198,677 Commits over 4,140 Days - 2.00cph!
Landmarks edit on maps + default size edit
Points Of Interest can now be down-ranked if they've already been visited recently
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built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
Fixed and swapped character batch shader.
Subtracted texture-streaming
basic env stuff for testing
Removed debug log in terrain texturing
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
lua_error_url is reset when player starts a local multiplayer game
Different accounts kind of working. Feels jank though.
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
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[D11][UI] Resynced Lootpanels up with their prefabs
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[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] some more 2019.1 fixes for the SelectionState enum change.
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clientside Lua errors will no longer be sent to servers from previous client connection
lua_error_url will receve the proper GMod version instead of being 167 at all times.
[D11] [UI] Pie Menu titles now set to auto-size.
[D11] Reset player belt selection back to the first slot whenever sleeping, rather than on PlayerBelt initialise
Switching around UI to be able to use multiple bank accounts
[D11] [UI] Stance Enum Added.
Linked up corporation accounts
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Linked up personal account.
removing not needed displacement map
Double doors rework - Now on separate unique texture sheets
skinnable asset files
converted all doors textures and mats to spec workflow