239,405 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
4 Years Ago
more rust asset cleanup Merge branch 'master' of sbox
4 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
4 Years Ago
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4 Years Ago
Disable other rendering pipelines other than our main one
4 Years Ago
ClientInput.CursorAim sensible default Don't send .vpk files in NetworkAssets Fixed properties not using attribute name Making entity property names case insensitive Added Entity.InternalEntityConnection, fill from map key values Added Button.Voice Added [HammerInput]
4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
merge from main
4 Years Ago
Added Mouse global static class, fixed cursor disappearing when toggling between main menu Merge branch 'master' of sbox
4 Years Ago
Improved roadside wrecks LODs accuracy some more
4 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
Make eyebrows use complex again so it's shading looks like before now that stuff is fixed
4 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
4 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
more rust asset cleanup
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
rust asset cleaning (still more to sort) Update creeping_tree_e.vmdl Merge branch 'master' of sbox
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
changed nightmare octopus bubbleGrid Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity more nightmare bubbleGrid changes bubbleGrid more different than expanding tweaks
4 Years Ago
Fix compile errors
4 Years Ago
Merge CardGames/HandleAllIn -> CardGames
4 Years Ago
- Handle all the complexities of draw results for two or more players, and/or players being all-in for different amounts, and how that affects their winnings - Refactoring and cleaning up card games code all over the place. Protocol++ Still needs more testing.
4 Years Ago
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4 Years Ago
Testing tweaks
4 Years Ago
Flesh out support for multiple player pot splitting
4 Years Ago
Fix incorrect payout calculation
4 Years Ago
Fix decal rendering
4 Years Ago
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4 Years Ago
ElementScaler animation New campaign menu animation Added dummy leaderboards for switch testing on PC Stop weird stage card scaling on switch Main menu layout changes
4 Years Ago
Glass & concrete impacts
4 Years Ago
Winner sorting changes like in 59689
4 Years Ago
Added the "Problems" tab to the Problems menu, it displays common configuration and other problems with a button to fix it where applicable.
4 Years Ago
Simplify the winner sorting
4 Years Ago
Added Screen class
4 Years Ago
Initial test map. Map includes; Buttons Elevator Rotating Floors Ladders Damage Triggers Moving Platforms Merge branch 'master' of sbox
4 Years Ago
"Something is creating script errors" now directs users to the Problems panel, not the console Localization support for Problems panel If there are any actual problems in the Problems menu, the main menu button will display a number of problems, with different colors based on severity
4 Years Ago
Fix header content placement This fixes the wrong header content placement introducted by #1 , jittering on scroll is still fixed Before: https://m0uka.dev/u/RYBaTE.png After: https://m0uka.dev/u/bxZ8Ev.png Merge pull request #2 from m0uka/patch-1 Fix header content placement
4 Years Ago
Started work on rescaling the campaign menu for switch Only show the selected campaign on switch
4 Years Ago
Fix scenesystem skipping objects that are partially translucent
4 Years Ago
Fixed a bug with VPK file searching that would result in garbage data in file.Find
4 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
4 Years Ago
Fix run direction animgraph values
4 Years Ago
Override player animator with my own
4 Years Ago
merge from main
4 Years Ago
Campaign menu: populate in a coroutine to avoid hang Fadeable can now have a delay StageLoading fade tweaks Fixed how campaign items are selected while loading in
4 Years Ago
formatting fix