192,830 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11] Fix to packet write with DTLS.
6 Years Ago
Tutorial auto play stuff
6 Years Ago
Tutorial stuff
6 Years Ago
[D11] [UI] wip icon for camera FOV option
6 Years Ago
InteractionSettings now defines what we want to register to the container instead of relying on an action. Removed registration actions and updated interactions to use RegistrationModes. Remove registered items from worker when unregistering instead of adding.
6 Years Ago
Sorting out hold types
6 Years Ago
More improvements to AI at Military Tunnels.
6 Years Ago
Fix for using the wrong async function
6 Years Ago
[D11] [UI] Hooked up Depth of Field and Lens Dirt options to main camera in-game.
6 Years Ago
[D11] [UI] hide the HUD while options are open darken the popup background changed "done" to "back" on the nav bar in the find game UI
6 Years Ago
adding body color options
6 Years Ago
[D11] [UI] updated the rest of the loot panels with new transfer timer
6 Years Ago
temporary fix for HdgRemoteDebugServer on PS4
6 Years Ago
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
6 Years Ago
Added IEntity.RegisteredTo (IContainer) and RegisteredBy (Unit) Added Unit.Worker.RegisteredEntities Added IsCarryingEntityRegisteredToContainer modes, held check AgentBehaviourSlot ticks once after successfully setting a new GPV Eating AI gated by held registered entities condition, should stop people eating while carrying sticks or whatever for some other purpose
6 Years Ago
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
6 Years Ago
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
6 Years Ago
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
6 Years Ago
[D11] Input boxes now working in the Reporting Flow
6 Years Ago
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
6 Years Ago
reverted menu to default menu
6 Years Ago
WIP end of season career panel tweak textures setting, and post process switch sushi to SSS shader, added material option to hats so they all have minimum 4
6 Years Ago
[D11] DTLS Unity plugin updated with exposed peer identification info.
6 Years Ago
End-of-round summary UI work
6 Years Ago
End of round now supports game modes with NO winners and losers
6 Years Ago
Anothaone
6 Years Ago
Backup
6 Years Ago
Fix alert Pop issues
6 Years Ago
Have alerts push to child stack instead of root
6 Years Ago
Alerts swallow inputs
6 Years Ago
End-of-round screen work and some fixes
6 Years Ago
updated legal ui stuff fixed world tooltip
6 Years Ago
cap the xp curve to level 10
6 Years Ago
More UI crap
6 Years Ago
Ditch streak bonus xp
6 Years Ago
Fixed NREs on tribe create UI
6 Years Ago
AvatarView fix
6 Years Ago
skin approval
6 Years Ago
grabber attack anim tweak removed attendance on career outcome panel
6 Years Ago
mfm
6 Years Ago
BuildingInspector
6 Years Ago
version++
6 Years Ago
Reduced level up nuts
6 Years Ago
Reduced starting nuts to 10
6 Years Ago
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
6 Years Ago
first pass at unit explosions
6 Years Ago
Tweak
6 Years Ago
Fixed AIDesigner not rendering if there's a compile pending during playmode
6 Years Ago
first pass at trophy tiers
6 Years Ago
first pass at platform tiers