192,384 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Ammo counter on the right now shows ammo in reserve, NOT clip capacity.
6 Years Ago
Fixed non-matching profiler endsample
6 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
6 Years Ago
Building unit icons now position themselves correctly on both listen server and real clients
6 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
6 Years Ago
Sewer FX & backup.
6 Years Ago
Fixed all the bugs with all the other map icons
6 Years Ago
Map icons for unit ownership in multiply-unit buildings mostly working. Position issue in real client/server left to fix. Some other fixes in here also.
6 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
6 Years Ago
minicopter progress
6 Years Ago
Backup
6 Years Ago
Oilrig progress backup
6 Years Ago
merge from main
6 Years Ago
pressure pad pickuppable
6 Years Ago
mat
6 Years Ago
Moved some hard-coded params to material; tweaks
6 Years Ago
buoyancy perf improvements
6 Years Ago
FX files. Backup.
6 Years Ago
Temporary: Added more steps to the loading screen around Sending Client Info
6 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
6 Years Ago
mfm
6 Years Ago
Scene & prefabs.
6 Years Ago
RF nre fix
6 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
6 Years Ago
Fixed window colliders that let a player walk right through
6 Years Ago
Backup
6 Years Ago
[D11] Test scene for mem profile
6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
6 Years Ago
re-upping this as accidentally deleted the repo, not my workspace
6 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
6 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
6 Years Ago
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
Fixed door state issues. Can only toggle state if current state is idle. Also enforced on client by stopping multiple updates from triggering at once and overwriting each other.
6 Years Ago
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
6 Years Ago
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
Oilrig progress backup loot spawns - final dressing for exterior of rig gap and bug fixes, etc.
6 Years Ago
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
6 Years Ago
Cherrypicking
6 Years Ago
Possible fix for deployables automatically getting placed.
6 Years Ago
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6 Years Ago
Character input bust flag set correctly on server. Stops shop and possibly door spam errors.
6 Years Ago
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
6 Years Ago
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
6 Years Ago
Merge from main