248,634 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed border of "Server is full" button to match the color of the button itself (Community Contribution)
4 Years Ago
Change disabled button border to fit border color (#1778)
4 Years Ago
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
4 Years Ago
baseline
4 Years Ago
Hammer: Made "Show Detail Objects" save across sessions
4 Years Ago
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS Hammer: Added fade distance keyvalues for prop_door_rotating
4 Years Ago
Hammer: Added a warning when trying to convert a displacement to an entity.
4 Years Ago
Hammer: Minor visual adjustments to Object Properties window Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
Fixed keyframe property animations looping incorrectly Fixed some bullets having invalid IJobChunk queries Fixed ECS bullet moveMode check Working on generating despawn keyframes Fixed some keyframe animated property edge cases BulletPatternData is no longer an ISharedComponentData Tell bullet patterns when all child entities have been removed
4 Years Ago
Initial progress on fixing array parameters for RPCs
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
Particle accum layer fix
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
Throw weapon on drop Delete ragdoll after 20 seconds Ragdoll collision groups Crossbow bolt use DeleteAsync
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
Particle layer fix
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
4 Years Ago
Applied slow moving footstep sound fix
4 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
4 Years Ago
GetBestRoamPoint merge/changes /refactor
4 Years Ago
wip post merge cleanup/refactor
4 Years Ago
brick planters prefab variants
4 Years Ago
reworked trainyard level to include tunnels entrance station
4 Years Ago
dm_yard update
4 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
4 Years Ago
reworked compound level to include tunnels entrance station
4 Years Ago
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4 Years Ago
Removed rear fallout PreventMovment volume on workcart
4 Years Ago
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4 Years Ago
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4 Years Ago
curseFollowing polish Merge branch 'master' of SpaceUsurperUnity tweaked laser revenge bullet tweaked claw revenge bullet intro directCircle sfx changes fix onion grid2 changing target on player death
4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
4 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
4 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
4 Years Ago
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4 Years Ago
Revert friendly anim changes (but keeping loop support)
4 Years Ago
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