192,868 Commits over 4,049 Days - 1.98cph!

6 Years Ago
electrical branch has UI menu
6 Years Ago
oilrig progress backup
6 Years Ago
Removed unused grass grid. Heat map uses detailed instead of super detailed grid data. Removed super detailed grid data.
6 Years Ago
Added HDG remote debugger
6 Years Ago
Entity grid gets allocated on demand instead of at game start.
6 Years Ago
[D11] Re-enable latest unity
6 Years Ago
Influence NRE fix. Don't update dead peoples' portraits.
6 Years Ago
wiretool/lookat profiling disabled cable tunnel fixed cable tunnel issues
6 Years Ago
Added new influence grid specifically for knowledge, which uses the senses awareness radius and grid data. Put group influence radii back to more reasonable values.
6 Years Ago
[D11] [UI] Fixed popups not sorting the full screen blur effect correct; Blur singleton now remembers the sort order requested every time it attempts to show itself, and sets its sort order to the most recently queued sort order.
6 Years Ago
Fixed influence component not being set ready if it was created after the game was ready
6 Years Ago
[D11] Disabled MyStats panel - re-enabled Placeholder panel for now instead
6 Years Ago
[D11][TUTORIAL] Added message queue for tutorial tips, tweaks to UI size in tutorial
6 Years Ago
[D11] Prevent dpad from changing equipped item when Pause Menu or a popup is open, and another quick fix for popups losing focus when dying with one open
6 Years Ago
[D11] First pass Aim Acceleration
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] CLIENT define fix
6 Years Ago
[D11] [UI] art pass on the corpse inspection screen
6 Years Ago
Tweaked anim controller
6 Years Ago
[D11][TUTORIAL] Added server shutdown on disconnect. Added stub for finding food tutorial. Added Is Play Holding Item tutorial action
6 Years Ago
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
6 Years Ago
Removed territorial/influence at location and pathfinding distance bonuses/considerations from a bunch of target filters
6 Years Ago
[D11] [UI] changed text in disclaimer screen
6 Years Ago
EntityGrid now holds EntityGridCell containing both a list of all ents per cell and a dictionary of ents by EntityTypes enum Senses ignores units from the same Group, animals ignore other animals unless hostile
6 Years Ago
[D11] [UI] Temporarily disabled Animators used by Menu Animation Handler for testing purposes, changed screens that used it to simply pop on for now. Singleton blur class now keeps track of its requests, and only disables itself once the counter reaches 0. Removed duplicate blurs from project and hooked up singleton blur to screens that needed it.
6 Years Ago
Update eolconversion.conf
6 Years Ago
[D11] DTLS socket now overrides the LiteNetLib socket when enabled, to encrypt all network traffic. Still WIP and disabled by default.
6 Years Ago
[D11-Tutorial] Tutorial cave collision fix
6 Years Ago
Added new clothing
6 Years Ago
Fixed NREs in AIEx. BuryUnit machine process destroys units pending implementation of proper Grave component.
6 Years Ago
[D11] First pass vertical sensitivity
6 Years Ago
[D11] NoClip debug option now shows a confirmation or error popup after clicking the button
6 Years Ago
merge 5900 to release
6 Years Ago
[D11] Disabling Quick Craft button - and giving the Language button a default value
6 Years Ago
Remove TOD_Shadows, tuned TOD_Scattering down to save some perf
6 Years Ago
Updated skeleton stuff
6 Years Ago
Fix replay continuing to play after exiting and starting tutorial
6 Years Ago
Error fix.
6 Years Ago
fix uv seam on space arena env
6 Years Ago
Merged from AI branch.
6 Years Ago
Merged from main
6 Years Ago
More tweaks to AI at Military Tunnels. Tweaks to AI at Junkpiles.
6 Years Ago
Fix avatar on menu disappearing after watching a replay
6 Years Ago
Modules can define a list of other modules during which they will always evaluate. Most work modules can now be evaluated during idling. Fixed reorderable asset list not restricting available assets by type. Made some extension methods for overriding GPVs.
6 Years Ago
Don't include unavailable items in the Steam list
6 Years Ago
Set pricings to 0. Rebuilt CDB. Version++
6 Years Ago
version++
6 Years Ago
fix currency on xp panel
6 Years Ago
Disable replay playback for now
6 Years Ago
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.