248,641 Commits over 3,928 Days - 2.64cph!
Fixed small blind/big blind index calculation
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table
Fixed players not getting kicked out if they couldn't pay the small blind
Allow gestures to continue playing while jumping (experimental)
Fixed held entity wm getting disabled too early (before gesture anim starts)
Some general code tidy up
Potential push water performance improvement
Fixed redux stages not showing up in switch builds
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Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
Temporarily don't load songs in main menu in switch builds
Don't allow gestures while swimming or injured
Reapply vm changes, update gesture vm to use new renderer
Fixed perspective changes not working if the player is an admin
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Don't try to show barricade damage effect if it's not assigned
Revert "Don't normalize move dir in player animator, fixes funky walk anims"
This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
Don't normalize move dir in player animator, fixes funky walk anims
Fade out player model when camera is too close
Update orbit distance when camera trace hits something so it smooths back out
Disable voice chat, don't care about this yet
Empty testmap, player, camera, hud
Console autocomplete
Autocomplete does convar partials too (ie map ...)
Root Panels can define their own scaling strategy
Developer UI scaling is 1:1
Adding a clear to the start of the frame render
Console style clean up
Merge branch 'master' of sbox
Compute voice levels to show on the voice UI
Fixed regression whereby Mountain would spawn on small maps
Tweaked microcliffs LOD distances and spawners
UITests - adding position test, which shows an issue
Started work on autocomplete for textentry
Add position test to menu
Fixed transition bottom using wrong height %
Adding InternalLabel, which Label proxies. This lets us have children on the Label panel.
package updates
Text-Shadow cascades
Fixed label layout
Panel.GetChildIndex
Panel.GetChild( index )
Panel.ChildCount
Panel.UserData (object)
Add Menu panel
Autocomplete working test
Merge branch 'master' of sbox
Fixed generated foreach loops declaring loop variable in wrong scope
Place cliffs needs more attemps on procmap, less missed spots
Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
Check for null or empty voice data internally so gamemodes don't have to worry about it
storm suction pattern sfx
Merge branch 'master' of SpaceUsurperUnity
bake fixes
Updated Facepunch.ExpressionStrings
All player aliases now automatically supported by ECS
All physics keyframe-animated properties now using new system
Added spriteForwardOffset ECS support
Sort ECS unsupported errors by weight
Some more prep for generating ECS bullet callbacks
Some CodeWriter refactoring
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage
Slightly increased the density of tundra field rocks
gesture anim updates, added dance, blend tweaks
Subtract the changes back to life
Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick
Added small rocks to all biomes to spawn alongside grass
Fixed beach grass not spawning in proc map
Fixed arctic grass not spawning on plain topology
Allowed temperate grass to spawn on cliff topology to fix holes in the coverage
Various tweaks to density in all biomes
Hammer: Fixed converting solids to entities counting all solids as displacements
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Made some of the render,* library available in menu state for upcoming changes
Update CommandFlags ( was using source1 flags )
Add FCVAR_MENU, FCVAR_MANAGED
Generator: strip attributes from overloaded [ClientCmd] methods
string.QuoteSafe handle null
Changed how console system works so we have to do less work. Stuff might be broke.
Merge branch 'master' of sbox