138,047 Commits over 4,474 Days - 1.29cph!

7 Years Ago
[D11] + Turned off the shadows of more particle systems
7 Years Ago
Made a bunch of items compostable.
7 Years Ago
Added ItemModCompostable and Composter checks for it.
7 Years Ago
more wip
7 Years Ago
merge from iteam_search
7 Years Ago
+ changes to make the Blood effects more red
7 Years Ago
Merge from skeleton
7 Years Ago
merge from main
7 Years Ago
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
7 Years Ago
Fixed GameObjectRef references
7 Years Ago
subtracting entity_parenting_2
7 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
7 Years Ago
[D11] Cotton Shader & Clothing Material Updates
7 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need
7 Years Ago
[D11][UI][#3388] Comfort HUD icon is now green
7 Years Ago
scene to prefab
7 Years Ago
Merge from skeleton_optimizations
7 Years Ago
+ turned of shadows
7 Years Ago
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
7 Years Ago
[D11][#3385] Fixed floating handle issue in gas station
7 Years Ago
Fixed sash not getting removed.
7 Years Ago
Fertilizer now boosts growth rate. Fixed growth bonuses such as light getting cancelled out. LookAtPlant now uses GrowablEntity.
7 Years Ago
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
7 Years Ago
[D11] Changes to Lighthouse and Harbor_1 SLOD
7 Years Ago
[D11][UI][#3390] Fix for crash in quick craft menu
7 Years Ago
Updated ASE shaders from template
7 Years Ago
renamed some items/code for fertiliser/fertilizer consistency
7 Years Ago
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
7 Years Ago
[D11] Disable spawning of caves
7 Years Ago
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
7 Years Ago
Initial Composter functionallty: Converts food items to fertilizer over time.
7 Years Ago
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
7 Years Ago
[D11] Hemp Packed Texture
7 Years Ago
7 Years Ago
merge from main
7 Years Ago
[D11] Fixed incorrect colour for Hemp Plant
7 Years Ago
[D11] Hair Material fixes
7 Years Ago
Merge from new_commands
7 Years Ago
Find closest bot match when searching for a bot in player commands Add player.wakeup command
7 Years Ago
Scene & pose backups
7 Years Ago
Code review: Another coroutine>invoke change
7 Years Ago
Open/Close text, animations and some formatting
7 Years Ago
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
7 Years Ago
Show player/animal/scientist kills
7 Years Ago
Merge from instruments
7 Years Ago
More linking
7 Years Ago
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait
7 Years Ago
More
7 Years Ago
Fixed resources root being disabled all the time Added some debug data Added sprite fields to Infographic stats and hooked up sprites for most current stats
7 Years Ago
Merge from instruments