197,739 Commits over 4,140 Days - 1.99cph!

6 Years Ago
[D11] Frontend menu & loading music working.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
Cherry picked Booster rework
6 Years Ago
Added BestHTTP asset to 3rd party folder
6 Years Ago
merge from main
6 Years Ago
Hints for spawnmenu editing features
6 Years Ago
OnFlashlightOn/Off works for logic_playerproxy again
6 Years Ago
999 fixes.
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
merge from main
6 Years Ago
Automatically enable and disable hl2_episoding on map load depending on map prefix
6 Years Ago
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
6 Years Ago
Prefab ID fixes
6 Years Ago
[D11] Distance travelled changes
6 Years Ago
[D11] More recoil adjustments
6 Years Ago
...
6 Years Ago
[D11] Update distance travelled stat - for XB1 Feature stats
6 Years Ago
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
6 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
6 Years Ago
Last sector.
6 Years Ago
[D11] Couple of hint fixes for Options buttons
6 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
6 Years Ago
[D11] Checking in looping loading music.
6 Years Ago
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
6 Years Ago
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
6 Years Ago
Bringing back UI debug as it's useful sometimes. Off by default.
6 Years Ago
Have item deployers only propagate to owner
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
6 Years Ago
Added TerrainDistanceMap
6 Years Ago
[D11][UI] Fixed issues with recycler and implemented right stick controls.
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
merge with main
6 Years Ago
[D==] Adds frontend music class
6 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
6 Years Ago
[D11] Fixes main menu loop positions
6 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
6 Years Ago
[D11] New batch of recoil adjustments
6 Years Ago
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
6 Years Ago
[D11] Prevent controller vibration being continuous
6 Years Ago
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
6 Years Ago
A few more tweaks.
6 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
6 Years Ago
[D11] Fix for achievement #32
6 Years Ago
[D11][UI] Methods for editing vending machine orders highlighted current order objects
6 Years Ago
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)