198,617 Commits over 4,140 Days - 2.00cph!
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed first font ranges (starting with 0) never working for Lua created fonts
Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
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util.GetModelInfo's KeyValues field is no longer empty for packed vcollides
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
Improve handling of Demo/Save/Dupe subscriptions
Improve handling of Hidden addons on the workshop, so they are displayed as such in the addons menu
More friendly Steam error messages from steamworks library functions
Added "visibility" key to steamworks.FileInfo, and repalced title and description wiith "Hidden addon" if they are empty
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
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[D11] Fuel Engine Material Fix