239,820 Commits over 3,837 Days - 2.60cph!
Fix dof distance not being applied properly
Improved handling of long shot names
Added some input validation to shot and folder name input
Fixed demo UI wrong sorting layer causing input issues
Disable demo.compressShotKeyframes by default
Demo UI is now scaled by screen size
Increased size of new shot and folder buttons
Increased padding for shots inside of folders
Fix depth of field not working
Fixed drag and drop handling
Modified hint copy, slight update to next frame icon
Pxc_PixelGroup dynamic update staggering
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials
Merge branch 'master' of sbox
Update next frame icon
Fixed shot entries missing drag dots
Remove recordshot convar, we run it via UI now
Timeline styling changes, removed UI sample images
Fully disable bullet systems with no bullets
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Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
Added extra anchor to cliff_low_sloped_l due to terrain gap
Fixed some errors in PhysicsSystem OutOfBoundsJob
Bullet system profiling
Pxc_Texture can now use 4 bit exponent encoding
Support comments in perf stats category file
Temp fix for flashing pixels
Profiling for BulletSystemGroup
More sub effects & related files
boar source rig and anims
Rough crouch re-exported with IK data now so that feet IK can be reapplied globally right away
Whitelist System.Comparison for List.Sort / CompareTo
Merge branch 'master' of github.com:Facepunch/sbox
Fixed issues with world networking (introduced with monument_prioritization)
Polished 9-way run SE/SW + NE/NW updates
Merge branch 'master' of sbox
Updated Construct
Updated vmap for construct
Removed old prefab for warehouse no longer needed
Fix UI with long stack traces
VirtualScrollPanel - update cell content if data object changed
TextEntry - fire an onchange event on change
More console functionality
Basic explosion effect for testing, applied to rust barrel
Move Physics objects when teleporting entities
Fixes dying in Sandbox when respawning or teleporting the player
Merge branch 'master' of sbox
Fat gas cylinder improved gib
Added a unique element to the gas cylinder to make the breaking nicer.
Merge branch 'master' of sbox
Better handling of fallbacks
Tweaked road_vehicles to lessen the impact on roadside junkpiles
Fixed material editor texture selection sometimes setting absolute paths
Update SignTool.groovy
skip signing of dlss dll