198,618 Commits over 4,140 Days - 2.00cph!
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
[D11] Remove WIP icons from audio settings
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
[D11] Update Large Planter to use the small planter description, which is now shared between them
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
Adjusted dividends and door health
Buildings are purchased based on corp account balance
Added a bank spend method.
[D11] 'Item dropped' HUD message should now format correctly
[D11] Updated a bunch of burnt food items to use new description
Deployer also sets skin ID when deploying to socket (for water purifier)
[D11] [UI] fix for bug 134, clamped the value to the max
Fixed some old deployables not having a model component yet (now required to apply skins)
fix for cull characters NRE
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
[D11] [UI] fixing poison notification
ECS / Subscene buildings now generate collision.
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
Move/resize interaction UI per Bill's recommendations
More interaction UI options
Client can connect without raknet
Added support for custom mission task completion text. Makes things more understandable.
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
Server builds without raknet
Fix TransferCash mission task def name
Fix some mission comments