256,967 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Don't let the engine mess with player movement when standing on a pusher
3 Years Ago
Cleaned up score resubmission !switch !release
3 Years Ago
Added gradient circle additive effect material
3 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
3 Years Ago
Simple dev ladder tileset https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
3 Years Ago
Fixed DummyLeadeboard not reproducing some functionality When restoring submission queue, find the leaderboard for each entry Fixed leaderboard views getting into invalid states when resubmitting
3 Years Ago
Fixed standalone build error
3 Years Ago
Fix some incorrect SCSS parsing on UI tests
3 Years Ago
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3 Years Ago
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
3 Years Ago
Added some helpful effect materials Added Sticker overlays https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png Merge branch 'master' of sbox
3 Years Ago
Maintain CRLF line endings in FGDs + remove trailing whitespace Update base.fgd
3 Years Ago
Subtracted a couple of shader file changes because of bug.
3 Years Ago
Added SCSS transform: skew, skewx, skewy https://files.facepunch.com/ognik/1b1011b1/2021-11-00_53-21-7df47bce-2801-4ecc-8566-8593482305e5-qKyC3FrM.png
3 Years Ago
SetProperty fallback on [Property] attributes, fixes map entities not working from having their properties not set
3 Years Ago
M_PI2, M_INVPI, M_INV2PI & PolarCoordinates for proceedural.hlsl
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Server guards in OnProjectileHit
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
3 Years Ago
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3 Years Ago
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3 Years Ago
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
3 Years Ago
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses Merge branch 'master' of sbox
3 Years Ago
shaders/common/proceedural.hlsl for useful shader funcs Noise: - FuzzyNoise - ValueNoise - Simplex2D Masks: - Checkerboard - Circle - Ellipse - Square - Rect UV transform helpers - TileUv - OffsetUv - TileAndOffsetUv
3 Years Ago
Timeline scene updates
3 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
3 Years Ago
Some formatting, comments
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
3 Years Ago
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
3 Years Ago
MLRS UI radius fix. Raycast spacing edit.
3 Years Ago
Fixed exceptions when exiting a demo while in first person
3 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
3 Years Ago
Generator error if you try to [Net] a static property INetworkSerializer.Read: use ref of NetRead NetWrite.Write don't try to blindly write ref or containing ref types
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> MLRSUpdates
3 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
3 Years Ago
Fix coding errors, remove obsolete and unused shit
3 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code
3 Years Ago
Fixed missing sfx on skull rock skin viewmodel