249,180 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Fixed issue with terrain blending on potato settings
4 Years Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
4 Years Ago
Implemented background-position in shader Added background-repeat property
4 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
4 Years Ago
Temporarily re-enabled suicide and fixed an NRE in OnPlayerStart
4 Years Ago
Loading screen cancel button should work Floating friends list Merge branch 'master' of sbox
4 Years Ago
Oops, fixed the knife sound not playing when swiping
4 Years Ago
Added an ability system and Sense and Scream abilities for The Hidden with UI
4 Years Ago
re-setting LOD draw distances on power substations prefabs
4 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
4 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
4 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
4 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
4 Years Ago
Added prevent building volumes to roadside wrecks
4 Years Ago
Fixed sounds not working correctly with clientside only entities: * Footstep sounds * _G.CreateSound, Entity.EmitSound, Entity.StopSound, Entity.StartLoopingSound
4 Years Ago
GAme screen cleaning
4 Years Ago
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4 Years Ago
Add z-index property Rename UI.Renderer to UI.BasePanelRenderer Rename UI.TextBlock to UI.BaseTextBlock
4 Years Ago
Added missing ACT_ enums used by the default player model animations
4 Years Ago
Add Texture.LoadAsync GameScreen background wait for texture load before adding visible class
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
4 Years Ago
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4 Years Ago
Add BgTint to cssbox shader (allows bgimage to obey opacity) Fixed alpha blend in cssbox background Merge branch 'master' of sbox
4 Years Ago
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
4 Years Ago
updated wip pipe set Merge branch 'master' of sbox
4 Years Ago
bulkframe props chainlink fence now properly on transparent layer and double sided collider
4 Years Ago
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4 Years Ago
loot barrels gibs material should match visuals
4 Years Ago
fixed collider gap in cargo ship deck wall
4 Years Ago
fixing cargoship style 2 containers covers zfighting/clipping
4 Years Ago
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4 Years Ago
Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots Awnings - added a custom collider, fixed collider being one way on cloth
4 Years Ago
LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds
4 Years Ago
Small oilrig fixes, powerplant fixes, excavator fixes
4 Years Ago
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4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Allow playerseed command to work with player names instead of IDs (only for players who are in the scene though)
4 Years Ago
Fix the playerseed command not handling Steam IDs due to them being longer than what fits into an int
4 Years Ago
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4 Years Ago
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4 Years Ago
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