250,736 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Dome radar progress
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Add submodule properly
3 Years Ago
Remove modules :S
3 Years Ago
Add submodule
3 Years Ago
Remove gamelib directory
3 Years Ago
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3 Years Ago
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3 Years Ago
Units will move towards their group position if the target position is blocked (they would hit a wall) Egg groups will interpolate their z position to align with the ground as they move Make traces for egg landings only hit the world and remove the radius Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
merge from main
3 Years Ago
Merge from general_qol
3 Years Ago
Better list name when transferring player loot
3 Years Ago
Protocol++
3 Years Ago
Fixed vehicleDismountHoldTime rename from earlier
3 Years Ago
Aircon - adjusted mount so its easier to place on walls in hammer Merge branch 'master' of sbox
3 Years Ago
Remove redundant overload and add extra documentation
3 Years Ago
Allow choices to be optional for SpeechRecognition
3 Years Ago
Simple Speech API (Limited) (#144) * Very simple listen method purely with dictation or listen method with a set of possible choices Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history PropertySheet header wip Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use Iron Fences - revised post design and improved texture resolution iron fence - roughness tweak for paint Move sliders from menu to base Make CoC Smoother for shader Initial dev camera DOF UI Remove old DOF stuff from devcam Add the ability to use old CoC Update entity list when entity parent changes Cleanup var names Correct focal point for old coc Merge pull request #143 from Facepunch/dof-settin-devcam DOF Settings menu with devcam. Hold TAB: https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png Disable videomode settings when in tools as it's handled by the widget (prevents user getting into an infinitely tiling window state) Fixed weird ghosting on DOF edge If in full screen tools mode and open the console, disable full screen Added console command "tcmd", which can be used to run events in tools realm Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon Bind f3 "tcmd editor.fulltoggle" Add Input.GetBindingForButton( string buttonName ) Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus Removed broken/ fixed Core particles Removed old test maps from /core Updated tags for particles Cleaned up explosion particle Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png Addition models for railing tileset Initial SDF tracing optimizations until multipass rewrite Fix DoF on AMD Allow specifying root namespace Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder Chop off a pixel when mp4 recording is an odd size so any size can be recorded Aircon - aircon, gibs and mount lod0 Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail AssetSystem hooks Better fix for AMD driver bug on DoF, wrap around problematic instruction Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment Remove glass hack, try and put quad basis into entity key values instead Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png Icon Attribute, MaterialIcon enum MaterialIcon lookup fix ListView control Add Vector3.Clamp Add min max variant to ClampLength Asset Listing tests Fix Vector3.ClampLength( float minLength, float maxLength ) Fix menu clipping with maps & local games Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect Merge branch 'master' into speech
3 Years Ago
Fix warnings Fix titlebar dragging Merge branch 'master' into speech
3 Years Ago
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3 Years Ago
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
3 Years Ago
Unsaved
3 Years Ago
Rename global.dismountHoldTime to global.vehicleDismountHoldTime Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
3 Years Ago
Fixed research bench panel preventing researching an item once it's been researched
3 Years Ago
Render reflections in quarter res reflection layer, pass it to pipeline
3 Years Ago
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3 Years Ago
Update .addon to specify root namespace Merge pull request #9 from xezno/master Update .addon to specify root namespace
3 Years Ago
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3 Years Ago
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3 Years Ago
Show top 3 players in game end screen Podium placeholder texture
3 Years Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
3 Years Ago
Fix menu clipping with maps & local games
3 Years Ago
Polar Bear ragdoll setup
3 Years Ago
Polar bear lods
3 Years Ago
Fix Vector3.ClampLength( float minLength, float maxLength )
3 Years Ago
Asset Listing tests
3 Years Ago
Introduce [this] flag to native bindings Move RenderContextPtr to managed
3 Years Ago
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3 Years Ago
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3 Years Ago
Add min max variant to ClampLength
3 Years Ago
Add Vector3.Clamp
3 Years Ago
MaterialIcon lookup fix ListView control
3 Years Ago
SrgbGammaToLinear for color, SetRenderViewTarget,