192,914 Commits over 4,049 Days - 1.99cph!
[D11][Tutorial] Added HasOpenedStorage action
Fixed NPC entities snapping to world origin while traversing navmesh links
[D11][UI] water storage Water Transfer menu UI
[D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
[D11] Actually enable the xb1/ps4 achievement/trophy unlock!
[D11] [UI] Fixed end of line error from merge.
[D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
Oil rig music and ambient sounds
[D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27
[d11][Audio] Started applying new reverb settings to trigger objects.
[D11] Server side changes for achievements
Fixes looping sfx not working
Fixes looping sfx not working
buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
fixed oil rig ladders
scene2prefab
scene2prefab
fixed scientists spawning too slow
more waypoints
failed attempt at flamethrower npc usage
Sorted out options screen UI at different aspects as well
Fixed diagnostics UI being messed up in different aspect ratios
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
Added instancing support to FX/Additive Billboard
Spectate UI can use diagnostic menu. Also updated how it gets the escape menu.
set mipbias to 1 on foam array
Added FX/Additive Billboard for Petur
Rig2 lights turn on and off depending on the time of day.
Lot purchase UI was missing dollar signs. Added a general WiseGuys currency extension method and used it in a few places.
Light quad imposters to Rig2 lighting prefab.
Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
NPCs now die automatically if they get really stuck for more than 30s
removed problematic cover point
ch47 crush trigger
cover handling
Cheapo unlit GPU billboard shader.
Related mats.
Added ProgressTime to water system; useful for debugging
Fixed black regions on horizon when looking up through the waves
cover state reload improvements
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.