249,454 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Give some citizen hats a physics hull
4 Years Ago
Add LightQuery.GetLightForPoint (calculates light at a single point)
4 Years Ago
Wrap gravgun and physgun in prediction off, fixes some particle effects
4 Years Ago
Add Padding to .presence-users I thought it would fit here, this should add an 10 pixel padding to the bar you see when someone is typing in the post. it will look like that: https://files.justplayer.de/justin/d688fff64f6f17dfbd71ce35df045bf10f1c8772.png Merge pull request #5 from JustPlayerDE/patch-1 Add Padding to .presence-users
4 Years Ago
adding carpet /floor tile variations
4 Years Ago
toggle lamp flicker
4 Years Ago
Active drop throw
4 Years Ago
Fix ragdoll collision not excluding player Don't allow toolgun or physgun to be dropped Discharge gun on physics impact
4 Years Ago
Don't add duplicate items to inventory
4 Years Ago
Clothes with hidden body groups
4 Years Ago
Fix up some more clothes
4 Years Ago
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
4 Years Ago
quad background Merge branch 'master' of SpaceUsurperUnity sliders background tweaked ball pit wall colors build !redux_all
4 Years Ago
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4 Years Ago
Keep chainlink_fence_3x3_gate modular origin
4 Years Ago
Fix alignment on all rust tires
4 Years Ago
Split chainlink_fence_3x3_gate into two models
4 Years Ago
Fix rock_ledge_a alignment
4 Years Ago
Fix alignment on remaining citizen props
4 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
4 Years Ago
Citizen V2 progress
4 Years Ago
More work on Citizen V2 Merge branch 'master' of sbox
4 Years Ago
Set gibs collision layer if they're debris
4 Years Ago
Remove an annoying assert when spawning a bot
4 Years Ago
Allow some tools to interact with debris
4 Years Ago
Scale a few things based on player scale
4 Years Ago
Scale player animation speed with player scale
4 Years Ago
Allow resizer tool to trace hitboxes
4 Years Ago
Break gravgun joint when there's too much linear impulse
4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Block player use when physgunning or gravgunning
4 Years Ago
Allow thrusters to be toggled with +use for now
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
drive mode, fixed shocks
4 Years Ago
Update Build-Retail-Native.bat
4 Years Ago
Art Drop
4 Years Ago
fixed the shadow caster source for the dredge body prefab
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
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4 Years Ago
Normalize line endings in codegen tests
4 Years Ago
Possible fix for unit test fail on build server !redux_all
4 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
4 Years Ago
Resource compiler output path fixes Remove debug Don't need RecognizedModNames
4 Years Ago
Lab drawer models One lab drawer unit and two drawers Merge branch 'master' of sbox
4 Years Ago
start with shield in sliders/quad remove quad debug Merge branch 'master' of SpaceUsurperUnity removed debug !redux_all
4 Years Ago
Fixed weird indentation with nested CodeWriters Fixed NRE in TouchingEcsBulletsEnumerable Enable ECS bullets on extra stages Added CameraZoomFactor option Don't show campaign leaderboards for single-stage campaigns Can now click on campaign nav buttons on Switch
4 Years Ago
Properly handling switching between scaling modes and sizes.
4 Years Ago
Scene2prefab
4 Years Ago
Removed trees that were spawning in the wrong positions in some monuments