192,384 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11][TUTORIAL] Added Crate drop tutorial. Tutorials can now contain "passive" sub tutorials, that aren't required to be shown (such as you are to cold), You can now set the tip tutorial text show time length via the show text tutorial step, re-enabled the code for baseoven (haven't checked on ps4 but should no longer crash)
6 Years Ago
Deed stuff
6 Years Ago
Trigger system optimisation, delay support
6 Years Ago
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6 Years Ago
Reduced skill gain from research to reasonable numbers.
6 Years Ago
correct linux 32-bit vphysics interface build lua_shared for linux 32-bit
6 Years Ago
TriggerSettingsWrapper.LastTriggerResult stores properly inverted value when applicable
6 Years Ago
TriggerSettingsWrapper stores last result and last trigger time
6 Years Ago
[D11] Fixed crash when accessing loot Panels. Fixed issue with closing carousel items
6 Years Ago
merge from main
6 Years Ago
Summaries
6 Years Ago
Add existing buildings to settlements when created by campfire placement Nuked redundant progression designer tool
6 Years Ago
[D11] Apply deadzone for left/right stick correctly
6 Years Ago
more
6 Years Ago
Tasks are now triggered directly by unlocks. More placeholder data. Improvements to strings displaying information about unlocks.
6 Years Ago
deed crap
6 Years Ago
vphysics
6 Years Ago
compile linux 32-bit client
6 Years Ago
[D11] Close admin console on player death/respawn. Prevent respawn selection when admin console open. Prevent secondary action use, when admin console open.
6 Years Ago
Various game events cleanup, logging
6 Years Ago
[D11][AUDIO] Audio Folder set up.
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
Fleshing out more boilerplate
6 Years Ago
Some boilerplate stuff
6 Years Ago
ConfirmAttackState maintains trajectory display
6 Years Ago
merge from main
6 Years Ago
Disabled santa airdrop network++
6 Years Ago
Created game mode class
6 Years Ago
[D11] frontend changes wip fix #4; PagedUI no longer automatically opens the first page in the list, probably best not to assume the ordering, and Rust pushes it manually anyway, and it makes it easier to deal with PagedUIs which don't instantly activate, which leads onto the next point - in game code no longer references the frontend (which was crashing since it is no longer loaded then), the options menu and corpse stat panel both simply create their own PagedUI instances. Not really sure why they need this at all since they are both single pages, but I guess it helps should they get more complicated. Some simplifications to PagedUI.
6 Years Ago
Merge
6 Years Ago
[D11] frontend changes wip fix #3; PagedUI should not have been a singleton, FrontendUI on the other hand should be. This opens up the possibility of creating more PagedUIs (which needs to be done anywhere FrontendUI is currently being accessed in game). Also remove confusing casts that are no longer necessary. Remove references to global UIs when the parent UI can be known locally, makes it much easier to reuse UIs in several places.
6 Years Ago
Fix null check on MonoBehaviour via interface, which was causing errors at end-of-round.
6 Years Ago
Fixed prison looking for a CrimeManager over and over if it isn't there
6 Years Ago
Scoreboard show rank correctly
6 Years Ago
Scoreboard highlights the local user.
6 Years Ago
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6 Years Ago
Disabled xmasrefill event Disabled xmas tree craft
6 Years Ago
Building UI fixes
6 Years Ago
[D11] frontend changes wip fix #2; start to unbind UI pages from the global PagedUI (which is really the FrontendUI...classes need some changes). Pages have a reference to the UI they belong to in order to make reuse simpler.
6 Years Ago
[D11] frontend changes wip fix #1 (see notes, hopefully temporary)
6 Years Ago
NRE fix
6 Years Ago
[D11] update to changes to split off frontend - main code changes; tested on ps4 and largely fine, couple of issues which may or may not be related but will investigate next.
6 Years Ago
BEF-740: lding placement should auto-face to unconstructed campfires BEF-744: Unit portraits should save when being updated live BEF-732: Enable dirt decals for unconstructed buildings
6 Years Ago
[D11] Prevent ReportingFlow from trying to add sleeping players to the "Recently Encountered Players"
6 Years Ago
Exposed addon type override labels in building editor
6 Years Ago
Berries are less plentiful and don't grow so quickly
6 Years Ago
Hooked up energy meter for selected units (BEF-737)
6 Years Ago
[D11][TUTORIAL] Added extra localisation keys for hint messages
6 Years Ago
Building UI conditional content, label replacement