197,739 Commits over 4,140 Days - 1.99cph!
[D11] Frontend menu & loading music working.
Merged AI improvements to main
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
Cherry picked Booster rework
Added BestHTTP asset to 3rd party folder
Hints for spawnmenu editing features
OnFlashlightOn/Off works for logic_playerproxy again
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Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
Automatically enable and disable hl2_episoding on map load depending on map prefix
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
[D11] Distance travelled changes
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11] Checking in looping loading music.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
Bringing back UI debug as it's useful sometimes. Off by default.
Have item deployers only propagate to owner
Added TerrainDistanceMap to CraggyIsland as a test
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
[D11][UI] Fixed issues with recycler and implemented right stick controls.
Added EncodeVector2i / DecodeVector2i to BitUtility
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
[D==] Adds frontend music class
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
[D11] Fixes main menu loop positions
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
[D11] New batch of recoil adjustments
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
[D11] Prevent controller vibration being continuous
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
[D11] Fix for achievement #32
[D11][UI] Methods for editing vending machine orders highlighted current order objects
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)