239,262 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Simple event system to allow PlayerController to store messages for PlayerAnimator (and Player if it wants them) Rotation.Clamp optional overload returns the amount clamped by Shuffle feet when rotating (disabled because no aniamtion for it)
4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
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4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
4 Years Ago
Clean/Document StandardPlayerAnimator
4 Years Ago
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4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Moved Player.Tick, Respawn, OnKilled to BasePlayer Added Rotation.Difference Added Rotation.Angle() Added Rotation.Slerp Added Rotation.Clamp Added PlayerAnimator system
4 Years Ago
Spice bush and willow bush billboards
4 Years Ago
Shore ice wetness fix
4 Years Ago
merge from lower_face_wearable
4 Years Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
4 Years Ago
Shredder colliders
4 Years Ago
Merge from editorselect
4 Years Ago
Added Harbor phone booths
4 Years Ago
Adjust train engine power and drag
4 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
4 Years Ago
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4 Years Ago
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4 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
4 Years Ago
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4 Years Ago
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4 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
4 Years Ago
wip scientist memory/senses conversion
4 Years Ago
finished frame difficulty scaling
4 Years Ago
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4 Years Ago
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4 Years Ago
More physics work
4 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
4 Years Ago
procedural grouping and tree line widget
4 Years Ago
Merge from main
4 Years Ago
Code gen
4 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
4 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
4 Years Ago
serverside gibs inherit rendermode/fx
4 Years Ago
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4 Years Ago
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4 Years Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
4 Years Ago
prefabs, setup.
4 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
4 Years Ago
Jump/Air anim
4 Years Ago
Fix mounting support for G String game
4 Years Ago
paddle material fixes
4 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
4 Years Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
4 Years Ago
Spice bush billboards
4 Years Ago
Douglas fir billboards
4 Years Ago
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