192,973 Commits over 4,049 Days - 1.99cph!

6 Years Ago
fixed horse corpses not despawning until looted once
6 Years Ago
Baked LODs for launchsite warehouses
6 Years Ago
Replacement materials set
6 Years Ago
fixed a unassigned LOD material in compound
6 Years Ago
Skin material replacement setup
6 Years Ago
fix for not being able to mount/lead horses which got stuck during a sprint
6 Years Ago
[D11] 17 vertex shading LODs from launch site added
6 Years Ago
...
6 Years Ago
material fixes, skin stuff
6 Years Ago
[D11] + Updated game manifest (Josh)
6 Years Ago
[D11] + Removal of objects in Trainyard/Scene to prefab.
6 Years Ago
skin and hair
6 Years Ago
[D11] Core Buildables LODs
6 Years Ago
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
6 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
6 Years Ago
merge from map_improvments
6 Years Ago
Show BenchmarkInfo Set benchmark report results
6 Years Ago
Rocket factory baked LODs Scene2Prefab
6 Years Ago
[D11] fixed 2 assets with incorrect scaling
6 Years Ago
Report at the end of the benchmarks
6 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
6 Years Ago
Run benchmarks via Benchmarking class
6 Years Ago
Rename ClothingBenchmark scene
6 Years Ago
Giant Excavator - baked LODs rework
6 Years Ago
changed flute anims used in player controller
6 Years Ago
flute override controller changes
6 Years Ago
jerrycan holdtype now using lodded model, repositioned
6 Years Ago
Added diffusion profile material property
6 Years Ago
Updated ASE to 1.7.0.008
6 Years Ago
Rocket factory building scaffolding LODs
6 Years Ago
merge from main/hdrp
6 Years Ago
Merge from main
6 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
6 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
6 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
6 Years Ago
merge from main
6 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
6 Years Ago
[D11] - water_well_b objects removed/scene to prefab
6 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
6 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
6 Years Ago
merge from map_improvements
6 Years Ago
Remove some placeholder instruments we're not going to produce
6 Years Ago
Tweaked some instrument animation crossfade timings Fixed animations not playing if the same note was played multiple times
6 Years Ago
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
6 Years Ago
Some more compass cleanup
6 Years Ago
Move compass logic into new UICompass class
6 Years Ago
Merge from main
6 Years Ago
Added inventory item prefabs for every existing vehicle module
6 Years Ago
Rocket factory stuff
6 Years Ago
updated the chassis entities with the proper parts