239,827 Commits over 3,837 Days - 2.60cph!
Possible fix for legacy replay divergence
Added LensDirtiness, set up overlays.
CoreLayer optimisation
DynamicEaseTo optimisation for Switch
Fixed GridLayout being one row too big
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Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution)
TTT: tune shotgun headshot damage (Community Contribution)
TTT: give shotgun very small accuracy boost (Community Contribution)
TTT: show language names correctly in menu (Community Contribution)
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Should fix [Local] not networking
Clean-up Library class auto enrolment
Initial commit
Update description
Added WaterLevel.Clear()
Fixed player leaving water volume by the side being able to fly
Make a bunch of stuff in WalkController virtual
Merge branch 'master' of sbox
Remove unused voxel material
Firing outputs obey the delay
FuncDoor and FuncDoorRotating fire OnFullyOpen
Added skeleton Win Summary
Fix reliance on the sandbox gamemode for DoF (#1798)
* Update super_dof.lua
Co-authored-by: Rubat <robotboy655@gmail.com>
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
Probably water controller NRE
Boilerplate info_particle_system
Delete ambient_generic
Delete point_soundevent
Added Entity.FindByName
Added snd_event_point
trigger_once, trigger_multiple entities
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Updated main camera prefab
Fixed hammer Create Walkable Seed creating invalid entity
Add func_water
Fixed nametag NRE
disable some nav markup volumes for games that we aren't
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Fix insane gun physics force
Tweak flesh surface so physics objects made of it aren't incredibly heavy
Fixed beachchair PB volume
Fixed clientside anim entities updating at tickrate fps
Updated SolarPanel.Large.deployed with new art
Fix not checking that directory exists
Use custom Zio build, faster load times
Speed up EnumeratePathsImpl in AggregareFileSystem
Merge pull request #1 from Facepunch/agg-enum-speedup
Speed up EnumeratePathsImpl in AggregateFileSystem