239,362 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Elevators can now only be built up to 6 floors high
4 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
4 Years Ago
Deploy volume tweaks
4 Years Ago
telephone button sound tweak
4 Years Ago
more voice prop sounds voice prop audio effect tuning
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
prevent accidental hammer pickups
4 Years Ago
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4 Years Ago
Fixed error with test map
4 Years Ago
Transitions (first try, delays are fucked)
4 Years Ago
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4 Years Ago
Fix being unable to break down more than one item at a time
4 Years Ago
Execeution rate tweaks. Event fix.
4 Years Ago
Added event owners. More test events.
4 Years Ago
Bug report build backup
4 Years Ago
Update ProceduralMapTesting
4 Years Ago
Fix being unable to power storage monitors directly from batteries
4 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
4 Years Ago
Allow select Post Processing effects to work with RenderTargets (#1720) * Allow Sharpen to work with RenderTargets * Allow other GetScreenEffectTexture-based post processing effects to work with RenderTargets
4 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
4 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
4 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
4 Years Ago
Cancel melee attack on holster (#1719) This way you can no longer "store" an attack
4 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
4 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
4 Years Ago
Hi res voice prop materials
4 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
4 Years Ago
merge from ai root
4 Years Ago
merge from main
4 Years Ago
Delete hi res materials folder
4 Years Ago
Merge from elevator_block
4 Years Ago
player2 keep powerups on death fix volley/stream being wrong color cant use most items during buy phase buy phase timer tweaks size up and size down passives increase speed passive
4 Years Ago
Unsaved
4 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
4 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
Merge from main
4 Years Ago
Update protobuf definition numbers for easier merges
4 Years Ago
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4 Years Ago
WIP shredder stuff
4 Years Ago
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4 Years Ago
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4 Years Ago
Tweaked call button colliders