241,391 Commits over 3,867 Days - 2.60cph!
Only transfer yaw to grabbed object. Disable angular spring when not rotating to make grabbed object more stable. Decreased rotation speed.
Adding genericsmall loot container
Updated all needlessly oversized crate panels
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
Added IsValid checks for PhysicsBody, PhysicsJoint
Don't pass Mousewheel down to player when grabbing with physgun
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position.
BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator.
BaseFollowPathState now sets navigator direction for look at points.
Changed candy materials to use standard shader so that we have no materials using forward opaque path
Added support for path reversing to AIMovePointPath and BaseFollowPath state.
Added support for waypoint look-at points to BaseFollowPath.
Added ModelEntity.RenderAlpha
Gib fade
Merge branch 'master' of sbox
Allow deployable placement inside watch tower
Modified a few shaders so that all pass types are in the same order for all shader lods.
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
Fix the math for physgun rotating
Trace result returns hitbox index
DamageInfo carries HitBox and HitBody
Prop applies force, gibs
Merge branch 'master' of sbox
merge from satchel_skin_split
Added ModelEntity.OnNewModel( model )
Added Prop entity, gets health from model's prop_data when model changes
Desert mini monuments pass
Removed Procmap road materials albedo tint (broke monument roads matching)
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Lower AO factor on rock formations materials, match shore wetness from cliffs
Shrunk rock formations' terrain splat set radius
S2P Stables to update materials
Fixed sand dunes material being funky
Sat Dish road goes off at an angle to avoid intersections
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Fix items losing their skin when their stack is split (eg. satchel charge skins)
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Loot & cover point pass
Terrain bug fixes
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Miltun surroundings splats
NetWrite rewrite to reduce overhead
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server