198,624 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Added suspension visuals
6 Years Ago
Ship style 2 & prefab
6 Years Ago
Axle fix
6 Years Ago
Wheel turning and steering working
6 Years Ago
Mark instruments as default blueprints (except acoustic guitar)
6 Years Ago
Merge instruments_cost_adjustment
6 Years Ago
Normals output is now correct.
6 Years Ago
Block all active key inputs when switching to an instrument
6 Years Ago
Merge from main
6 Years Ago
Style 2 backup
6 Years Ago
Specular and Glossiness output is now correct.
6 Years Ago
Initial work on updated chassis wheel/axle/suspension visual setup
6 Years Ago
Cargoship prefab surgery. Put Cargoshiptest into the ship scene.
6 Years Ago
updated instrument crafting costs
6 Years Ago
merge from main
6 Years Ago
horse debugging and movement improvements
6 Years Ago
DLC unlock for everyone Remove audio bundle
6 Years Ago
Materials are now setup correctly
6 Years Ago
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
6 Years Ago
[D11] + Spheretank_storage_tank LOD tweak
6 Years Ago
vm source updates
6 Years Ago
Results from baking are now exported into the project.
6 Years Ago
[D11] + Harbor 1 - scene to prefab with SLOD
6 Years Ago
updated vm guitar anims Added vm jerrycan guitar anims Added jerrycan vm animator, hooked up in vm prefab
6 Years Ago
[D11] + trailer_a culling fix in Harbor_1
6 Years Ago
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
6 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
6 Years Ago
Reset runspeed every frame like we used to, even if we are sprinting/walking
6 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
6 Years Ago
remove bad trees
6 Years Ago
[d11][dtls] endian messup
6 Years Ago
phrases
6 Years Ago
[D11][DTLS] Removed memorybinstream. Superflous code.
6 Years Ago
manifest fix
6 Years Ago
[D11] + First set of LOD tweaks continued
6 Years Ago
[D11] + First set of LOD tweaks
6 Years Ago
network++
6 Years Ago
[D11] Symbols for Unity supplied plugins July 2018 QFE5
6 Years Ago
merge from instruments
6 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
6 Years Ago
Merge from main
6 Years Ago
ProceduralObject now works with world grid
6 Years Ago
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
6 Years Ago
[D11] NRE fix
6 Years Ago
[D11] Rejigged Mixer levels for TRC check
6 Years Ago
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
6 Years Ago
[D11] PS4 BETA don't include trophy pack
6 Years Ago
[D11] Added late game items for QA test
6 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
6 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder