239,402 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Cleanup, fixed some more edge cases
4 Years Ago
Fix release builds building with development mode for some reason
4 Years Ago
Cherry pick import analyzers
4 Years Ago
Some fixes to get building, running, and joining games to work
4 Years Ago
Fix compile errors when building asset bundles
4 Years Ago
Remaining military tunnels & related files
4 Years Ago
Client+server can run in editor without steam now
4 Years Ago
Merge from main
4 Years Ago
Client+server now boots up in editor
4 Years Ago
Server now compiles, kind of
4 Years Ago
Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
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4 Years Ago
Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute
4 Years Ago
Fixed build error Merge branch 'asset-bundles' into background-optimisation
4 Years Ago
Fixed build error
4 Years Ago
4 Years Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus
4 Years Ago
a few new laser sfx loops
4 Years Ago
Citadel version of HL2 armor recharger now restores the correct amount of armor Fixed Super Gravity Gun's super state being reset on client on level transition Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03 Players don't collide with super grav gun killed ragdolls
4 Years Ago
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4 Years Ago
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4 Years Ago
merge new tea icons to main
4 Years Ago
added new tea icons.
4 Years Ago
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4 Years Ago
network++
4 Years Ago
merge from mixing table
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
picking 53426
4 Years Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
4 Years Ago
Fix for terrain margin bug
4 Years Ago
Abort replay testing on exception in init / update Merge cleanup
4 Years Ago
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4 Years Ago
Completely removed Sandbox.Public, Sandbox.Math Sandbox.Convar is part of Sandbox.System Fixed compile errors due to wrong package versions Update BlazorWebView Intellisense for generated code seems to have started working, so we don't need the BeforeBuild remove hack
4 Years Ago
Now using updateFloatVar in redux Find: `"onUpdate".+\n.+"SetFloatVar".+"var":\s*"([^"]+)"\s*,?\s*\},?\s*\},?\s*\]` Replace: `"updateFloatVar": "$1"` Debug replay test not exiting on Jenkins Another possible cause of pixel tint accumulation
4 Years Ago
Facepunch.System becomes Sandbox.System Rolled console back fto netcoreapp3.1 (because of NETSDK1130 errors) Getting rid of Sandbox.Math, moving some shit from Sandbox.Public into Sandbox.System, deleting unsused shit More refactoring Consolidating Facepunch.Interop Logging system refactor Added custom logger Use custom logger Math refactoring Update to 5.0.0-preview.7.20364.11 Don't commit managed folder Update .gitignore Use PortablePdb Allow access to Math/F Unreference NLog Fixed Lerp/LerpInverse Remove Facepunch.Steamworks
4 Years Ago
Show active boost count in "Boosts Active" notification. Show remaining boost durations when hovering the boost icon on the character screen.
4 Years Ago
Improvements to transparent detail shader
4 Years Ago
Improvements
4 Years Ago
Added shader that allows a detail layer on top of a transparent material.
4 Years Ago
Mixing table crafting cost changes
4 Years Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
4 Years Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
4 Years Ago
set up easy stages fixed other easy stages
4 Years Ago
Properly fixed adding/removing ports
4 Years Ago
More mil tunnels
4 Years Ago
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