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hunter string tweak
Merge branch 'master' of SpaceUsurperUnity
turn off pestilence parallax
Merge branch 'master' of SpaceUsurperUnity
changed laser scope pattern targeting
fixed trench plantGun respawning and nightmare trench gun colors
dmg floater for nightmare fuse storm
Merge from voiceprops/dlc
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals
Merge branch 'master' of sbox-game
Fixed sound light gibs appearing lit
Fix a bumpy bit of track in the splines for the new transition tunnels
train_tunnel_stop_transition_b_36m_mirr spline
Fixed incorrect protection properties on connected speaker, sound light and laser light
Fixed connected speaker always showing health bar
train_tunnel_stop_transition_b_36m splines
Manifest
Improved consistency when connecting and disconnecting connected speakers at the end of a chain
updating art source files
Disable pooling on Laser Light (might be related to missing laser beams)
Updated Map Countryside
Removed walls on edge of map.
Caught another bug that stopped the max amount of fireworks playing in some cases
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
Fixed CoreGraphic not using layer offset when first spawned
Fixed render error and MoveGroup memory leak
Merge branch 'master' of sbox-rts
Fixed possible NRE when attempting a level from a replay
Fixed cases where OnLifetimeFinished callback is called incorrectly
Added cantBeDelayed bool to FsmWaitAction
Make sure that laser prison spawn can't be delayed after its warning
Updated Map Countryside
removed some bad clipping
adjusted spacing of trees/buildings
replaced hammer mesh with models
Slightly milder color temp gradiation across biomes
move_x, move_y, wish_x, wish_y
Removed blockout concrete barrier
Updated all concrete barrier gibs
Concrete barrier final normal tweak
Merge branch 'master' of sbox-game
Removed dungeon block volume from hatch tube end
Changed underwater lab environment volume type from underground to building
Exclude non existent entities from the FGD
Default values for func_brush
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Procedural underwater lab placement tweaks
Fallback to SetDestinaion if CalculatePath fails
Lowered chromatic aberration effect
concrete barrier element name fixes
Merge branch 'master' of sbox-game
Concrete barrier lod switch adjustment
Merge branch 'master' of sbox-game
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added `Client` to IsSupported method for NetRead
updated duo sub prefab
separated and added steering wheel, water depth/fuel/temperature/mph needles independently