192,860 Commits over 4,049 Days - 1.98cph!
Player command flagging overhaul (BEF-693, BEF-691, BEF-692)
UI scaling cleanup (BEF-694)
Potentially fixed BEF-681 (needs testing)
[D11][UI] added wip icon to outpost on death screen
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
[D11] Implemented radiation icon toggle
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
Changed base mode garlic size
Wire holdtype,
worldmodel prefab and lods
[D11][TUTORIAL] Increased Achievement/goals hud text
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
[D11] Fixed issue with selection highlight when opening inventory
Implemented crosshair off option
Blueprint buttons should pool again
Crafting queue should stop erroring
Award currency per win/loss
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
SettlementInhabitants skips dead people
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
[D11] [UI] corrected spelling in credits
[D11] [UI] fix for the server build error
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
Clear wire lines before retiring the prefab
[D11][TUTORIAL] Find Food goal now showing
Added a load of new anims to the blend tree
[D11] [UI] updated disclaimer text
Don't rotate tile topper tooltip colliders
Added grave component.
Added corresponding interactions and positions.
Removed bury unit machine process.
created floor collision helper on sports platforms so they dont trigger a goal
switch oil spil to look like mud (didn't change the tool tip name yet)
updated world tool tip
updated grabber attack anim/ aiming setup
tweaked chat text resolution (should be a bit more crisp)
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
[D11] [UI] changed credits slightly
Junkpile scientists tick on a separate budget from other NPC Players.
Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
[D11] [UI] removed hint string at the bottom of the loading screen
[D11] [UI] changed the loading icons to white to make them more readable