198,693 Commits over 4,140 Days - 2.00cph!

6 Years Ago
LoadingScreen TextMeshPro
6 Years Ago
Set up tool that bakes LOD2 to texture automatically...
6 Years Ago
Show last wipe on server list entries 😍 Can order by last wipe on server list Server favourites work again Show when server was last played in history tab
6 Years Ago
Fix for errors about missing collision meshes
6 Years Ago
[D11] Added new string for changing building tier
6 Years Ago
[D11] Remove prompt from controller map to change tier when building
6 Years Ago
[D11] Fixed an issue with the Navigation Bar not updating correctly in all instances
6 Years Ago
[D11] Unload Ammo now works the same for the Chainsaw as for ranged weapons
6 Years Ago
[D11] [#2100] Force viewModel animation on when deployed. [#2090] remove censorship cube on player ragdoll
6 Years Ago
[D11] [UI] Fixed unused assigned variable in TutorialGameOptionsUI.
6 Years Ago
[D11][Tutorial] SP bundle now adds .asset files as well as prefab
6 Years Ago
settings
6 Years Ago
[D11] [Audio] Checking in a snapshot before I make changes to open up a stereo stream on the PS4 Headset. Currently got custom audio routed from Unity to PS4 Headset but its mono and only on the left ear.
6 Years Ago
[D11] Muzzle flash optimisations from main branch - 33853 part 1
6 Years Ago
Testscene
6 Years Ago
Standalone shotgun shell from the spas. Shotgun ejection vfx wip. Thompson muzzle attachments don't clip so badly.
6 Years Ago
Don't alter animation update type on server (causes collision box to not animate on doors)
6 Years Ago
Enable BASS_CONFIG_NET_PREBUF_WAIT
6 Years Ago
prefab setup
6 Years Ago
[D11][UI] Assigned new sleeping bag hud alert implemented. Server WIpe alert partially implemented.
6 Years Ago
[D11] [UI] Fixed tutorial objectives showing when game is paused. Fixed main pause menu not appearing correctly after backing out from options sub-menu.
6 Years Ago
[D11] Fix for 'Create Key' requirements string showing up wrong when not having the required amount of wood
6 Years Ago
Tactical (top) cam is now togglable not on hold. Added mobile-only temp button for toggling cam mode. UIButton can now be set as mobile only.
6 Years Ago
[D11] Updated Rotate string when using a hammer with a construction block
6 Years Ago
Because silenced shotguns are a thing.
6 Years Ago
[D11] [UI] Microphone check in Loading Screen and HUD voice chat indicator implemented.
6 Years Ago
Fixed terrain sampler shader func missing directives
6 Years Ago
[D11] [UI] updates to the metal shop front UI
6 Years Ago
Fixed workshop being default tab on menu Fixed workshop NRE errors when on publishing tab Fixed workshop interface blocked due to layer order Removed UIWorkshop.unity (no longer used) Fixed skin list not working on workshop list
6 Years Ago
Progress
6 Years Ago
[D11] DTLS MTU discovery. Fix for handshake decrypt errors with high latency servers. Updated console test app with latest API.
6 Years Ago
Dealers stop following if follow target is arrested, disconnects, enters a vehicle, or gets too far away (or dies, but that was already in)
6 Years Ago
6 Years Ago
Have dealers not crowd you out so much when following - they don't mind being up to 5m away now.
6 Years Ago
adding LOD model for mortar, grabber, charger, launcher, booster and burner and reducing bone influence to 1 on them switched squad editor FX
6 Years Ago
Compressed the music a bit more
6 Years Ago
Fix simple shader AO channel barely having an effect Fix some simple shader assignments for temple B
6 Years Ago
Polish/fixes.
6 Years Ago
Various
6 Years Ago
Made drug dealers easier to kill (less HP, less shooting accuracy)
6 Years Ago
Fixed climbable street lamps and simplified their colliders
6 Years Ago
Spas, double, pump & pipe vfx.
6 Years Ago
Medikit uses notification instead of info. Less spammy as it doesn't block screen so much.
6 Years Ago
Added colliders to the shop signs
6 Years Ago
Adding logs and checks trying to detect the "ghost cops" bug
6 Years Ago
Moved standard layer constants to separate cginc Added Terrain Sampler and Shore Wetness shader funcs Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
6 Years Ago
Commenting out "Skipping next input rate check" warning as real server builds seem to occasionally spike way down in framerate despite running fine 99% of the time, which causes unnecessary log spam.
6 Years Ago
Simplify
6 Years Ago
Allow client s to set damage pre-init, since they do it on Deserialize
6 Years Ago
Use static switches for some material toggles (simple shaders only) Add the simple shaders to the always included shaders list Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error