192,825 Commits over 4,049 Days - 1.98cph!
[D11] Make sure to be logged in before getting friends
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
[D11] DTLS plugin updated with root certificate support.
Only preprocess batchable meshes on the client side
Add warnings if trying to change importer settings during play/build
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.
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[D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
[D11][UI] Vending machine Loot Panel Changes [WIP]
[D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
[D11] Sick of this change
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Add auto-fail mission type, for testing
Fixed Cap culling after LOD0
[D11] Support for per PagedUIPage rich presence string with timer - not yet enabled on console
Pistol cartidges not so matte anymore.
Muzzleflash test scene stuff.
UI etc. Also adding client.cfg to hidden changes list so settings changes in editor won't always save to the repo.
Payphone-related UI all working. Mission propositions and emergency call alerts now using the standard alert dialog.
bunch more ai work
ch47 dismounts one by one
Cleared the old v2 light fixtures folder for merge unfuckery.
Fixed payphone UI button issues
Adjusted the cargoship exhaust for some of those 2fast2furious turns.
Disabled light occlusion culling on the cargoship until it's made dynamic compatible.
military_tunnel_1 for merging.
Payphone UI. Fixed single user interaction
Added a check for fuckups with deeds when loading.
Muzzleflash test scene & some files.
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Protecting from corp safe NRE
Merge from d11_console_version
Rig2 light culling & distance improvements.
[D11] merge cl
30985 to fix initial spawning problems