249,460 Commits over 3,959 Days - 2.63cph!
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
Moved all content to root
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Re-painted topologies in some monuments to define inner trails as roads
Fixed stables enclosures not having grass in them
Radar, Hud, and Scoreboard
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Remapped Festive door wreath, Door and window xmas deco
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
content and content_src are done
Moving files to root, new layout
Update .gitignore
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Only run ci on master branch
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Menu content
Binaries
Delete unity meta files 😟
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
super clean flashlight ent
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
Remapped the Xmas tree models to use the tree pine texture sheet
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
a bunch of fixes for Dome/SatDish
leaf blower sucks with attack2
Simpler material for LS terrain hill meshes
Preventing giant excavator terrain from flooding
Spawn particle when something is removed with tool
Removed a cliff you could sometimes get under at WTP
Projector light at stables_b optimizations
Better road collision detection on some of the cliffs prefabs
Try and fix modeldoc same way as last time
nudging static windmill slightly in bandit town (vanes clipping)
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity
merge from bandit town optims
Disable voice_loopback so we can use it
Merge from chainsaw_vis_fix
Comment out sv_voiceenable
Remove modeldoc dll and hope it doesn't break again
Add RenderColorAndAlpha instead, for when you want to set both
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
Merge from dof_target (debugcamera_dollyspeed convar)