239,399 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fix labels
4 Years Ago
Adding wip storage monitor entity
4 Years Ago
Merge from main
4 Years Ago
Deleted Resources/Textures, re-assigned guid for Bundled/Textures
4 Years Ago
Fixed funky trainyard path / road
4 Years Ago
merge from main
4 Years Ago
Final phrases and codegen checks
4 Years Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
4 Years Ago
Produce Exchange sell order changes (cloth and corn) Network++
4 Years Ago
Paddling work
4 Years Ago
merge from /mixingtable
4 Years Ago
rad resist tea recipe changes
4 Years Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
4 Years Ago
Mixing table scene backup
4 Years Ago
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4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
updated glass
4 Years Ago
Oar and canoe WIP setup
4 Years Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
4 Years Ago
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4 Years Ago
hide mixing recipes that require blueprint the player does not have
4 Years Ago
consumable ui duration bugfixes and balance
4 Years Ago
Fix inventory loading problems
4 Years Ago
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
4 Years Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
4 Years Ago
TTT fgd doesn't conflict with half life 2 fgd
4 Years Ago
consumable modifier panel balance and fixes
4 Years Ago
Fix server rules never loading
4 Years Ago
Fixed certain ammo items in Hammer having error models
4 Years Ago
Fixed a crash issue with CLuaParticle.__tostring
4 Years Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
4 Years Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
4 Years Ago
Merge from main
4 Years Ago
Steam server list, friends list, now boots in editor
4 Years Ago
DTooltip now inherits derma skin of the panel it is opened for
4 Years Ago
DTooltip now inherits the derma skin from the panel it is opened for
4 Years Ago
Un-stubbing more of the Steam implementation
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
Fixed recipe menu not displaying chinese, arabic and other languages
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus Merge branch 'asset-bundles' into background-optimisation Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch Scene changes Got rid of BackgroundCamera More profiling for Switch Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart Profiling individual render method calls
4 Years Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
4 Years Ago
"Enable Gravity" checked status now properly saves via duplicator
4 Years Ago
TTT: Added Simplified Chinese language (Community)
4 Years Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
4 Years Ago
merge from main
4 Years Ago
Working on getting Steam working again
4 Years Ago
TTT: add Simplified Chinese language (#1701)
4 Years Ago
Merge from main
4 Years Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not