249,405 Commits over 3,959 Days - 2.62cph!
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
Lights can be attached with rope
Point light entity + tool
Tools can decide if a preview trace is valid
Show the loading screen if the player is a spectator but has an invalid spectator target
Give us a stacktrace on stylesheet parsing errors
Fix player not switching to weapon_tool when selecting tool from menu
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Handle plurals before translations
Fixed anyCoopVictory condition
Make health UI functional
Trap bgBullet shouldn't be dynamic
Added Statistic unlock conditions
Fixed "Roadsigns and roadside props spawning at intersections"
Potential fix for Linux srcds shader params
Merge from HDRP_Art_backport
Added grass and decor spawners to CraggyIsland again
Fixed mat_showlightmappage using DX8 material for some reason
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Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
ClassLibrary -> Library
Merge branch 'main' of sbox-hidden into main
Add Entity.IsDormant
Delete [ClassLibrary] (should use [Library] now)
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Greatly reduced small rock clutter density in all biomes and especially snow biome
Reduced max scale as well
Fixed powerplant cooling tower ladder issue
Fixed stables road points not all being set to trail
Don't report errors in non retail
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background property is a shortcut to background-image, remove debug messages
merge from volumetric light beam fix
Tab to toggle demo UI on and off
Added a label to list keys
New non-broken test.dem
Scenery menu background videos
Merge from HDRP_Art_Backport
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