239,820 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Fix dof distance not being applied properly
3 Years Ago
Merge from main
3 Years Ago
Merge from demoshot
3 Years Ago
Improved handling of long shot names Added some input validation to shot and folder name input Fixed demo UI wrong sorting layer causing input issues
3 Years Ago
Merge from demoshot
3 Years Ago
Disable demo.compressShotKeyframes by default
3 Years Ago
Demo UI is now scaled by screen size
3 Years Ago
Increased size of new shot and folder buttons
3 Years Ago
More drag improvements
3 Years Ago
Increased padding for shots inside of folders
3 Years Ago
Better drag and drop fix
3 Years Ago
Fix depth of field not working Fixed drag and drop handling
3 Years Ago
Modified hint copy, slight update to next frame icon
3 Years Ago
Pxc_PixelGroup dynamic update staggering
3 Years Ago
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials Merge branch 'master' of sbox
3 Years Ago
Minor cleanup
3 Years Ago
Update test demo
3 Years Ago
Update next frame icon Fixed shot entries missing drag dots
3 Years Ago
Remove recordshot convar, we run it via UI now
3 Years Ago
Timeline styling changes, removed UI sample images
3 Years Ago
Fully disable bullet systems with no bullets
3 Years Ago
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3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
3 Years Ago
Fixed some errors in PhysicsSystem OutOfBoundsJob Bullet system profiling Pxc_Texture can now use 4 bit exponent encoding Support comments in perf stats category file Temp fix for flashing pixels Profiling for BulletSystemGroup
3 Years Ago
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3 Years Ago
More sub effects & related files
3 Years Ago
boar source rig and anims
3 Years Ago
Rough crouch re-exported with IK data now so that feet IK can be reapplied globally right away
3 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
3 Years Ago
Polished 9-way run SE/SW + NE/NW updates Merge branch 'master' of sbox
3 Years Ago
Merge from render_scale
3 Years Ago
Error fix
3 Years Ago
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3 Years Ago
Updated Construct Updated vmap for construct Removed old prefab for warehouse no longer needed
3 Years Ago
Fix console style
3 Years Ago
Disable rule voting
3 Years Ago
Fix UI with long stack traces
3 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
3 Years Ago
Basic explosion effect for testing, applied to rust barrel
3 Years Ago
Move Physics objects when teleporting entities Fixes dying in Sandbox when respawning or teleporting the player Merge branch 'master' of sbox
3 Years Ago
Fat gas cylinder improved gib Added a unique element to the gas cylinder to make the breaking nicer. Merge branch 'master' of sbox
3 Years Ago
Merge from render_scale
3 Years Ago
Better handling of fallbacks
3 Years Ago
Merge from ai main
3 Years Ago
design permission fix
3 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
3 Years Ago
Fixed material editor texture selection sometimes setting absolute paths
3 Years Ago
Update SignTool.groovy skip signing of dlss dll