129,208 Commits over 4,201 Days - 1.28cph!
[D11][UI] [#2135] Altered Hud to avoid overlap.[#1682] fixed Hud scaling issue
Merge from main d11 branch
Fixed Hapis start up errors maybe? (2019 upgrade?)
Removed rogue component from farawaytreesystem
[D11] Fix for bonus spot on ore not updating correctly on initial spawn
Added instancing for a few more object types
Enable pool groups for BoxColliders and CapsuleColliders
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
[D11] Update pickup objects
[D11] Extra placement error text
Report client startup exceptions
[D11] Added new string for trying to place an item that needs repairing
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
[D11] Fixed issue with microphone icon being off when it should be on, and visa versa
Added scientist background
[D11] DTLS Unity test app updated with latest plugin code.
[D11] Disable server debug log spam
[D11] xb1 instancing fix + re-enable
Added ParticleSystemIK (please refer me to a mental asylum)
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally
cliff shader update, made most properties visible
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
[D11] [TEST] Disable shadows on AK47 muzzle flash light
Rifle ADS setting test.
Cleanup.
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Rebased global trees to branch
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
[D11] Restored a couple of console commands my server workspace gen eliminated.
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.