240,128 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Disable visual effects on new RenderScene, fix it for VR rendering too Merge branch 'master' of sbox
3 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
3 Years Ago
Use RendererLod instead of LodRenderer on laser light
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Don't clear the buffers when drawing scene
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
3 Years Ago
Made the wounded UI text a bit clearer, also converted it to RustText
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Only attempt to unlock the laser achievement once per session
3 Years Ago
Update game
3 Years Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
3 Years Ago
Update render scene ui test
3 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
3 Years Ago
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3 Years Ago
Player mouth will now move while using megaphone and microphone stand
3 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
Another attempt to fix boom box not turning off when player disconnects
3 Years Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
3 Years Ago
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Revert the pointless change but now, if we're very lucky, crawling will be fixed
3 Years Ago
Make a pointless change to player_movement.prefab, see if the build server will fix the crawl hovering bug
3 Years Ago
bunker hatch sounds
3 Years Ago
If players recover from being wounded, they can't get wounded again within one minute; if they get wounded again they go straight to being dead. That's intentional, but the one minute timeout was being applied even after death and respawn. This is now fixed.
3 Years Ago
merge from main
3 Years Ago
Remove "client says open door" debug log!
3 Years Ago
try undoing materialsystem changes
3 Years Ago
nav tweak tests
3 Years Ago
TTT: updated the Russian localization (#1813)
3 Years Ago
Updated Map + Assets Updated Map; Larger and more open spaces Adjusted areas for better flow Implemented new trees which shouldn't block the players as much Some more art Rebuilt ground mesh to fixed problematic areas Rebalanced resources based on feedback Created several areas to set up forward bases Removed old trees Merge branch 'master' of sbox-rts
3 Years Ago
MoveGroup belongs in the Flow Fields game lib now and added method to IFlockAgent
3 Years Ago
concrete barrier physics shape now part of main fbx file Removed hard edge from lod1&2 concrete barrier concrete barrier lod adjustments Merge branch 'master' of sbox-game
3 Years Ago
Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox
3 Years Ago
Attack units automatically if we're standing still even though we're selected
3 Years Ago
Added better debug stuff and fixed interaction between units and items
3 Years Ago
give doors default spawnflag of "Use" Update base.fgd
3 Years Ago
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3 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
3 Years Ago
Post process revert
3 Years Ago
Model updates and gibs added to concrete barrier Merge branch 'master' of sbox-game
3 Years Ago
Tweaks to the fog material
3 Years Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
3 Years Ago
Default bind mouse3 to zoom
3 Years Ago
Make more steamworks internal
3 Years Ago
Push more of Steamworks behind proxy Merge branch 'master' of sbox-game
3 Years Ago
Flow Field Flocking v0.9 Simplified flocking to one single radius and use multipliers in Flocker Merge branch 'master' of sbox-rts
3 Years Ago
Added dof debug pass