240,146 Commits over 3,837 Days - 2.61cph!

3 Years Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
3 Years Ago
When resources change lerp the transform in the top bar instead of adjusting the font-size
3 Years Ago
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3 Years Ago
Old bench lod0 textured - gas cylinders set to RED as well Merge branch 'master' of sbox-game
3 Years Ago
Submarine speed edit
3 Years Ago
Adjusting sub physics
3 Years Ago
Find Game shows active lobbies Fix sidebar blur performance Update base.fgd
3 Years Ago
Fixed only recording first game's activity
3 Years Ago
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3 Years Ago
Give vehicles some bullet resistance. Some refactoring to Weapon to reduce some repetition. Added the Marksman with the Killshot ability.
3 Years Ago
Added MonumentInfo to mountain and ice lake prefabs
3 Years Ago
Update Game.cs
3 Years Ago
Fix compile error
3 Years Ago
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3 Years Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
3 Years Ago
Show IO information on crafting UI (same as weapons)
3 Years Ago
Look forward when not orbiting in thirdperson car camera
3 Years Ago
Improve submarine stability
3 Years Ago
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
3 Years Ago
Merge from fishing
3 Years Ago
Added some help tips when the player fails while fishing
3 Years Ago
Fix incorrect rope anchors on ragdolls
3 Years Ago
Rope length is distance between the two anchor points instead of a fixed length
3 Years Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
3 Years Ago
Minor pedal speed tweak
3 Years Ago
A bit more pedal angle
3 Years Ago
Animated duo sub pedals
3 Years Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
3 Years Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
3 Years Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
3 Years Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
3 Years Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
3 Years Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
3 Years Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
3 Years Ago
Centered the icons and text in tooltips properly. Added the Adrenaline ability for Assault units usable after learning Syringes, this gives the Boost Status to the unit for 15 seconds making it move 40% faster
3 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
3 Years Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
3 Years Ago
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3 Years Ago
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3 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
3 Years Ago
Animator state changes Item renames
3 Years Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
3 Years Ago
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
3 Years Ago
Added nav node and clean up to Basic template. Updated to have nav node and cleaned up the entities by removing old properties.
3 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Years Ago
Don't serialize lastDealtDamageTime
3 Years Ago
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