239,406 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Made a multiply shader (just a minor edit of the default UI shader) for UI sprites and applied it to the world-space cards
4 Years Ago
Add hand IK when using slot machine
4 Years Ago
WIP card world-space UI
4 Years Ago
More changes
4 Years Ago
Payout tweaks
4 Years Ago
Merge Main -> CardGames
4 Years Ago
- Rewrote the card holding view model show/hide - Refactored sending and handling the local player's cards
4 Years Ago
Merge from main
4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Add some missed files from gitignore nonsense
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
dm_yard light fix tweak rust material Merge branch 'master' of sbox
4 Years Ago
Create dm_testingmap_02.vmap For testing Merge branch 'master' of sbox
4 Years Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
4 Years Ago
Merge from gib_cache (gibbing performance improvements)
4 Years Ago
Vertical offset on emitter
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
dm_yard fix
4 Years Ago
Update .addon
4 Years Ago
Merge from main
4 Years Ago
L/R directional bird emitter
4 Years Ago
Merge from dbl_shotgun_zfighting
4 Years Ago
rust asset cleanup
4 Years Ago
Basic hack to get the card-holding view model to show up for the local player. Will redo this properly later
4 Years Ago
Merge from main
4 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
4 Years Ago
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4 Years Ago
Server browser will now display a "tag" when server is running a version different to client's Added total server count readout to the server browser Get rid of server's steamid64 from Lua as it serves no purpose now (valid GSLT is still required and checked for) Fixed server name being misaligned vertically due to the icons on the left Fixed version text in main menu linking to the wrong gmod repo when clicked on while on a beta branch Added extra space for map names in server list for screens that can fit it
4 Years Ago
merge from main
4 Years Ago
Terrain update for my test map
4 Years Ago
updated dev_hotspot_layout Now set up correctly to use hotspot system
4 Years Ago
Playing cards viewmodel setup - 1st pass Anims Animator Prefab Added Matt's card model & textures Made a material & assigned textures
4 Years Ago
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4 Years Ago
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4 Years Ago
baseline
4 Years Ago
Fixed co-op player join prompt on switch Campaign leaderboard style tweaks Main menu for Switch is pretty much done Some settings page Switch work
4 Years Ago
Create Rebuild-Game.bat
4 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
4 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
4 Years Ago
Renamed animal AI classes/files/designs.
4 Years Ago
more clean up
4 Years Ago
Added a ref to BaseNavigator in BaseAIBrain and removed all individual state get/caching of BaseNavigator.
4 Years Ago
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4 Years Ago
Bunch of clean up/refactoring/optimizing
4 Years Ago
Disable stronghandle assert
4 Years Ago
Shut down previous transform texture on scenesystem shutdown
4 Years Ago
Initial upload; dm_testingmap_01 dm_testingmap_01; Map for Deathmatch. Merge branch 'master' of sbox
4 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
4 Years Ago
Pass EntityIOTargetType_t in InternalEntityConnection Added Entity.EntityName Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly Use [Input] for hammer method inputs Create FuncButton.cs Create IUse.cs FuncButton implement IUse Create AmbientGeneric.cs Added player +use'ing Store fireable entity outputs Merge branch 'master' of sbox