192,860 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Player command flagging overhaul (BEF-693, BEF-691, BEF-692) UI scaling cleanup (BEF-694) Potentially fixed BEF-681 (needs testing)
6 Years Ago
[D11][UI] added wip icon to outpost on death screen
6 Years Ago
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
6 Years Ago
cherry picked legal shit
6 Years Ago
legal shit
6 Years Ago
[D11] Implemented radiation icon toggle
6 Years Ago
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
6 Years Ago
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
6 Years Ago
Changed base mode garlic size
6 Years Ago
Wire holdtype, worldmodel prefab and lods
6 Years Ago
[D11][TUTORIAL] Increased Achievement/goals hud text
6 Years Ago
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
6 Years Ago
Tweaks and fixes
6 Years Ago
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
6 Years Ago
[D11] Reverted wip files
6 Years Ago
[D11] Fixed issue with selection highlight when opening inventory Implemented crosshair off option Blueprint buttons should pool again Crafting queue should stop erroring
6 Years Ago
Award currency per win/loss
6 Years Ago
Fixes
6 Years Ago
snow prefab scale tweaks
6 Years Ago
added Arena_Snow prefab
6 Years Ago
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
6 Years Ago
oilrig progress backup
6 Years Ago
SettlementInhabitants skips dead people
6 Years Ago
cheery pick shit to main
6 Years Ago
currency value tweaks
6 Years Ago
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
6 Years Ago
[D11] [UI] corrected spelling in credits
6 Years Ago
More debug
6 Years Ago
[D11] [UI] fix for the server build error
6 Years Ago
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
6 Years Ago
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
Debug
6 Years Ago
[D11][TUTORIAL] Find Food goal now showing
6 Years Ago
...
6 Years Ago
Debug
6 Years Ago
Added a load of new anims to the blend tree
6 Years Ago
[D11] [UI] updated disclaimer text
6 Years Ago
OCD shit
6 Years Ago
Agent debug stuff
6 Years Ago
Don't rotate tile topper tooltip colliders
6 Years Ago
Added grave component. Added corresponding interactions and positions. Removed bury unit machine process.
6 Years Ago
created floor collision helper on sports platforms so they dont trigger a goal
6 Years Ago
switch oil spil to look like mud (didn't change the tool tip name yet) updated world tool tip updated grabber attack anim/ aiming setup tweaked chat text resolution (should be a bit more crisp)
6 Years Ago
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
6 Years Ago
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
6 Years Ago
[D11] [UI] changed credits slightly
6 Years Ago
Junkpile scientists tick on a separate budget from other NPC Players. Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
6 Years Ago
[D11] [UI] removed hint string at the bottom of the loading screen
6 Years Ago
[D11] [UI] changed the loading icons to white to make them more readable