240,127 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
3 Years Ago
Update base.fgd
3 Years Ago
Prevent all view direction change while incapacitated
3 Years Ago
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Merge from voiceprops/dlc/achievements
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Adjust first-person crawling eye position
3 Years Ago
Fixed not being able to repair deployed boom boxes while they are playing
3 Years Ago
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
3 Years Ago
Cancel gesture via an RPC and not a signal
3 Years Ago
Better behaviour for held boom box and recorder tool when holding player sleeps
3 Years Ago
Merge from main
3 Years Ago
Remove a server side debug key accidentally left in
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
3 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
3 Years Ago
Merge from main
3 Years Ago
Add rifle ammo to my loadout
3 Years Ago
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die. Everything that was currently using diesAtZeroHealth = false: - BaseVehicleModule now uses a blank Die() method instead. - computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already. - StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.
3 Years Ago
Now that wounding is single-stage again, Die() no longer needs the canBecomeWounded bool. Remove it.
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Fixed compile error
3 Years Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
3 Years Ago
Cherry pick everything (rip branch explorer)
3 Years Ago
Fix new compile error
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Sunday experiments, dumping code on this branch in-case its useful to layla
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
3 Years Ago
Update .gitignore
3 Years Ago
Test
3 Years Ago
3 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Concrete barrier lod changes Merge branch 'master' of sbox-game
3 Years Ago
Fix project gen putting launchSettings.json in the wrong place
3 Years Ago
removing localtest map
3 Years Ago
updated WIP construct map
3 Years Ago
Added missing documentation and SetSeed method
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
No need to delete buffers
3 Years Ago
Concrete barrier changes changes to base mesh, bake and added lods Merge branch 'master' of sbox-game
3 Years Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
3 Years Ago
Added proper hitbox HITGROUPs to left/right arms/legs
3 Years Ago
Source updates
3 Years Ago
Improved shotgun attack animations + a few other minor tweaks
3 Years Ago
Fix text texture background always having 1 opacity
3 Years Ago
Universal "carry anything" holdtype
3 Years Ago
Support text-decoration Merge branch 'master' of sbox