248,623 Commits over 3,928 Days - 2.64cph!
deleted old art/anim folder and sub folders
last remaining troublesome folders
porting remaining source folders
porting bandage anim folder
moving everything in one go
Don't do a hit indicator if you hurt yourself
Arrow Model
Damage Indicator
Hit indicator edge glow
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Metal footsteps
Setting some material hammer scales
Add crossbow r_hold bone
Light prefabs
Arrow model
UI textures (png etc) can be hotloaded
background-position and background-size work as expected
UI transform tests
Default transform-origin to center
Tweak transform test
Merge branch 'master' of sbox
moving source anims out of model folders, folder creation and organistion
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
Much nicer keyframe property handling
Add simple voice chat as a starting off point
wip merge fixes & cleanup
More files from HDRP.
Sorting & material fixes WIP.
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
more manual merge progress
Added shore ice spawns to procmap
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
Fixed looping gesture vm not getting end trigger
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Changing multiplier changes the payout UI on top of the slot machine
hard oracle doesnt remove bullets on death
tweaked some trench hard powerups
tweaked orb hard core0 powerup
tweaked nightmare onion powerup
less shield powerups on hard octopus
Merge branch 'master' of SpaceUsurperUnity
added sfx for orb grid pattern
dont play AllPrereqsDestroyed sfx more than once at a time
some laser stage sfx stuff
fixed invasion warp sfx volume issue