192,914 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][Tutorial] Added HasOpenedStorage action
6 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
6 Years Ago
[D11][UI] water storage Water Transfer menu UI
6 Years Ago
[D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
6 Years Ago
[D11] Actually enable the xb1/ps4 achievement/trophy unlock!
6 Years Ago
[D11] [UI] Fixed end of line error from merge.
6 Years Ago
[D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
6 Years Ago
merge from main
6 Years Ago
Oil rig music and ambient sounds
6 Years Ago
[D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27
6 Years Ago
network++
6 Years Ago
[d11][Audio] Started applying new reverb settings to trigger objects.
6 Years Ago
[D11] Server side changes for achievements
6 Years Ago
merge with main
6 Years Ago
Fixes looping sfx not working
6 Years Ago
Fixes looping sfx not working
6 Years Ago
[D11] Compile fix
6 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
6 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix
6 Years Ago
fixed oil rig ladders scene2prefab
6 Years Ago
scene2prefab fixed scientists spawning too slow
6 Years Ago
adjusted scientist loot
6 Years Ago
scene2prefab
6 Years Ago
more waypoints failed attempt at flamethrower npc usage
6 Years Ago
Sorted out options screen UI at different aspects as well
6 Years Ago
Fixed diagnostics UI being messed up in different aspect ratios
6 Years Ago
Add ability to loop & skip around music dynamically Support for location specific music playlists Oil rig music files
6 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
6 Years Ago
cover update
6 Years Ago
Added instancing support to FX/Additive Billboard
6 Years Ago
alarm system
6 Years Ago
Spectate UI can use diagnostic menu. Also updated how it gets the escape menu.
6 Years Ago
set mipbias to 1 on foam array
6 Years Ago
Added FX/Additive Billboard for Petur
6 Years Ago
Rig2 lights turn on and off depending on the time of day.
6 Years Ago
Lot purchase UI was missing dollar signs. Added a general WiseGuys currency extension method and used it in a few places.
6 Years Ago
Light quad imposters to Rig2 lighting prefab.
6 Years Ago
npc damage modifications
6 Years Ago
Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
6 Years Ago
NPCs now die automatically if they get really stuck for more than 30s
6 Years Ago
removed problematic cover point
6 Years Ago
oilrig modifications
6 Years Ago
flashlights
6 Years Ago
ch47 crush trigger cover handling
6 Years Ago
Cheapo unlit GPU billboard shader. Related mats.
6 Years Ago
Added ProgressTime to water system; useful for debugging
6 Years Ago
Fixed black regions on horizon when looking up through the waves
6 Years Ago
cover state reload improvements
6 Years Ago
Hapis warning fix
6 Years Ago
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.