239,391 Commits over 3,837 Days - 2.60cph!
Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
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vm paddle anim updates, added ironsight & camera shake to throw
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Merge from heli_global_toggle
wrapping up the boat shop emblem prefab LOD setup
Fixed third person paddle anims not working when using the mouse input
Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)
Merge from demo_filestorage (signs should now appear in demos)
Clear file system cache in ClientCleanup instead of DoClientConnected
Merge from Main -> DestroyableRoadsigns
Fix cockpit module glass not showing its damage effect
PxcEffectFlashLineSequence
flash lines can be disconnected
flash line sequence flipX/flipY
storm line sequence
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
invasion easymode folders
Adjust drive force rolloff
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
Tweaked physics forces applied when paddling backwards
Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
Disabled some kayak looping audio
Added passthrough output to door controller.
Tweaked IO socket positions.
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
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Fixed Hammer not loading vgui language files
Fixed certain labels/buttons in model picker being cut off
Cleaning Up
Hotload results in console
Hotload property styles
Merge branch 'master' of sandbox.source
Fixed FloorToInt not converting to int
Hotload Skip AccessControl
Delete AnalyzerLibrary.cs
Bind Style.Width/Height/MaxWidth/MaxHeight
Added Panel.SetContentSize
Added Style.GetContentPadding
Library Attribute icon
Added UI.Grid
Added Slider.OnValueChanged
Don't try to show console error if in another thread (todo)
Grid Test
Added GridTest option
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Fixed replay divergences in Unity 2019 related to Vector2.magnitude
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Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Fixed a couple of typos !redux
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
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Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.