198,677 Commits over 4,140 Days - 2.00cph!
fixed invisible/too blurry shell casings
disabled casing collision (perf)
muzzle flashes are far more snappy ( visuals + perf )
improved muzzle flash bias
lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
Fixed a load of prefab editing bugs, generating collision meshes etc. on prefab save.
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
[D11] [Audio] Different mechanism for triggering map zoom fx
[D11] [Audio] Different mechanism for triggering map zoom fx
Buildings not have a good idea what's interior / exterior so that we can set culling for interiors.
scientists have much higher explosive protection
MGL holster/3p attachment offsets
GL holdtype deploy and reload anims
[D11][Tutorial] Fix for Issue #1571, oil barrels were not dropping loot (changed spawn method)
Fixed water system rendering in prefab stage
Fixed misc issues with water system in edit-mode
Big rig FX prefab update.
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
[D11][UI]loc key for server stats menu
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
Decreased effect pool size again
Added a chat bubbles for chat.
[D11][Tutorial] Hooked up debug options in tutorial options
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
DFileBrowser has an example in derma_controls
Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll
DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
Minor changes to Spawnicon editor - tab icons, performance
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
restricted rf frequencies
file.* functions automatically remove double or more consecutive slashes
▅▉▌▊▆▇ ▉▉▉▄ ▋▇▅▍▌▄▄ & ▆▅▅▅█▍▇▆▄
Add blueprint description for console, remove dupe strings.
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
file.Open only forces lowercase for writing and reading from the data folder, file.Rename also forces lowercase (both arguments)
backup excavator control room and other parts
[D11][UI] Fixes for building context animation.
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Error and ErrorNoHalt no longer have the 512 character limit
Force file.Open paths to be lowercase for both reading and writing
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.