192,974 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[d11][Audio] Added frontend ambience.
6 Years Ago
Placeholder Icer attack buildup audio.
6 Years Ago
[D11] [UI] Added translation for popup when being kicked from the server due to spamming.
6 Years Ago
Placeholder Icer attack hit audio. Placeholder Icer tile topper shatter audio.
6 Years Ago
[D11] [UI] Fixed incorrect spam seconds remaining calculation. Part 2.
6 Years Ago
very wip testing road stuff, should finish totally tomorrow
6 Years Ago
[D11] [UI] Fixed translation for spam warning.
6 Years Ago
merge
6 Years Ago
.
6 Years Ago
[D11] DTLS XBone plugin target name set correctly, and XDK updated.
6 Years Ago
[D11] DTLS Linux plugin target name set correctly.
6 Years Ago
[D11] DTLS networking unhandled socket read errors now terminate connections.
6 Years Ago
tweakes to water_system values to avoid blotting shaped foam on shore waves
6 Years Ago
[D11] [UI] Translatable chat spam warning.
6 Years Ago
[d11][Audio] Fixed Scuba Levels being too loud. Set new Exterior reverb values across all snapshots. Turned off exterior reverb for underwater mixer snapshot.
6 Years Ago
.
6 Years Ago
[d11][Audio] swapped out server tab sound for normal subtab sound.
6 Years Ago
More quck range checking wip
6 Years Ago
[D11] [UI] Spam check updates.
6 Years Ago
[d11][Audio] Fixed volume balance for small boat engine + all boat water sounds.
6 Years Ago
[D11] [UI] Chat Spam Prevention Changes.
6 Years Ago
[D11] Remove ps4 plugin, bug fixes
6 Years Ago
Vehicle shop.
6 Years Ago
[D11] Stripped linux debug server test
6 Years Ago
Updated new default squads to use the new units.
6 Years Ago
Squad saving now always sets the current squad's vesrion to the latest. Updated all default squads to latest version.
6 Years Ago
[D11] Fix to prevent the 'trying to connect' popup from getting stuck on screen
6 Years Ago
Packages
6 Years Ago
▊▆▅▌▄▉ █▋█▋▋▄▉ ▉▉▊▊█▇▅ ▄▅▄▉▄▍▋▉▉
6 Years Ago
Updated ShaderVariants
6 Years Ago
Added Rust.WorldTime Added Rust.Sun
6 Years Ago
[D11] [Audio] Fixes enhanced instincts
6 Years Ago
[D11] [Audio] Fixes enhanced instincts
6 Years Ago
HDRP bundling
6 Years Ago
6 Years Ago
[D11][OFFSCREENPARTICLES] Turned it off for now to ease up QA
6 Years Ago
[D11][OFFSCREENPARTICLES] Dynamic resolution/particle broadphase ( turned off for now so I can have a look at a bug )
6 Years Ago
[D11][UI] Look at tooltip now displays "Rotate" option on construction entities that can do so.
6 Years Ago
Fixed blueprint button opacity
6 Years Ago
Steam upload fixes
6 Years Ago
Steam upload fixes
6 Years Ago
Reduce max distance from 2500 to 1000, putting it inside the water area.
6 Years Ago
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
6 Years Ago
Fix bugs with how explosion damage was calculated + explosion mask edit.
6 Years Ago
Fix interaction crosshair transparency
6 Years Ago
Reduce explosion damage