192,670 Commits over 4,049 Days - 1.98cph!
[D11][TUTORIAL] Replaced recycler with networkable entity (can now interact with it)
Fixed forcing requirements on building view setting the requirement value vectors to the max value even on incomplete / nonexistent upgrades
[D11][TUTORIAL] Added spawn tutorial action support, updated tutorial map
[D11][TUTORIAL] Added crafting restriction tutorial action support
bumped default music volume
Fixed toggling preview making upgrade renderer invisible for current upgrades
new font hinting is more similar to GDI
added missing IFontManager.h
Version++
CareerVersion++
CustomisationProfile++
Don't toggle clipping on building view reset
Fix newmaps not forcing the change
disable -/+ buttons on nut purchase screen
Added toggle for building exterior clipping, cleaned up code in BuildingView and added support for clipping upgrade renderers (roofs etc)
B key opens build widget again
Added placeholder UI elements to show addons and upgrades currently in slot / type
[D11][TUTORIAL] Skip Play fab login <temporary> for tutorial mode
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
[D11] Report usage of PlayerPrefs on console
Working on letting game triggers sent arbitrary game result and winner data to the client.
increased default music volume
skin approval
fix for workshop NRE when ADS
Proper hat files.
Nicer looking, more performant barrel fires.
Update FP.Steamworks, turn item properties off
[D11] Looting panels should now always update their container amount when opening
Server will now pick maps immediately if there are none in the DB
merge from main to release
version++
customisationprofile++