250,716 Commits over 3,959 Days - 2.64cph!
Select server entity, if available
Split classes into files
Allow getting DisplayInfo to type to not inherit
Inspector navbar
Add Option.Enabled
Inspector back/forward with history
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Updated Hop Stop and Pop Rock layout
Added Paint.AntiAliasing
Add Widget.ToolTip, Widget.StatusTip
FloatEditor can have an icon instead
Add Angles Editor
Add Paint.SetBrush( image )
Color editor
Fix generated ISteamInput interface not handling arrays for originsOut which would just crash if a user has multiple buttons for an action
Remove InputButton enums that were completely unused and unbound to avoid API confusion
Ditch seperate DigitalAction enum, let Steam Input bind any InputButton as a digital action.
Make Controller an internal class that we use from the public Input class instead
Add clientside Input.GetGlyph( InputButton ) and Input.GetButtonOriginName( InputButton ) which return dependent on active input device. ( Need to source some M+KB glyphs really )
Only generate bullet archetypes for stages with modified bullets
Added Generic fire particle
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Tweaked plague trail
Added Plague puddle effect
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Fix warnings
Fix titlebar dragging
Recompile placeholder assets
Have units start out in the middle and get into formation on egg break
IDamageable extends IValid
ProcessMove, ProcessIdle and ProcessAttack implementations
Move Speed to base Egg Item Data
Add TickMove to IEggItem
Implement TickMove on Unit and GetGroupPosition implementation
Move groups as their own thing and have members move to localized positions within the group as a formation
Swap branch materials to new shader
Float, Vector2, Vector3 editors
Fix compile error when not in Client + Server
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Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
Restore weapons for egg items
Attempts to fix the random crashing that's cursing my night
Increment times played upon leaving start zone rather than joining map
Rename Times Played to Attempts
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
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Update menu to default to Stats -> Map tab