249,454 Commits over 3,959 Days - 2.63cph!
Give some citizen hats a physics hull
Add LightQuery.GetLightForPoint (calculates light at a single point)
Wrap gravgun and physgun in prediction off, fixes some particle effects
Add Padding to .presence-users
I thought it would fit here, this should add an 10 pixel padding to the bar you see when someone is typing in the post.
it will look like that:
https://files.justplayer.de/justin/d688fff64f6f17dfbd71ce35df045bf10f1c8772.png
Merge pull request #5 from JustPlayerDE/patch-1
Add Padding to .presence-users
adding carpet /floor tile variations
Fix ragdoll collision not excluding player
Don't allow toolgun or physgun to be dropped
Discharge gun on physics impact
Don't add duplicate items to inventory
Clothes with hidden body groups
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
quad background
Merge branch 'master' of SpaceUsurperUnity
sliders background
tweaked ball pit wall colors
build !redux_all
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▌▍▇▋█://█▊▊▆▊.▋▅▌▍▉▄▅▋█.▆▋▋/█▇▍▆▇/▍▋▉▋/▊▇▆▄▆/▊▅_▇▉-▌▇-▉▇▋▊▅▉▄▇▄▌█▄▌.▄▉▄
Keep chainlink_fence_3x3_gate modular origin
Fix alignment on all rust tires
Split chainlink_fence_3x3_gate into two models
Fix rock_ledge_a alignment
Fix alignment on remaining citizen props
Fix models/citizen_props/cardboardbox01.vmdl origin
More work on Citizen V2
Merge branch 'master' of sbox
Set gibs collision layer if they're debris
Remove an annoying assert when spawning a bot
Allow some tools to interact with debris
Scale a few things based on player scale
Scale player animation speed with player scale
Allow resizer tool to trace hitboxes
Break gravgun joint when there's too much linear impulse
Bind PhysicsJoint.IsActive to check if a joint has broken
Block player use when physgunning or gravgunning
Allow thrusters to be toggled with +use for now
Fix BaseInventory.DeleteContents not clearing list
Update Build-Retail-Native.bat
fixed the shadow caster source for the dredge body prefab
Remove some things that could fix tools but probably wont
Normalize line endings in codegen tests
Possible fix for unit test fail on build server !redux_all
LOD distance tweaks to swamp cabins
a few fixes and placement polish
Resource compiler output path fixes
Remove debug
Don't need RecognizedModNames
Lab drawer models
One lab drawer unit and two drawers
Merge branch 'master' of sbox
start with shield in sliders/quad
remove quad debug
Merge branch 'master' of SpaceUsurperUnity
removed debug !redux_all
Fixed weird indentation with nested CodeWriters
Fixed NRE in TouchingEcsBulletsEnumerable
Enable ECS bullets on extra stages
Added CameraZoomFactor option
Don't show campaign leaderboards for single-stage campaigns
Can now click on campaign nav buttons on Switch
Properly handling switching between scaling modes and sizes.
Removed trees that were spawning in the wrong positions in some monuments