250,599 Commits over 3,959 Days - 2.64cph!
Updated egg impact particle to look better in VR
Added basic set up for testing impact effect
DeferredMeshDecalRenderer error spam fix
Snow materials and prefab variants
LoadMapFile preserves prefab links when loading prefabs and entities
Added new metal walkway variants
Added Egg impact particle and model
Arctic base module meshes and materials
Portacabin buildings / vertex color and prefab update
Arctic base ground walkways
ComboBox don't swallow mouse wheel events by default
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
LoadMapFile can now also load entities from a save file
Invalidate old workshop DLLs
Fixed possible exception in workshop campaign menu
Fixed displaying bound controls in settings on PC
LoadMapFile can now also spawn prefabs
Skip prefab preprocessing in edit mode
Allow usage of our custom tags
Add more editor materials to tag
Add UI shaders to editor tag
Add postprocessing materials to editor tag
Remove most of the useless asset filtering tags
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
Organised Materials better
Organised models better
Updated file path on slingshot for models
Organised particles better
Changed slingshot code to reference new file path for rope
Turbulence buffer update.
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Ability to load a map file into an editor scene (without ever hitting play)
Replace background-size: 100% with background-size: cover
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updated construct, materials/textures
Merge branch 'master' of sbox
Do sanity check with maximum number of instances too
Fix black boxes appearing on instanced info for SDF shapes
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Map stats and achievements ui mockup
Navigate to session leaderboard by default
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New Year's resolution, write commits in past tense instead of imperative.
- Improved MaxForwardSpeed accuracy for snowmobiles.
- Tweaked snowmobile acceleration curve and forces.
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