192,833 Commits over 4,049 Days - 1.98cph!
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
More work on instancing including support for decor patches and foliage and MaterialSetup
Fixed server not updating wave time (causing static junkpiles dive site markers)
Added client engine time to EnvSync + fixed wave time desync
Updated junkpile water prefabs
OilrigAI2 prefab - covers/movement setup for AI
Window blockers for lootrooms
Merge in the latest stuff from Main
Pain & heat on big rig fire.
Fixed some missing cullers.
Small rig fire light cull radius fix.
Small rig fire has a heat zone and pain zone.
profile work
load balancing
Honestly just disable this weird behavior for now
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
Can now harvest a crop. Cleans out if dead.
More FE up/down/left/right SFX triggers
More FE up/down/left/right SFX triggers
Plants only grow under lights
[D11] Bump the save version
Updated BASS.DLL to 2.4.14-mp3free
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
[D11] Fix for held deployable crash
[D11] DTLS reliable ordering fix for multiple connections.
spawngroup fixes
ai budgeting
[D11][UI] Water Storage panel improvements
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
[D11] Only save data when achievement not unlocked
Workaround for muzzle flash position bug
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
Water junkpiles responding to wave motion; updated prefabs
Added engine time to EnvSync for Diogo
Moves the frontend SFX to the client prefab so they are always available.
Moves the frontend SFX to the client prefab so they are always available.
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
Missions are working well enough. Merge them into the main working branch.
Restore payphone call time