192,970 Commits over 4,049 Days - 1.99cph!
Initial work on vehicle editing UI
Fix for MeshLODs not being converted
More fixes for client entity cache
Tuba item world model, weapon and icon
Xylophone icon render and guide mesh
fix for tesla coil effects being default on
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
Update default note keybinds
Rocket factory stairs / rocket factory crane beams
Additional LODs
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
compile fix
basic horse shoes default bp
advanced horse shoes available at compound
scale movement drag for tesla coil based on heavy/weak shorting
m39 cost 400 scrap at bandit
removed debug.logs
tesla coil max damage clamped at 35/second
tesla coil has weak/strong particle/sound effects
tesla coil energy to damage ratio 1
Fix pairing notification not actually including the payload data
Jerrycan guitar sounds WIP
spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
Add the network ID to the entity name on the server so we can find them in the editor more easily
[D11] Fix server only code
Invalidate network cache when entities change groups
[D11] + Updated Game Manifest (Josh)
[D11] 29 vertex shaded LODs added to assets in launch site
[D11] 16 LODs for QA castle
[D11] Objects removed from Junkyard and scene to prefab
[D11] ASE to version 1.7.0.0.6
Fix for server assuming it had entities cached that it didn't
+ added some more lods from deployables
[D11] [UI] Minor tweaks to the map interface code.
can be built with vs2019's vs2017 toolset
Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
[D11] 'Saving complete' Rustworks event.
Added Tuba lods and materials
Skin replacement cleanup, code cleanup
Tidied up skin models, removed some un needed stuff