250,716 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history
3 Years Ago
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3 Years Ago
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▍▋▍▉▍▅ ▅▅ ▍▇▅▇▌█ █▍▅▋▍ ▌▇▌▇█▋▅ ▄▄ ▌▍▌▉ ! ▉▍▆▋ ▆▊▋▇▇▌▉▊▌▄ ▍▊██▍▊▉▆
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██▆ ▆▉▆▋▊▌ ▄▇▊▅▌▋ ▆▋▅ ▌█▅▉▆▅▊█ ! ▅█▉ ▅█▆▅▍▌▊▇▄▉▌▉▉▍ ▉▇▅▉
3 Years Ago
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3 Years Ago
Updated Hop Stop and Pop Rock layout
3 Years Ago
Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor
3 Years Ago
Fix generated ISteamInput interface not handling arrays for originsOut which would just crash if a user has multiple buttons for an action Remove InputButton enums that were completely unused and unbound to avoid API confusion Ditch seperate DigitalAction enum, let Steam Input bind any InputButton as a digital action. Make Controller an internal class that we use from the public Input class instead Add clientside Input.GetGlyph( InputButton ) and Input.GetButtonOriginName( InputButton ) which return dependent on active input device. ( Need to source some M+KB glyphs really )
3 Years Ago
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3 Years Ago
3 Years Ago
Only generate bullet archetypes for stages with modified bullets
3 Years Ago
Merge from main
3 Years Ago
Added Generic fire particle
3 Years Ago
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3 Years Ago
Updated Jenkinsfile
3 Years Ago
Added Plague explosion
3 Years Ago
Tweaked plague trail Added Plague puddle effect
3 Years Ago
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3 Years Ago
Fix warnings Fix titlebar dragging
3 Years Ago
Recompile placeholder assets Have units start out in the middle and get into formation on egg break IDamageable extends IValid ProcessMove, ProcessIdle and ProcessAttack implementations
3 Years Ago
Move Speed to base Egg Item Data Add TickMove to IEggItem Implement TickMove on Unit and GetGroupPosition implementation Move groups as their own thing and have members move to localized positions within the group as a formation
3 Years Ago
Swap branch materials to new shader
3 Years Ago
Float, Vector2, Vector3 editors
3 Years Ago
Wheel damper edit
3 Years Ago
Suspension distance edit
3 Years Ago
Shader changes
3 Years Ago
Suspension WIP
3 Years Ago
Merge from LoadMapFile
3 Years Ago
Fix compile error when not in Client + Server
3 Years Ago
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3 Years Ago
▇▍▄▅█▍ ▋▄▆▇▄ ▍▆▌█ ! ▅▉▅▅▆▇ █▇▍▌ ▌▆█▉▋▋ ▊▉▆▋ █▇▆ ▊▇▆▉▇ ▆▄▊▋ ▅▉▉█▄▋ ▅▅▌▊▄▇▉▊▇▉█ ▉▇█▄▄▄▌ ▇▉ ▋▍▌▄ ▄▍▅ ▄▄▌▄▇▊ ▌█▄ ▌▌▇ ▍ ▄▊▍▍▍▊ ▊▅ ▋▅▉▋ ▅▉▍ ▅▇▋ ▉▅▅█▊█ █▅▍ ▉▄▍▅▆█▇█ ▅▄▌▅█▇ ▄▇▍ ▇▇▆▄ ▍▆▋▄▆▆▌ ▉▄▉▉▌▋ ▅▅▋ ▍▇▆▋▄▌▅▉ ▊▅▋▅ ▅▊▄▄ ▌▌▉ ▋▆▄▍ ▆▉▍ ▄█▆ ▆▊▆▌▊▄ ▄▅█▍▄▅ ▅▇▅█▋█, ▇██ ▍▌▉ ▇█▌▇▍ ▅▅▋▊▆█ █▉ ▆█▊ ▄▍▇▌█▊ ▄▊▋▌▌ ! ▉▊▍ ▌▆▌▊▉ ▅▅ ▊▆▇▌▆█ ▌▍▋ ▌█▍▋ ██▉▍▄▋▇▅ ▉▄▇▊▅▋█ ! ▅▊▍▋ ▆█▇▋ ▄▄▅▅▅▋ ▄▄▇▉▍▉ ▇▋▌▉ ▋▋ ▄ ▄▅▍ ▅▅▋ ! █▌▄ ▍▋▊▆▄ ▋▉ ▍▌▉▅ █▉▄▍ & ▅▅▅▅█▌ ▇▍▉ █▇▊▄▍ ▄█▋▌ ▍▄▉ ▌▋▉ ▉▅▍▋▆▉ ▉▉▄▄▄ ▄▉ ▇█▆▊▌▅▋▋▅ █▄▌▅█▉ ▉▍▇▆█ ▊▉ ▆▍▉▊▍ ▍▋ ▉▄▌▍ ▌▇█▋█▋▊▄ ▌█▋▍▌▅ ▅▄▄▅ ▊▋▊▍▌ ▆▇▄▅▆▌▍▉ ! █▅▌ ▆▄▅▌ █▊▉█▋ ▄█▍▋ ▉▋▍▋█ ▇▄▇▌▉▆ '▇█▊█▆▍' ▍▇ ▋▍▌▅▌▅.▊▄▆:▆▆▋▋▇▇▉█▌/▅▅▄ ▄▉██ ▌█▄▄▄
3 Years Ago
Ski piston animation code
3 Years Ago
Front ski suspension WIP
3 Years Ago
Starter key visuals
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
- Working tachometer visuals, and improved snowmobile gearing in general - allTerrain snowmobile convar allows snowmobiles to be used on any terrain
3 Years Ago
Restore weapons for egg items
3 Years Ago
Attempts to fix the random crashing that's cursing my night
3 Years Ago
Increment times played upon leaving start zone rather than joining map Rename Times Played to Attempts
3 Years Ago
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
3 Years Ago
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3 Years Ago
Update menu to default to Stats -> Map tab
3 Years Ago
Bit of cleanup
3 Years Ago
More/backup