192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
more material fix due to the static switch change cleaning some unused materials
6 Years Ago
Inverted vehicles now take damage and eventually explode.
6 Years Ago
removing more ui blur
6 Years Ago
ball launcher rework pass on the ball trail and Fx..... folder sorting
6 Years Ago
Always include the UI particles shader
6 Years Ago
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
6 Years Ago
Preload textures, shader variants
6 Years Ago
Raise helicopter height limit a bit
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Adjust gold vehicle physics, less twitchy now
6 Years Ago
This was hard
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
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6 Years Ago
Made a default car a little slower
6 Years Ago
Persistent Testing mode NPCs off by default
6 Years Ago
merge into main
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Added another threshold for shore foam control (far) + distance blending + distance fade Toned down shore foam significantly using new controls
6 Years Ago
More efficient calculation of max bounds, and makes it a sphere instead of a box.
6 Years Ago
AssetGallery stuff
6 Years Ago
Deleted some shaders we don't need anymore Temporarily fixed some shaders to prevent compile errors
6 Years Ago
Merge from main
6 Years Ago
tmp for testing
6 Years Ago
test
6 Years Ago
protocol++
6 Years Ago
Move where DTextEntry.AllowInput is called from so it also catches pasted text
6 Years Ago
adding ressources file
6 Years Ago
rework trophy magic 8 ball, confetti cannon adding standard transparent shader for glass rerender icon
6 Years Ago
Fixed missing shore vector map on procmap servers Cherry picked 36392
6 Years Ago
Fixed HL1 NPC muzzleflashes
6 Years Ago
Terrain shader hackz
6 Years Ago
[D11] [UI] Spam warning seconds remaining attempt #2.
6 Years Ago
[d11][Audio] Slight volume tweak to FE ambience Volume sfx.
6 Years Ago
[D11] code gen for last commit
6 Years Ago
[D11] [UI] Fixed spam warning not displaying correct seconds remaining value.
6 Years Ago
[D11] Implemented special action button and quick turn action. Added swap special action changed map control in config b to hold left to make room for special action button hold
6 Years Ago
[D11] [UI] Removed temporary color tag from translation file.
6 Years Ago
[D11] [UI] Fixed text colour on spam error message.