250,313 Commits over 3,959 Days - 2.63cph!

3 Years Ago
merge from store_update_merge
3 Years Ago
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3 Years Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
3 Years Ago
Loadout spawn buttons
3 Years Ago
Base controller w/ dev hud Dev map Die when fall fast
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed trace test bug
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
Add setting helper for standard post processing shader
3 Years Ago
Allow for more than 65565 single shader variations based on dynamic combos
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
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3 Years Ago
Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop
3 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged
3 Years Ago
Compiled post process with dof quality
3 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
3 Years Ago
Simplify AnyMounted
3 Years Ago
Rename HasAnyPassengers to AnyMounted
3 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
3 Years Ago
Manifest build, and prefab ID fix
3 Years Ago
Merge misc_improvements -> snowmobile
3 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
3 Years Ago
Remove some debug stuff I left in
3 Years Ago
More inland cliff replacements
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
3 Years Ago
Fixed vm getting orphaned when entering debug cam
3 Years Ago
Fixed event NRE when spectating in a demo
3 Years Ago
Merge BaseMountable -> misc_improvements
3 Years Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
3 Years Ago
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
3 Years Ago
Added ApiCallLimiter Don't delete replays if they're in the submission queue Get rid of bullet stats object in switch release Added SimpleBitWriter Added methods to encode / decode campaign metadata as ulong Nex API rate limiting, file re-using, don't use files for campaign lbs Some more rate limiting !switch !release
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
3 Years Ago
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3 Years Ago
Updated holes with more art and balances
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
street cabinet 3 - material adjustments
3 Years Ago
Street cabinets - revised street cabinet 1 2 and 3 Merge branch 'master' of sbox
3 Years Ago
More snowmobile setup
3 Years Ago
Snowmobile collider edit
3 Years Ago
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3 Years Ago
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3 Years Ago
EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes