239,287 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Double wooden, metal and top tier doors now cost and craft the same as their single door counterpart
4 Years Ago
Binoculars no longer require HQM Binoculars no longer require workbench Smoke grenade craftable and researchable (T2) Smoke grenade now stacks to 3
4 Years Ago
Small oil refinery now uses similar deployment behaviour as the Large furnace - ease of placement
4 Years Ago
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4 Years Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
4 Years Ago
Reduced Road sign jacket crafting cost and time Reduced Road sign kilt crafting cost and time
4 Years Ago
Hazmat suit now uses condition Hazmat suit can now be repaired
4 Years Ago
Reduced metal Pickaxe crafting time (30) to be inline with other metal tools
4 Years Ago
Reduced crafting cost and time of: Double Sign Post Huge Wooden Sign Large Wooden Sign Medium Wooden Sign Small Wooden Sign 75 One Sided Town Sign Post Landscape Picture Frame Portrait Picture Frame Tall Picture Frame XL Picture Frame XXL Picture Frame Large Banner Hanging Large Banner on pole Landscape Photo Frame Large Photo Frame Portrait Photo Frame
4 Years Ago
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref Added ViewDesc shared struct Call GameLoop.GetView from SetUpView to set up the view params Added Camera class Added GetActiveCamera to Gamemode Added Camera property, GetActiveCamera to Player Added FirstPersonCamera Test gamemodes use FirstPersonCamera
4 Years Ago
Reinforced window bars now have glass Reinforced window bars health reduced (500) Reinforced window bars now called Reinforced Glass Window Reinforced Glass Window now called Strengthened Glass window
4 Years Ago
Greatly reduced bear rug crafting cost Key lock crafting time and cost reduced
4 Years Ago
Increased rocket launcher deploy delay to equal reload time - stacking multiple loaded rocket launchers no longer has a benefit
4 Years Ago
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4 Years Ago
GameSceneNode: if in prespawn or no heirachy, redirect SetLocal* to SetAbs* [RISKY] Bind EntitySystem.ExecuteQueuedCreation Update gamescenenode.cpp We can use sizeof now instead of Marshal.SizeOf Fixed interop reporting struct size mismatch causing false subsequent mismatches
4 Years Ago
Reduced pure ore tea yield to 50% Reduced advanced ore tea yield to 35%
4 Years Ago
Greatly reduced Watchtower crafting time and cost
4 Years Ago
Large medkit now provides small amount of instant health and reduced crafting cost and time
4 Years Ago
Greatly reduced the amount of dehydration when consuming anti-radiation pills
4 Years Ago
Reduced reinforced glass window health 500 > 350
4 Years Ago
Halved bone fragment cost for bone armor
4 Years Ago
Reduced building planner crafting time
4 Years Ago
Holosight workbench Tier 2
4 Years Ago
Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
4 Years Ago
DoPrepare
4 Years Ago
Greatly reduced Hitch and Trough crafting cost and halved crafting time
4 Years Ago
Large and small furnace crafting time halved
4 Years Ago
Double shot gun now requires two pipes and an additional 25metal fragments Water pipe shotgun crafting cost slightly cheaper
4 Years Ago
Stone spear craft time reduced and crafting cost cheaper
4 Years Ago
Stone tools craft time reduced to 15seconds
4 Years Ago
More DoPrepare fixes
4 Years Ago
Meta file upper / lower case fix (part 2)
4 Years Ago
Meta file upper / lower case fix (part 1)
4 Years Ago
Fix 'IsLowVoilence' Typo Merge pull request #502 from benbristow/fix-violence-typo Fix 'IsLowVoilence' Typo
4 Years Ago
laser pattern difficulty scaling
4 Years Ago
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4 Years Ago
Add dirt layer options to the workshop editor
4 Years Ago
Gravity edit
4 Years Ago
Fix terrain not getting initialized properly in the workshop editor
4 Years Ago
Refactor of the spline system
4 Years Ago
removed unused code
4 Years Ago
Fix spline curve calculate bug
4 Years Ago
server.censorplayerlist will randomly assign player names now
4 Years Ago
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4 Years Ago
Made ocotillo and creosote bush billboards darker
4 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
4 Years Ago
Added spherical overlays to bush billboard normal maps
4 Years Ago
Move workcart in tunnels for easier quick testing
4 Years Ago
Comment clarification only
4 Years Ago
merge from main