130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Changed Build.CopyDirectory to clean out old files/directories
                
                
                
                
             
         
        
            
            
            
                
                deleted CSVs that shouldn't have been checked in
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] 'Add Fuel' quick command for boats
                
                
                
                
             
         
        
            
            
            
                
                Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
                
                
                
                
             
         
        
            
            
            
                
                Snowball has subsurface scattering and uses half the texture memory.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
                
                
                
                
             
         
        
            
            
            
                
                [D11] LiteNetLib logging for bad data detail.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Tutorial] Update Abandoned shelter.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
                
                
                
                
             
         
        
        
            
            
            
                
                backup excavator vertex painting
crane control panel greybox
                
                
                
                
             
         
        
            
            
            
                
                Merge from d11_console_version
                
                
                
                
             
         
        
            
            
            
                
                Fix for warnings about invalid LOD settings on trees
                
                
                
                
             
         
        
            
            
            
                
                Disabled building of 'items' folder and stopped copying unmodified bundles. Also some extra build timing logging.
                
                
                
                
             
         
        
            
            
            
                
                Testing water SSR optimizations
                
                
                
                
             
         
        
            
            
            
                
                Initialise m_hasContentSizeFitter earlier
                
                
                
                
             
         
        
            
            
            
                
                Don't dirty layout on TextMeshProUGUI items unless they have autoSizeTextContainer or a ContentSizeFitter
                
                
                
                
             
         
        
            
            
            
                
                Updated to TextMeshPro 2.0
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changes to Jenkins build
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update to Small Water Bottle description
                
                
                
                
             
         
        
            
            
            
                
                Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds
Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed water outlining issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
                
                
                
                
             
         
        
            
            
            
                
                Holosight reticle is no longer tagged as "ItemIcon"
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
                
                
                
                
             
         
        
            
            
            
                
                Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Pumpkins can now be eaten from the inventory.[#746] Unequip added to belt.
                
                
                
                
             
         
        
            
            
            
                
                Add Fuel and Add Fuel Description
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][Audio] removed old reverb system from Satellite dish and added d11 reverb to dish_base
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled importer mesh compression on all models (disk only)
                
                
                
                
             
         
        
            
            
            
                
                Terrain base pyramid only allocated when shaderlod=100
                
                
                
                
             
         
        
            
            
            
                
                Properly disposing some RTs
                
                
                
                
             
         
        
            
            
            
                
                Disabled morph cache debug log
                
                
                
                
             
         
        
        
            
            
            
                
                Audio clip compression; testing memory/cpu tradeoff
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed remaining issues.
S2P. Merge candidate.
                
                
                
                
             
         
        
        
            
            
            
                
                Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 Restored BaseNetworkable label assignment (manifest issues on new entities)