239,257 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Pine billboards / New material for pine saplings
4 Years Ago
update companion assets companion page visual update and mobile scroll reveal build
4 Years Ago
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4 Years Ago
Merge from growable_rain_merge
4 Years Ago
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4 Years Ago
frame diff scaling
4 Years Ago
splited shredder component, added LOD and prefab setup
4 Years Ago
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4 Years Ago
Where we're going, we don't need gravity
4 Years Ago
Don't add throttle forces if train is colliding
4 Years Ago
Trying a new hybrid physical and spline-based train movement system
4 Years Ago
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4 Years Ago
Working on workcart collisions. Some issues, may need a new approach
4 Years Ago
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4 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
4 Years Ago
ingame node layout and grouping
4 Years Ago
Post processing should be working again
4 Years Ago
Update AnimatingEntity.cs Set SUPPORTS_ANIM_GRAPH 1
4 Years Ago
merge from main
4 Years Ago
Fixed weird freeze in the server browser due to SteamAPI Load size for floating .gma addons
4 Years Ago
New billboards for beech, birch and oak trees
4 Years Ago
Added "Size" display to every addon in the Addons menu
4 Years Ago
Run/Walk keys work Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity) Add animationsystem to sbox_game Fix crash in CGroundIKSolveInstanceData Citizen animgraph start
4 Years Ago
merge from main
4 Years Ago
Fixed crashing when unsubbing from addons while in game
4 Years Ago
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4 Years Ago
NextBot NPCs are actually considered NextBots on client
4 Years Ago
Don't get stuck in the ceiling Added TraceResult.SurfaceFriction CMoveData, IGameMovement no longer needed WalkController Clean
4 Years Ago
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4 Years Ago
Fixed sorting order of pixel particles
4 Years Ago
Removed AirAccelerate, Accelerate can do it tweak model sizes/physics testmap update Merge branch 'master' of sbox
4 Years Ago
wip clothing fixes to tanktop
4 Years Ago
Allow for shaders to be referenced or open from addons, modularize loaidng Initial methods to allow easy compilation of Vfx files in engine Reenable mat_reloadmaterials
4 Years Ago
merge from rust_7th_birthday
4 Years Ago
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4 Years Ago
Add test shaders addon Add shadertest map, will be used in the long term for rendering reference Initial commit of user shader headers Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
quick refactor, more setup
4 Years Ago
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4 Years Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
4 Years Ago
fix claw isCharging error test stage Merge branch 'master' of SpaceUsurperUnity build !redux !nightmare !easy
4 Years Ago
Fixed major gaps in supply drop
4 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
4 Years Ago
Test prefabs, test setup