239,399 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed demo NRE
4 Years Ago
Setup berry bounds
4 Years Ago
Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart
4 Years Ago
Improved shader added a detail amount parameter.
4 Years Ago
Barricade cover deployable purchasable at Compound
4 Years Ago
Fixed mixing table costing 500scrap to research
4 Years Ago
Scene changes Got rid of BackgroundCamera More profiling for Switch
4 Years Ago
phrases
4 Years Ago
network++
4 Years Ago
merge from /mixingTable
4 Years Ago
Tea modifiers changes
4 Years Ago
progress backup wooden building
4 Years Ago
Tea duration buff
4 Years Ago
Reduced recipe costs
4 Years Ago
Explosive tea recipe changes
4 Years Ago
Mixing table particle functionality
4 Years Ago
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4 Years Ago
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4 Years Ago
Improved locker fix that keeps the right amount of belt slots
4 Years Ago
Merge from main
4 Years Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
4 Years Ago
Fixed the fix
4 Years Ago
Fixed wood tea sounds
4 Years Ago
Fixed invisible item slot in the locker UI
4 Years Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
4 Years Ago
Table effects backup
4 Years Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
4 Years Ago
Compile fix
4 Years Ago
Respect max stack size when creating items. Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
4 Years Ago
typo
4 Years Ago
Fixed two modular car presets not having an engine!
4 Years Ago
Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch
4 Years Ago
water entry sound tweaks
4 Years Ago
Merge from main
4 Years Ago
recipe book
4 Years Ago
merge from main
4 Years Ago
More consistent type/NULL checking: CNavArea and CLuaEmitter CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
4 Years Ago
Cherry pick Mac IL2CPP build fixes
4 Years Ago
Set Mac IL2CPP back to release mode now that it (hopefully) works
4 Years Ago
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
4 Years Ago
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
4 Years Ago
Potentially fix a crash with RichText
4 Years Ago
remove the duplicate DImageButton.SetMaterial function
4 Years Ago
merge from /excess
4 Years Ago
merge from main
4 Years Ago
Testing out using forceRenderingOff instead of renderer.enabled
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
mixing duration changes
4 Years Ago
Double berry spawn densities, added grass splat type.