198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Fix assigned module presets
6 Years Ago
Don't try to load save on Craggy
6 Years Ago
updated modules adding model/mat/textures
6 Years Ago
bradley sound handling tweaks
6 Years Ago
Fixed road asphalt material
6 Years Ago
Updated SRP to latest 7.x
6 Years Ago
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6 Years Ago
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6 Years Ago
fixed incorrect material on a compound house LOD1/2
6 Years Ago
subtracting 44513 / 44512
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
updated modules
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
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6 Years Ago
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6 Years Ago
updated chassis, fuel tank
6 Years Ago
Added support to load and display Static prop lightmaps
6 Years Ago
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6 Years Ago
bradley sound NRE fix
6 Years Ago
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6 Years Ago
Fix compile errors due to branch differences
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
6 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
6 Years Ago
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6 Years Ago
[D11] Fix for Blue Barrel brightness
6 Years Ago
Tidy up after Plastic...
6 Years Ago
[D11] Fix for supermarket counter being too glossy
6 Years Ago
Merge from main
6 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
6 Years Ago
[D11] Fix for spherical tank SLOD being hidden
6 Years Ago
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6 Years Ago
Fix vehicle garage null ref on panel close
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Hide damage FX when engine is off
6 Years Ago
Modular Cars inventory loadout edit
6 Years Ago
Spawning chassis now costs the appropriate resources
6 Years Ago
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6 Years Ago
Various VFX & file cleanup.
6 Years Ago
skin approval
6 Years Ago
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