239,286 Commits over 3,837 Days - 2.60cph!
Moved 'kill' convar to managed
Correctly state which addon a shader comes from for tools
Clean up how vcs shaders are loaded
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WIP base build prefab collection
More Workcart physics work
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
Gravity and friction adjustment for workcart
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
Fixed crate_basic overiszed gibs
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
Reduced crafting time of the Search light - inline with other electrical items
Reduced the cost of the following electrical items - many items now use metal fragments instead of HQM:
Audio Alarm
Large Rechargable Battery
Medium Rechargable Battery
Small Rechargable Battery
Button
Counter
Laser Detector
Door Controller
Fluid Combiner
Fluid Splitter
Fluid Switch & Pump
AND Switch
Electrical Branch
Root Combiner
Memory Cell
OR Switch
XOR Switch
Large Solar Panel
Switch
Splitter
Hose Tool
Wire Tool
Igniter
Flasher Light
Siren Light
Sprinkler
Powered Water Purifier
Water Pump
Elevator
HBHF Sensor
Blocker
RAND Switch
Small Generator
Tesla Coil
Computer Station
RF Broadcaster
Wind Turbine
RF Pager
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Tank Top protection rebalance
Tank Top WB T0
Tank Top now requires cloth instead of leather
Hide Vest protection rebalance
Hide Vest reduced crafting cost
T-shirt protection rebalance
Long sleeve T-Shirt rebalance
Hoodie protection rebalance
Hoodie crafting cost reduced
Shirt collared requires cloth instead of leather
Shirt protection rebalance
Tank Top protection rebalance
Tank Top WB T0
Tank Top now requires cloth instead of leather
Hide Vest protection rebalance
Hide Vest reduced crafting cost
T-shirt protection rebalance
Long sleeve T-Shirt rebalance
Hoodie protection rebalance
Hoodie crafting cost reduced
Shirt collared requires cloth instead of leather
Shirt protection rebalance
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Nail gun reload time now matches animation (reloads slightly quicker)
Updated Jenkinsfile !redux
Trying to debug why assets are missing in Jenkins builds !redux
Workcart
separated headlights out as a separate mesh
Headlights have their own rust/standard material
Ripe potato plants yield more potatoes 🥔
Reduced gunpowder crafting cost of landmine
Reduced crafting cost of wooden floor spikes
Reduced crafting cost of Incendiary 5.56 rifle ammo
Reduced crafting cost of Incendiary Pistol Bullet
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
Thanks VS, this was not actually unused
Fixed music sample files not being discovered in legacy workshop stages
Legacy support for workshop PxcSourceData / PxcAnimData path discovery
Legacy fix for precaching music sample files in workshop plugins
Updated workshop-resources.txt !redux
Added basic third person camera
Toggle first/third camera with mouse2
Start on DebugCamera - switch to it using E
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
Update bass.dll (mp3free) to 2.4.15
Double wooden, metal and top tier doors slightly more expensive - further tweaks from
56459
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Added CRenderComponent.SetClientAllowDraw (this component is networked so calling SetRenderingEnabled clientside gets stomped)
Added Viewer property to Camera
Simplify C_BaseEntity::UpdateVisibility
Call UpdateVisibilityAllEntities when g_ViewEntity changes
C_BaseEntity::ShouldDraw returns false if it's g_ViewEntity
FirstPersonCamera test, show the player model when holding attack1
Update bass.dll (mp3free) to 2.4.15
Double wooden, metal and top tier doors now cost and craft the same as their single door counterpart