192,384 Commits over 4,049 Days - 1.98cph!
Updated interaction disturbance foam
Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
[D11][TUTORIAL] Added lookat action to cargo supply drop
Supressing warnings about missing ascii characters in TMP
Fixed issue where sleeping bag references were persisting on the client.
Removed shadow casting from all view models that had them.
Increased door health from 50 to 400
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
[D11] [UI] added the connected players screen in the in game pause menu
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
Adjust scroll view scroll sentisivity. "1" is super slow.
Edit wanted cooldown times again
Reduce wanted level cooldown time. If you evaded the cops, you evaded the cops. Well done. Waiting ages is boring.
Fix unit position calculation
Not all working, but setting up to show icons for multi-unit buildings
Show units owned by other users on the map. Not handling buildings with multiple units yet.
Give testmap_smaller a large lot
Strober spinner fx/anims.
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
New disturbance foam (wip)
Fixed wheelie bin loot missing prefab.
Doors close after 60 seconds.
Fixed sleeping bag bug
Radtown light prefabs v2
Hobobarrel shimmer disabled for now.
Fixed profiler mismatch in RelationshipManager.FindByID
Detonator, materials, lods and prefab, view model + world model variation
[D11] [UI] localisation in preparation for the connected players screen
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[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
More ui tweaks and fixes, changed background, changed hud elements
More ui tweaks, fixed backgrounds
[D11] Support for achievements #3 - #7 ps4/xb1
UI tweaks. Supressing some errors.