239,815 Commits over 3,837 Days - 2.60cph!
Display a message when Steam is not running, don't crash
Fixed no world physics after buildcubemaps
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Remove spammy debug messages
Fix crossbow zoom
Use new attributes
Camera, default viewmode fov to match main camera
Add [Event.Tick]
Add [Event.Frame]
Added [Event.Hotload]
Added [Event.BuildInput]
Use new attributes internally
Keep last camera on death
Merge pull request #14 from ogniK5377/keep-cam
Keep last camera on death
Everything goes red if you might hit the wrong ball
Handle null bones and display warning
Assets derive from Resource, are reference networkable
Update styling to match .editorconfig
Keeps everything consistent
Merge pull request #12 from ogniK5377/format
Update styling to match .editorconfig
Disable noclip on player death
When a player dies whilst in noclip, they respawn with noclip. This change disables noclip on respawn
Merge pull request #13 from ogniK5377/noclip-spawn
Disable noclip on player death
Introduce description to .addon
Gamemodes have a description, we should make this known in the base gamemode
Merge pull request #3 from ogniK5377/description
Introduce description to .addon
Fixed Authority error when moving white ball before Owner is properly replicated
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Add Model.Name
Model is a Resource
Merge branch 'master' of sbox
Added basic permissions system/library, currently used only for askconnect dialog
Fix ModelEntity.GetMaterialGroup
Can network List<Resource>
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
Added NetworkResource
Merge branch 'master' of sbox
Gas Cylinder Tall
Gas cylinder tall now in and should be working as an explosive physics prop. Tinting is also available for it. I have also fixed the physics prop type on the fat cylinder to make it sheet metal not metal so its weight is not crazy.
Merge branch 'master' of sbox
Rename INetIdentifiable to Resource
StationaryCombat state now uses the newer entity targeting to match Combat state.
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
fix orb target bullets
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
orb tweaks, etc
tweaked trench background
smooth out hunter form2 initial aiming speed
tweaked pixelgroup damaged colors
octopus unit border warning
increase oracle hp for easy mode
Don't download files from server if we're the listen server host
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Built in waterlevel, networked and predicted
Merge branch 'master' of sbox
Gas cylinder fat phys shape adjustment
now two meshes not one for more accurate collision
Merge branch 'master' of sbox
Whitelist System.Text.Json
Added bounce threshold to surface (was hard coded to 40 in engine previously)
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Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
Load cfg later in the demo load process (hopefully fix player seed issues)
Added demo.readcfg convar to load the cfg again while the demo is playing
Revert DropMe changes on branch, theoretically not needed anymore
Cleanup playback and recording when exiting a demo
WIP stopping particles from showing above the water
Water level check fix. Add collision to bubbles so they don't show inside the sub when reversing.