192,830 Commits over 4,049 Days - 1.98cph!
[D11] DTLS console test exe updated.
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
[D11] Fix for occasional null ref when selecting a server to join.
Reduce error level to warning
GetActiveViewController warning
muzzleflash scene & related files
Fixed mission replication with a new "invisible" flag for NetworkEntity.
Fixed pathing logic error
Don't need DestroyMission invoke delay
Fixed and simplified entity targets
Working on handling mission member changes during missions
muzzleflash test scene
related files
some cleanup
Fix some highlight issues
merge
32684 to fix double door models etc
Delay mission start until the entity has synced to clients
Changed GameManager and Prefab to use prefab IDs rather than strings
Fix for MeshLOD.PreProcess removing components that are being referenced
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
Boilerplate items and entities for growing.
[D11] [UI] Linked translations with translation file for Quick chat options.
Adds prev/next tab and up/down menu sfx
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
Adds prev/next tab and up/down menu sfx
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[D11][Tutorial] Added small wait on complete objective events
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
[D11] Support for xb1 rich presence
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[D11] [UI] Fixed quick chat scriptable objects being nulled out.
Updated Facepunch.Steamworks
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[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
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[D11][Tutorial] Changed tutorial objective UI behaviour
Added editor "relax" console command (sets relax pose on player)
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
[D11] Rich presence string triggers
adds #if CLIENT on FE SFX calls to fix broken build
adds #if CLIENT on FE SFX calls to fix broken build
Generate gib prefabs into gibs folder