198,617 Commits over 4,140 Days - 2.00cph!
Fix assigned module presets
Don't try to load save on Craggy
updated modules
adding model/mat/textures
bradley sound handling tweaks
Fixed road asphalt material
Updated SRP to latest 7.x
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fixed incorrect material on a compound house LOD1/2
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
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updated chassis, fuel tank
Added support to load and display Static prop lightmaps
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Fix compile errors due to branch differences
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
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[D11] Fix for Blue Barrel brightness
[D11] Fix for supermarket counter being too glossy
[D11] Upscaled some textures that have texture streaming mipmaps enabled
[D11] Fix for spherical tank SLOD being hidden
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Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Modular Cars inventory loadout edit
Spawning chassis now costs the appropriate resources
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Various VFX & file cleanup.
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