239,398 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
4 Years Ago
Rope bloom can now be stronger
4 Years Ago
merge from ddraw_init_optimization
4 Years Ago
phrases
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed growable entities updating their quality twice when consuming water
4 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
4 Years Ago
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
4 Years Ago
Backup + merge
4 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
4 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
4 Years Ago
Reworked military tunnels for new style interior volumes
4 Years Ago
more RHIB collider tweak
4 Years Ago
Tweaked RHIB collider
4 Years Ago
Merge from main
4 Years Ago
Subtract 53586 (already getting pooled on a different branch)
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Profiling fixes for Switch
4 Years Ago
Fixed rope bloom
4 Years Ago
Update CONTRIBUTING.md
4 Years Ago
Started re-implementing rope visuals New rope color / alpha gradient Removed old Rope rendering code Clean up ropes when changing stage
4 Years Ago
Update bug_report.md
4 Years Ago
Presskits to Google Drive Build
4 Years Ago
Fixed Metropolice freezing the game for too long on initial spawn Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
4 Years Ago
manual skin approval
4 Years Ago
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
4 Years Ago
Fixed engine saves sometimes having extremely messed up sounds Added killfeel translation for env_entity_dissolver
4 Years Ago
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
4 Years Ago
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4 Years Ago
Fixed respawn_entities command breaking weapon sounds until player respawn Fixed domain names starting with a number being counted as IP addresses
4 Years Ago
Dropdown selector
4 Years Ago
Player trail fully fades out again Switched to LineRenderer from TrailRenderer for new player trail
4 Years Ago
Don't red box in dev mode when we don't need to
4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Some storage monitor styling fixes
4 Years Ago
FlasherLight / SimpleLight pooling fixes
4 Years Ago
FluidSwitch pooling fixes
4 Years Ago
Disable a buff debug.log
4 Years Ago
Art scenes backup
4 Years Ago
wooden buildings progress backup
4 Years Ago
ElectricalHeater pooling fixes
4 Years Ago
PoweredWaterPurifier pooling fixes
4 Years Ago
EntityFlag_Toggle pooling fixes
4 Years Ago
Fixed duplicate poolable component on powered water purifier
4 Years Ago
PowerCounter pooling fixes
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
IOEntity pooling fixes