248,641 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed small blind/big blind index calculation
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
rust props asset cleanup
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Manifest
4 Years Ago
Some general code tidy up
4 Years Ago
Potential push water performance improvement
4 Years Ago
bake fixes
4 Years Ago
Fixed redux stages not showing up in switch builds
4 Years Ago
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4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Temporarily don't load songs in main menu in switch builds
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed perspective changes not working if the player is an admin
4 Years Ago
Merge Main -> CardGames
4 Years Ago
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4 Years Ago
Don't try to show barricade damage effect if it's not assigned
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Fade out player model when camera is too close
4 Years Ago
Update orbit distance when camera trace hits something so it smooths back out Disable voice chat, don't care about this yet
4 Years Ago
Empty testmap, player, camera, hud
4 Years Ago
Initial commit
4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
Merge from main
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
Fixed regression whereby Mountain would spawn on small maps
4 Years Ago
Tweaked microcliffs LOD distances and spawners
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Fixed generated foreach loops declaring loop variable in wrong scope
4 Years Ago
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4 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
storm suction pattern sfx Merge branch 'master' of SpaceUsurperUnity bake fixes
4 Years Ago
Updated Facepunch.ExpressionStrings All player aliases now automatically supported by ECS All physics keyframe-animated properties now using new system Added spriteForwardOffset ECS support Sort ECS unsupported errors by weight Some more prep for generating ECS bullet callbacks Some CodeWriter refactoring
4 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
4 Years Ago
source updates
4 Years Ago
gesture anim updates, added dance, blend tweaks
4 Years Ago
Subtract the changes back to life Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
4 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
4 Years Ago
Hammer: Fixed converting solids to entities counting all solids as displacements
4 Years Ago
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4 Years Ago
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4 Years Ago
Made some of the render,* library available in menu state for upcoming changes
4 Years Ago
Update CommandFlags ( was using source1 flags ) Add FCVAR_MENU, FCVAR_MANAGED Generator: strip attributes from overloaded [ClientCmd] methods string.QuoteSafe handle null Changed how console system works so we have to do less work. Stuff might be broke. Merge branch 'master' of sbox