192,830 Commits over 4,049 Days - 1.98cph!
[D11] Fix to packet write with DTLS.
[D11] [UI] wip icon for camera FOV option
InteractionSettings now defines what we want to register to the container instead of relying on an action.
Removed registration actions and updated interactions to use RegistrationModes.
Remove registered items from worker when unregistering instead of adding.
More improvements to AI at Military Tunnels.
Fix for using the wrong async function
[D11] [UI] Hooked up Depth of Field and Lens Dirt options to main camera in-game.
[D11] [UI] hide the HUD while options are open
darken the popup background
changed "done" to "back" on the nav bar in the find game UI
adding body color options
[D11] [UI] updated the rest of the loot panels with new transfer timer
temporary fix for HdgRemoteDebugServer on PS4
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
Added IEntity.RegisteredTo (IContainer) and RegisteredBy (Unit)
Added Unit.Worker.RegisteredEntities
Added IsCarryingEntityRegisteredToContainer modes, held check
AgentBehaviourSlot ticks once after successfully setting a new GPV
Eating AI gated by held registered entities condition, should stop people eating while carrying sticks or whatever for some other purpose
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
[D11] Input boxes now working in the Reporting Flow
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
reverted menu to default menu
WIP end of season career panel
tweak textures setting, and post process
switch sushi to SSS shader, added material option to hats so they all have minimum 4
[D11] DTLS Unity plugin updated with exposed peer identification info.
End-of-round summary UI work
End of round now supports game modes with NO winners and losers
Have alerts push to child stack instead of root
End-of-round screen work and some fixes
updated legal ui stuff
fixed world tooltip
cap the xp curve to level 10
Fixed NREs on tribe create UI
grabber attack anim tweak
removed attendance on career outcome panel
Reduced starting nuts to 10
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
first pass at unit explosions
Fixed AIDesigner not rendering if there's a compile pending during playmode
first pass at trophy tiers
first pass at platform tiers