192,400 Commits over 4,049 Days - 1.98cph!
testbox_combat spawner fixes
Dont force tick on slot break
Muting and mute list functionality (no UI to remove mutes yet)
Added Conditions.ItemsActionState
Agent debugging
more chat menu functionality
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
research button functionality
Show chat menu at correct position
Fix HL1 NPCs crashing the game server in some cases
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
Increased control point requirement to 30, reduced max control point value to 4
Always send the matchmaking response (matches aren't instantly made anymore)
reverted monumentisland and shader changes in lighting branch.
scene2prefab military tunnel.
Line drawing between unlocks
Fixed potential Projectile NRE
Merged in more stuff from lighting branch without corrupting military tunnel scene.
WIP merge from military tunnel lighting branch
AttackState exit unitview null check
Fix possible NRE in the buy nuts panel
Fixes and progress.
Unlocks are now positioned correctly in the tech tree.
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
Make it possible to shoot over other units
Changed interaction texture format
Sampling tests for flow and displacement
▍▉▌▉▆▌ ▅▊█▆▋▋ ▉▆▇ ▄▆▉▍ ▄▌ ▊▉▌▌▌▉▌▊▇ █▍▋ ▋▇█▋ ▅▌▉ █▉▋▅▋▇▉▄ ▄▆▌▄█ ▆▇▆▄▍ ▊█▆ ▇▄▅▌▌▄
▋▌▍▆▅ ▋█▊▇▍█ ▄▉▇█ ▋█ ▉▇█ ██▅▇ ▌██▇
Line of sight uses different methods for terrain and unit checks
fixed builds with gcc 7.3
fixed builds with gcc 7.3
Test all this: More flags/chat/dev stuff