250,320 Commits over 3,959 Days - 2.63cph!

3 Years Ago
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3 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
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3 Years Ago
Fix Event.Hotload not calling on the server, fixes network tables not updating on hotload and probably other shit
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3 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
3 Years Ago
QObject's can have events Fix events not hotloading properly Hotload event, styles load on start Store widget function pointers in a way that means hotload can find them
3 Years Ago
Fixed blendable materials not getting their 'Blend Material` tag Existing materials will need to be recompiled for this to take effect
3 Years Ago
Compile post processing shader
3 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
3 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Widget.Children Bind qApp, hotload stylesheets
3 Years Ago
info_particle_system fixes Fixed not working in skybox Fixed the particle not being attached to the entity itself correctly Added 'Snapshot File' property Fixed it not sending itself to clients always Fixed it not showing its particle path in Entity Report in Hammer
3 Years Ago
Ability to animate from the current set value
3 Years Ago
Fixed Hammer showing custom ModelDoc nodes as entities
3 Years Ago
sdf boxes and iterate a bit on trace function
3 Years Ago
FGDWriter reads XML correctly for properties
3 Years Ago
func_shatterglass additions & changes Added support for parenting in Hammer Added Break input Added OnBreak output Replaced "Is in a frame" property with a "contraint" property - has 1 extra selection for physics glass that starts asleep
3 Years Ago
Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration Saturation, cleanup attributes Lens distortion Keep vignette on top of the lens distortion Example post processing shader Color overlay with additive, multiply and mix blending Panini projection Make vignette color customizable Pixelate Single pass motion blur Blur post processing Depth of field Sharpen Compiled post processing shader Fix post processing offset and scaling Initial work managed post processing stack Added DOF quality for faster single pass dof Compiled post process with dof quality Allow for more than 65565 single shader variations based on dynamic combos Add setting helper for standard post processing shader Passthrough/Copy texture shader Update example post processing shader Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack Remove render.postprocess event attribute Improved panini projection Introduce PostProcess.AddGenericToStack for simple post processing Simplify post process setting setter Ability to fade properties in or out PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render Fix viewport offset for post processing with new system StandardPostProcessing animation helpers Mask view model from motion blur, Set some nicer default settings
3 Years Ago
Ocean renderer optimizations, trace optimizations
3 Years Ago
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3 Years Ago
Fix light_environment's sky lighting keyvalues not being setup correctly
3 Years Ago
Mask view model from motion blur, Set some nicer default settings
3 Years Ago
StandardPostProcessing animation helpers
3 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
3 Years Ago
last few prefabs, manifest.
3 Years Ago
Fix viewport offset for post processing with new system
3 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
more
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more
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more
3 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
3 Years Ago
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PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render
3 Years Ago
Ability to fade properties in or out
3 Years Ago
Fix missing materials
3 Years Ago
Simplify post process setting setter
3 Years Ago
Dev materials Fall and reset progress triggers Playground map Fix some collision problems
3 Years Ago
Introduce PostProcess.AddGenericToStack for simple post processing
3 Years Ago
More scene backups
3 Years Ago
Screenshot camera prefab tweaks
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Improved panini projection
3 Years Ago
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3 Years Ago
Snowmobile WIP code, protobuf setup etc