251,075 Commits over 3,959 Days - 2.64cph!
FPArms: first set of punching animations + punching animgraph
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cctv - added modelled lense to camera
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uf_splinter qol changes, map tweaks, medal times added
Fixed an issue with halo not resetting color of pp/copy
Fixed an issue where usage of halo library would fill the screen with a color
Added uf_achievement_medals editor icon
Removed log
Fixed dirt not using correct texture ids in chunks other than chunk 0, 0, 0
TTT: Added TTTLastWordsMsg hook
Update language files
Persistence system changes
Fixed a crash with DListView and made other improvements to it
Fixed a few server lag exploits
Implemented Steam chat filter
Update faceposer.lua
Reset spawnmenu search cache when mounted content changes
Hoverball enabled/disabled state improvements
Added missing entities to entity list
An attempt to get sunlight working / propagating properly
Allow Hammer meshes to be passed through uf_prop
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cherry pick crash fix and persistence change
Allow physgunning persistent props when persistence is disabled
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
Various fixes / optimizations for torchlight
Tidy up torchlight code and have it process BFS queue on tick
Fix sln changing on every generation
Show web link on remote addons
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Temp check
Merge branch 'main' of sbox-corewars
Further simplify attribute
Move LightMap to ChunkLightMap and do one texture per chunk (comment out sunlight propagation code as it's broken)
Merge branch 'main' of sbox-corewars
Merge in index component code
Fixed packed maps not loading properly
Strip all this UGC stuff built into filesystem
Swap texture format which likes to be decoded better
Swap texture format which likes to be decoded better
compile
updated building prefab, added new gutter set/material, pebble floor texture/mat
Added basic duck controller (swapped sprint bind)
Add sunlight & torch light brightness
Initial shader lighting work
Temp destroyed particle
Addition blocks