198,618 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
6 Years Ago
Merge from main
6 Years Ago
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
6 Years Ago
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
6 Years Ago
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
6 Years Ago
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
6 Years Ago
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
6 Years Ago
[D11] Remove WIP icons from audio settings
6 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
6 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
6 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
6 Years Ago
Adjusted dividends and door health
6 Years Ago
Buildings are purchased based on corp account balance
6 Years Ago
Added corp bank to hud
6 Years Ago
Added a bank spend method.
6 Years Ago
[D11] 'Item dropped' HUD message should now format correctly
6 Years Ago
[D11] Updated a bunch of burnt food items to use new description
6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
source MGL
6 Years Ago
Source files
6 Years Ago
fix for cull characters NRE
6 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
6 Years Ago
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] fixing poison notification
6 Years Ago
merge
6 Years Ago
ECS / Subscene buildings now generate collision.
6 Years Ago
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
6 Years Ago
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
6 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
6 Years Ago
Fixed compound bow arrow missing material
6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
Move/resize interaction UI per Bill's recommendations
6 Years Ago
More interaction UI options
6 Years Ago
Merge from main
6 Years Ago
Background blur
6 Years Ago
Merge the latest
6 Years Ago
Merge the latest
6 Years Ago
Suppress warnings
6 Years Ago
Client can connect without raknet
6 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
6 Years Ago
Make first task optional
6 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
6 Years Ago
Server builds without raknet
6 Years Ago
6 Years Ago
Fix TransferCash mission task def name
6 Years Ago
6 Years Ago
Fix some mission comments