198,704 Commits over 4,140 Days - 2.00cph!
Merge from HorseArtUpdate/HorseHair
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
[D11][UI][#2385] Fixed issue with adding scrap to research table
Video options cleanup (remove HDR, remove UI blur, remove motion blur)
Deleted the UI blur shader
[D11] just initial setup, packages etc
Removed unset platforms from GA settings
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
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Added dz_ maps into Counter-Strike cateogory
Added CS:GO map icons
[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
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[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
Actually add a safeguard for lightmapped shaders too
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
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Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
Merge from network_lerp_3
SelectedBlueprint / BlueprintCategoryButton optimizations
prop_door_rotating will use its .qc surfaceprop if no override specificed
Fixed missing skinned collider references on horse & testridablehorse
Reduced spec & gloss on dark horses to try and reduce waxiness
Increase fake eye AO across all horse textures
[D11] [UI] Sleeping Bag Map Marker client implementation.
[D11] [UI] Spawn sleeping bag map marker on client not server.
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
[D11] [UI] Slight alteration of translation to better describe error.
[D11] [UI] Added translations for item move errors.
[D11] Wait for save game to complete on leaving server
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
[D11] Removed Camera tool from debug menu
[D11][UI][#2329] Fixed for issues auto deploying picked up items
[D11] Fix for breaking console on bootup