239,363 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Tweaked call button colliders
4 Years Ago
Strip some colliders on the server Better EntityMenu conditions
4 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
4 Years Ago
Lots of cleanup and code removal now that sockets are being used
4 Years Ago
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4 Years Ago
StyleParser.Sheet Top level stylesheet parsing Support comments Time input/layout/render individually Don't render offscreen panels Only update hovered if mouse moved Made styles a class
4 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
4 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
4 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
4 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
4 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
4 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
4 Years Ago
Compound s2p
4 Years Ago
Added a few more tools to deal with HDAdditionalLightData
4 Years Ago
Fixed unable to plant next to sapling or higher stage berry bush in a planter
4 Years Ago
AIEventData basics. Events trigger. Test data.
4 Years Ago
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4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
merge from oceanlevel_deployable_fix
4 Years Ago
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4 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
4 Years Ago
merge from main
4 Years Ago
Working lightning storm horizon system & prefab
4 Years Ago
Shuriken system for horizon lightning storms WIP
4 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
4 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
4 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
4 Years Ago
Convert the lift section of the elevator into it's own entity
4 Years Ago
Updated elevator description
4 Years Ago
Fixed not being able to rotate elevator block
4 Years Ago
Various perf optimizations. Better emission shape for cam tracking. Small effect iterations. Packed rain & snow into code prefabs.
4 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
4 Years Ago
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4 Years Ago
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4 Years Ago
build !redux
4 Years Ago
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4 Years Ago
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4 Years Ago
wip AI state events & listener.
4 Years Ago
Fixed TextureImportOverride script Fixed possible NRE in Player_StatusEffects.GetBoundSlot(item) Fixed import settings of textures
4 Years Ago
balls swap color in middle tooltip changes floating tooltips tooltip polish, description tooltips tooltip styling
4 Years Ago
merge
4 Years Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
4 Years Ago
Cache style Premature Optimizations
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Selector parsing