253,101 Commits over 3,990 Days - 2.64cph!

4 Years Ago
removed unneeded model prefabs
4 Years Ago
added speargun worldmodels when dropped
4 Years Ago
updated texture / construct vmap
4 Years Ago
Fixed exception in the editor in Pxc_Animation Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance
4 Years Ago
Don't try to precache null resource names Fixed VR Joystick reporting wrong
4 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
4 Years Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
4 Years Ago
Hammer: Added mesh names to bodygroup selector
4 Years Ago
Remove resource entities from the flow field when they are depleted
4 Years Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
4 Years Ago
updated player speargun anims
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
New anchovy icon was maybe too small for good UI. A little larger now, similar to sardine.
4 Years Ago
Made anchovy icon smaller
4 Years Ago
Duo sub passenger seat don't allow drinking while mounted
4 Years Ago
Fixed not being able to gesture on the sofa
4 Years Ago
Remove sockets from rowboat storage
4 Years Ago
- Allow rear passenger in duo sub to turn all the way around - Count submarine driving towards the boating stat
4 Years Ago
Can now use upper body gestures while swimming (full body gestures are still blocked)
4 Years Ago
Reduce explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Initial camper stuff, item setup, some sleeping bag tests
4 Years Ago
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
4 Years Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
4 Years Ago
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
4 Years Ago
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
4 Years Ago
Merge SubmarineSeptember->Main
4 Years Ago
Modular cars corrupted save fix.
4 Years Ago
Ignore saved modular vehicle inventory data entirely - base what's loaded on the saved physical entities, meaning it's now impossible for a modular car save to go out of sync even if corrupted.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Hammer: Make build map window less shit
4 Years Ago
Day Night Cycle Audio Ambient sounds play during day and night. 1v1 Map Update with more resources and day night sounds.
4 Years Ago
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4 Years Ago
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4 Years Ago
South river area
4 Years Ago
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
4 Years Ago
Added Texture.MipCount Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc Allow texture store and lookup (really all resources should be doing this) Made some stuff in rect readonly Render.SetRenderTarget takes an optional miplevel Render.SetCombo takes an int instead of a byte (qol) Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
4 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
4 Years Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
4 Years Ago
Hapis south progress/backup.
4 Years Ago
Fixed various issues with sizing of the world automatically
4 Years Ago
Fix rotating_door_generic animgraph
4 Years Ago
Check whether the gamemode is valid first
4 Years Ago
Updated simple terry and temporarily enable sequence test animations
4 Years Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity