134,333 Commits over 4,262 Days - 1.31cph!

7 Years Ago
disabled "no ideal mount" spam
7 Years Ago
[D11] Turn linux stripping back on.
7 Years Ago
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7 Years Ago
backup cliff changes
7 Years Ago
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7 Years Ago
Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
7 Years Ago
Reapplying 36501
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Subtracting 36501 (see #rust)
7 Years Ago
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7 Years Ago
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7 Years Ago
bundle fix
7 Years Ago
Use 900p resolution on base xbone
7 Years Ago
Added GPU & CPU timings to performance UI
7 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
7 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
7 Years Ago
[D11] [UI] Cosmetic tweaks to the Pie menu
7 Years Ago
7 Years Ago
[D11] [UI] Fixed server define.
7 Years Ago
[D11] [UI] WIP Further implementation of sleeping bag marker.
7 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
7 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
7 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
7 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
7 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
7 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
7 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
7 Years Ago
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
7 Years Ago
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
7 Years Ago
Fixed junkyard APC mat
7 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
7 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
7 Years Ago
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
7 Years Ago
[D11] [UI] Fixed server define error.
7 Years Ago
[D11] [UI] WIP progress on the sleeping bag map markers
7 Years Ago
Better
7 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
7 Years Ago
merge into main