239,814 Commits over 3,837 Days - 2.60cph!
Reposition the prop bubbles on the duo sub
Run "decal.clear" when opening a shot
Add basic semi-placeholder bubble FX for the sub propeller
Increased scroll sensitivity in shots view
Fixed demo name line wrapping incorrectly
Fixed demo list UI on main menu erroring if a non demo file was in the demo folder
Added support for demo cfg files - a text file with the same name as the demo and .cfg extension that contains a list of console commands
Each command should be on it's own line
Starting a demo will now run those commands (good for setting player seeds, weather conditions, etc)
Initial commit
Add unity project
Reverted to simpler steam byte array methods
Comment
Fixed per-update keyframe properties not being applied to later frames
Fixed condition for adding VelocityData / MoveToTargetData
Stop despawning bullets from moving
Working on fully supporting ECS bullet parenting / anchoring
ECS bullet render system profiling
Set sensible spring joint defaults
Add updatable properties to SpringJoint
Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
Improved countdown timeline window
"Return to beginning" option now reverts time as well as as camera position
Add missing meta files for new sub effects
Another rudder controls edit
More run updates (N/NE/E)
TTT: show language names correctly in menu
The lowercased version of the name is now only used for the convar values etc. Settings menu shows the original name.
Dashboard functions and interior WIP
Delete COMIntegration.exe
Add vsopen.exe
Initial commit
Original files
Ignore visual studio version when switching to open sln
Renaming for niceness
Fixed pot history not updating (this is only a temporary measure)
Remove Unused
Remove Unused
Fix network atomics getting stomped by embeds
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Moved files / folders around
Plugin tidyup, fixed crashes in build, fixed shaders not being included in build.
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Only clear depth when using dynamic scaled background
Fixed redux bake error
Fixed military tunnel respawn times
nullptr safeguards for mcore rendering
do not recompute snapshots when clearing materials on disconnect
Updated to latest net changes
Separated Construct small building into prefab
Small construct building in its own prefab
FX scene backup & related files.