198,659 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Added circular path support to path interpolator (smooth start / end transition of the ring road)
5 Years Ago
▍█▋ ▋▋▆ ▊▊█ ▅█▋▄ ▆▌▊▄ █▌▆▍█.
5 Years Ago
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
5 Years Ago
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
5 Years Ago
Minor changes to Workshop subscriptions
5 Years Ago
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results
5 Years Ago
Merge from skeleton optimizations
5 Years Ago
merge from main
5 Years Ago
Fixed skin tint for female underwear
5 Years Ago
Assigned road and river meshes in the procedural map and road test scenes
5 Years Ago
Use custom mesh for road and river mesh generation (morphed along the spline) Fixed a bug in the road and riger terrain adjustment distance calculation that would cause some weird visual glitches
5 Years Ago
Bug fixes + setup
5 Years Ago
Fixed terrain normal detail
5 Years Ago
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
5 Years Ago
[D11] Fix for bandit town windmill vane
5 Years Ago
[D11] + office_planter_300 culling at LOD 1 - fixed
5 Years Ago
Creosote bush LODs/prefabs
5 Years Ago
[D11] Server compile fix
5 Years Ago
merge from PR
5 Years Ago
SetCanZoom( false ) no longer prevents firing weapons
5 Years Ago
[D11][UI] Unload controller images when not needed
5 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
5 Years Ago
Ground value calc changes.
5 Years Ago
Merge from life_stats_merge
5 Years Ago
Cherry pick 46022
5 Years Ago
Subtract the life_stats subtraction
5 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
5 Years Ago
Reapply fixes
5 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
5 Years Ago
Merge from main
5 Years Ago
Subtract 46022 (busted merge)
5 Years Ago
NRE fixes
5 Years Ago
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5 Years Ago
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
5 Years Ago
merge from disable_lunar_2020
5 Years Ago
mainmenu video
5 Years Ago
Revert back to default mainmenu logo
5 Years Ago
Disable firecrackers
5 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
5 Years Ago
Better capsule DDraw
5 Years Ago
[D11] Cliff texture resize
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
5 Years Ago
[D11] Fixed Incorrect Boat Material
5 Years Ago
[D11] Update hair to new shaders.
5 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
5 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
5 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
5 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
5 Years Ago
Position vehicle lift
5 Years Ago
Fix NRE