251,086 Commits over 3,959 Days - 2.64cph!
Fix remove queue not adding to right channel
Add light propagation code / seperate BFS passes for each color channel to support colored torches in theory
Fix showing wrong (fake) ip in status
Add SetComboValue to SceneObject
Back on Hapis. Final inland cliffing south of Site-B, WIP
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Avoid looping more than we need
Tidied up / refactored slightly. Translucent blocks are now their own scene object to allow for translucency pass. Now hand over to ogniK for shader magic.
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
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Updated corewars test map
Fix fakeip not working on listen servers
Allow lightmaps to share between adjacent chunks
Allow lightmaps to share between adjacent chunks
Recompile vmat
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Server list console print test
Use fake ips
Strip SteamDatagramClient
Kill NSAT_PROXIED_CLIENT
fake ip support
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Rework lighting data handling
Remove steamworks unused
Strip 2001 server browser code
Strip unused server list code
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Delay reflection probe update during muzzle flashes
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Fixed NRE when opening arctic pack hero ad
Change fists to use new model
Fix animgraph override not working when model hasn't set an animgraph
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FPArms: fixed punching animgraph having been created in the wrong place
Update customization.json
Add to precache via new parts
Remove old customization stuff
Hotload customization this way for now
Added all parts to new customization system
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Update facepunch.unicycle_frenzy.fgd
Port & bug fix to new customization system