248,634 Commits over 3,928 Days - 2.64cph!
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)
Implemented the speed based agent avoidance priority from [58969] in to the new BaseNavigator as a SpeedBasedAvoidancePriority toggle, defaults to false.
Check authority on setting pos/rot etc
WIP rust oilrig test
Merge branch 'master' of sbox
Removed now unused function
More manual merge/picking relevant bits out
Try sending voice data as byte array again
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Revert
59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
reworked launch site level to include tunnels entrance station
reworked giant excavator level to include tunnels entrance station
increase default reset button delay
nullref check in UpdateBulletStats
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
misc tweaks
misc frame changes
misc storm/frame changes
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Better movement block when in a stationary gesture
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
Add gesture bind to Options menu
Add a slight delay when displaying weapons at end of gesture
Don't apply gesture rotation offset to gesture vm (only weapon vm)
Add vsconfig to ignore list
- Turn timer fixes
- Free the card list in CardPlayerData properly
Some general code cleanup
Fixed some incorrect layer assignments on the different versions of the poker table
Fix deactivated card tables at bandit camp
Only show the turn timer in the UI when it's the local player's turn
WIP support for non-cancellable and third person gestures
Sort out some obvious issues with full body anims
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
Workcart dismount position edit
Move Work Cart dismount points backward to help account for client/server delay
Fix warnings on boot from non player models
Fix errors when cancelling a gesture too early
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
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BulletSystemMethodCall can now use static methods referencing components
Basic OnFixedUpdate support, only for burst-compilable stuff
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Merge main -> random_opt_2
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
Initial progress on fixing array parameters for RPCs
Fixed data pointer being moved by incorrect size variable
Fixed data pointer being moved by incorrect size variable
Updated supermarket roadsign (although it's unused (disabled) anyway)
Checked over roadsign prefabs in monuments after merges may have stomped them.
Fixed some or all roadsigns on:
powerplant
military_tunnel_1
radtown_small_3
HapisIsland
Checked and already looked good:
junkyard
compound
airwolf_compound
water_well_a
water_well_b
water_well_c
water_well_d
water_well_e
fishing_village_a
military_tunnel_hapis
Default binds for M4 and M5 keys
Example Hammer sprinkle definition
removed old gestures, added full body anim test
Updates to gesture intro/outro curves, changed duration length on wave.asset
Default bind Mouse4 to lastinv and Mouse5 to voice chat