239,362 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Clamp admin time to 0-24 (if it's above 0)
4 Years Ago
Fixed saved flag on lift entity
4 Years Ago
Assigned gibs
4 Years Ago
mf main
4 Years Ago
Final aurora RC prefab
4 Years Ago
Cleanup
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
4 Years Ago
Fix NRE when shooting elevator call button
4 Years Ago
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4 Years Ago
Aurora iteration & file cleanup.
4 Years Ago
Missing file.
4 Years Ago
Networkable lightning system prefabs. Cleanup.
4 Years Ago
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4 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
4 Years Ago
Kill transitions when transitioning away Can add new easing functions Generalize timing class Render using vertex Shaders Border radius properties border-radius parser BorderRadius tests Named Colours rgba/rgba parsing
4 Years Ago
StatusEffectData auxTextColor now used in pause screen equipment menu Player 1 can switch between controller and KB+M in co-op Main menu background moves with campaign selection
4 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
4 Years Ago
minor adjustments for news list hiding
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Added ability to hide news in main menu
4 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
4 Years Ago
Merge from elevator_block
4 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
4 Years Ago
Updating Facepunch.Steamworks
4 Years Ago
Fixed libsteam_api extension in UnityPlugin folder
4 Years Ago
stop forgetting to add new files
4 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
4 Years Ago
merge from pickup_fix
4 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
4 Years Ago
tweaked shield break effect in ballpit airstrike powerup rarity categories remote bumper powerup fix buy phase ending too early fix first bullet sometimes having zero radius, abundance powerup barrier powerup ship speed passive powerup
4 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
4 Years Ago
Merge from elevator_block
4 Years Ago
Elevator interact icons
4 Years Ago
merge from root
4 Years Ago
merge from main
4 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
4 Years Ago
Merge from elevator_block
4 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
4 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
4 Years Ago
Fixed gib warning on loot barrels
4 Years Ago
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4 Years Ago
Removed some debug tools
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
Even more volume tweaks
4 Years Ago
More prevent building volume tweaks