249,480 Commits over 3,959 Days - 2.63cph!
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
Add sub item (for repairs). Updated workcart item as well.
Basic support for dragging shots between folders
Basic framework for a submarine class + some minor cleanup on older vehicle classes
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Finished internal colliders
Finished collider setup for the whole exterior
Detail collider work. Added a convex end cap mesh.
Some initial vehicle model and collider setup for SubmarineDuo
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updated brick texture/mat
More puzzling animgraph shenanigans
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
Fix front track section selection bug
Renderscale in post fx stack
Citizen V2: animgraph work, AO proxy data
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Use fixed4 for colour array in background shader
Only use 1 channel textures in background rendering
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Fixed mesh gaps on pipe_a set
Updated PoolBallType to Spots and Stripes
Fix double filesystem mounting bug
Smoother cue rotation and the line no longer jiggles
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
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Updated iceberg_6 fbx to fix holes on LOD1
Fixed background rendering on Switch
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Added filesize/total file count to FastDL downloads
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Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
Fixed gap between cliffs at ice_lake_4
Added some additional sounds