192,825 Commits over 4,049 Days - 1.98cph!

6 Years Ago
fix typo
6 Years Ago
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
6 Years Ago
Make Sleeping Great Again
6 Years Ago
Biome def tweak
6 Years Ago
BiomeDefinitionEditor fixes
6 Years Ago
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6 Years Ago
Restored OwnableCondition functionality
6 Years Ago
ActionChain tidy up
6 Years Ago
Add item colors to customisation defs, rebuilt DB
6 Years Ago
Actually fixed BuildingAssignmentWidget
6 Years Ago
IsCarryingEntityRegisteredToContainer fix, added to sleep and idle modules
6 Years Ago
Fixed BuildingAssignmentWidget not displaying
6 Years Ago
Fixed the nasty hack
6 Years Ago
A fucking nightmare, fuck fuck fuck.
6 Years Ago
tweaked metallness on thick rimmed glasses. Added plaster a and b accessories, added (disabled) woolly scarf accessory, rebuilt custom db
6 Years Ago
NRE fix
6 Years Ago
Fixed units being added to groups before being initialized, fixed duplicate key error from UnitPortraits.UpdateLiveCamera
6 Years Ago
[D11] New default config files for Options & Default button now working in Options Menu
6 Years Ago
[D11][TUTORIAL] fix for not being able to collect items in local server need to look into this more. Increase gametip fade time
6 Years Ago
More AI tick crap
6 Years Ago
[D11] Altered the options menu
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Sharpening and Vignette options now working
6 Years Ago
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
6 Years Ago
[D11] [UI] Re-enabled splash screens on frontend intro.
6 Years Ago
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6 Years Ago
[D11] [UI] updated the locked slot indicator in the loot panels
6 Years Ago
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
6 Years Ago
Implemented rewards for final daily challenge ranking, currency awarding now has a retry mechanism
6 Years Ago
Tick fixes
6 Years Ago
Fixed registrations being cleared by bad OOE
6 Years Ago
[D11] Crosshair behavior changed Click buttons will change icon for platform
6 Years Ago
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
6 Years Ago
[D11] Prevent use buttons etc. when dev console open
6 Years Ago
...
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
6 Years Ago
oilrig progress backup
6 Years Ago
AI tick refactor WIP
6 Years Ago
[D11][UI] changed building hint string to show the gamepad controls
6 Years Ago
more fixes
6 Years Ago
[D11] Just SCEE for now.
6 Years Ago
[D11] [UI] removed refresh and filter buttons from join game nav bar since they don't work yet
6 Years Ago
[D11] Fix for bugs when dying with Options Menu open, and dying with a Popup open then returning to the menu which spawned the popup
6 Years Ago
[D11] [UI] hooked up the playertag in the top left of the menu
6 Years Ago
[D11] Fix to packet write with DTLS.
6 Years Ago
Tutorial auto play stuff
6 Years Ago
Tutorial stuff
6 Years Ago
[D11] [UI] wip icon for camera FOV option
6 Years Ago
InteractionSettings now defines what we want to register to the container instead of relying on an action. Removed registration actions and updated interactions to use RegistrationModes. Remove registered items from worker when unregistering instead of adding.