249,460 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Update README.md
4 Years Ago
Update README.md
4 Years Ago
Initial commit
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Moved all content to root
4 Years Ago
CI: git clean on failure Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder Fixed toolscene_default lighting Project gen doesn't need to ignore content, content_src .csproj files compiled into the code folder Restore AddGameAndContentSearchPath Mount addon paths the old way, so resourcecompiler works Only unmount transient search paths Cleanup addon mounting content_src Don't ship tier2.lib
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Radar, Hud, and Scoreboard
4 Years Ago
▄▊▄▅▍ <▊▇▄▉> ▊▄▉▍▍ ▉▊▅▉▍▌▄▆ ▋▉ ▍▍▇▉▊ ▌▋▆▅ █▅▄▉█.▇▊▄▌▌▇▍▆ █▇ ▄▇▊ ▅▉▉▌▌▍▉▆▄
4 Years Ago
Merge from main
4 Years Ago
config update
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
merge from main
4 Years Ago
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
4 Years Ago
content and content_src are done
4 Years Ago
Content to root
4 Years Ago
Moving files to root, new layout Update .gitignore
4 Years Ago
Menu - mount the root, not /content/ Temporarily mount addons this way Switch assetsystem to use same folder IMod system Include sbox_game in sbox_all include tier2 in sbox_all Content move Addon detect old content_src filesystem, do a warning Don't try to mount _src folders Mount from addons/ Use addon filesystem as content filesystem (fixes hard crash with zio subsystem) Menu content Binaries Delete unity meta files 😟 Unused icons Unused dev files Update sandbox.client.win64.vdf Only run ci on master branch Merge pull request #1 from Facepunch/asset-system-smash-two Merging asset smash
4 Years Ago
Only run ci on master branch
4 Years Ago
Unused icons Unused dev files Update sandbox.client.win64.vdf
4 Years Ago
Menu content Binaries Delete unity meta files 😟
4 Years Ago
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
4 Years Ago
Content move Addon detect old content_src filesystem, do a warning Don't try to mount _src folders Mount from addons/
4 Years Ago
super clean flashlight ent
4 Years Ago
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
Menu - mount the root, not /content/ Temporarily mount addons this way Switch assetsystem to use same folder IMod system Include sbox_game in sbox_all include tier2 in sbox_all
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
leaf blower sucks with attack2
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Spawn particle when something is removed with tool
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
Try and fix modeldoc same way as last time
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
Rebuild All
4 Years Ago
trigger a rebuild of animationsystem?
4 Years Ago
Move GetRenderColor32 to the bottom of CBaseModelEntity
4 Years Ago
merge from bandit town optims
4 Years Ago
Disable voice_loopback so we can use it
4 Years Ago
base rust citizen core
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Comment out sv_voiceenable
4 Years Ago
Remove modeldoc dll and hope it doesn't break again
4 Years Ago
Add RenderColorAndAlpha instead, for when you want to set both
4 Years Ago
Merge from main
4 Years Ago
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)