198,677 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Merge from main
6 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
6 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
6 Years Ago
Added trunks to vehicles
6 Years Ago
Fixed missing skinned collider references on horse & testridablehorse
6 Years Ago
Reduced spec & gloss on dark horses to try and reduce waxiness Increase fake eye AO across all horse textures
6 Years Ago
[D11] [UI] Sleeping Bag Map Marker client implementation.
6 Years Ago
merge
6 Years Ago
[D11] [UI] Define fix
6 Years Ago
[D11] [UI] Spawn sleeping bag map marker on client not server.
6 Years Ago
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
6 Years Ago
[D11] [UI] Slight alteration of translation to better describe error.
6 Years Ago
[D11] [UI] Added translations for item move errors.
6 Years Ago
[D11] Wait for save game to complete on leaving server
6 Years Ago
minicopter texture fixes
6 Years Ago
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
6 Years Ago
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
6 Years Ago
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
6 Years Ago
[D11] Removed Camera tool from debug menu
6 Years Ago
[D11][UI][#2329] Fixed for issues auto deploying picked up items
6 Years Ago
[D11] Fix for breaking console on bootup
6 Years Ago
more WIP ui rework
6 Years Ago
more
6 Years Ago
more wip ui rework
6 Years Ago
merge new func_breakable angle behaviour don't treat certain brushes as planes in newer version maps
6 Years Ago
Fixed misclicking accept would reject the team invite.
6 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
6 Years Ago
more UI rework
6 Years Ago
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6 Years Ago
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6 Years Ago
fix text clipping...for real this time? adding vcolor to the tile shader for the lighting
6 Years Ago
more UI WIP rework, replacing fade animation with leantween alpha
6 Years Ago
Fixes & profile improvs.
6 Years Ago
skin stuff
6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fixes
6 Years Ago
heli IK + networking
6 Years Ago
working fuel gauge and hand IK
6 Years Ago
Added horse mesh to collision in testridable and wild horse
6 Years Ago
Added new horse to testridablehorse prefab
6 Years Ago
Horse prefab fixes
6 Years Ago
Setup horse prefab
6 Years Ago
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
6 Years Ago
Merge from main
6 Years Ago
Fixed water purifier disappearing after going out of network range
6 Years Ago
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
6 Years Ago
merge from main
6 Years Ago
horse footstep max voices horse LODs + RendererLOD