239,405 Commits over 3,837 Days - 2.60cph!

4 Years Ago
deleted/moved some old files
4 Years Ago
Adjusting stuck-in-car damage
4 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
▌▇▆▇▄ █▆▄▅ + ▋▌▌▄▍▄ ██▇
4 Years Ago
Gas station fixes & related files.
4 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
4 Years Ago
Node positions
4 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
4 Years Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
4 Years Ago
Always use default video settings on Switch Can now toggle bloom in Switch builds for testing Set UI anti-alias quality to low SMAA on Switch
4 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
4 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
4 Years Ago
recipe list update
4 Years Ago
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4 Years Ago
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4 Years Ago
Dedicated servers properly go into hibernation once all players have disconnected
4 Years Ago
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
4 Years Ago
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
4 Years Ago
Updated roof bounds to encompass conditional models
4 Years Ago
Prioritize concave corner conditional models over convex corner conditional models
4 Years Ago
old manual skin approval
4 Years Ago
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4 Years Ago
Fixed panels not always getting deleted Don't try to hotload if compile failed Fixed deferred hotload calling in loop on fail Added Add.Slider Update PerformanceTest.cs
4 Years Ago
▇█▆▄▄ "▍▆▄▊▇▅ ▆▇ ▉▄▄▄ ▍▌▋▆▊▆▆ ▅▉▄█▋ ██▆▊▇▆▋▍ ▍█ ▅▊█ ▋▋▄▇▉▉ ▉▆ ▍▆▌▄ ▆▋▆▄▍█▌▌▆▆▌ ▍▉▄▇▆" ▄▄ ▉▊▅▋▍█▅ ▋▄█▌ █▉▆▇ ▊▄██▍ ▄▄▆▋ ▅ ▉▌▅▋▉ ▆▇ ▆▍▊▆▍█▌▌ ▍▅ ██▍▋ ▋▊▉▍ ▍▌▌▄▍▉
4 Years Ago
pattern onCharge callback laser sfx pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx Merge remote-tracking branch 'origin/master' into asset-bundles
4 Years Ago
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4 Years Ago
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4 Years Ago
closing gaps on sheet metal roof corners
4 Years Ago
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4 Years Ago
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4 Years Ago
fishing net texture set
4 Years Ago
wooden_walkway_fishing_nets_a update with new textures
4 Years Ago
backup fishing net texture set art sources backup large walkways scenes
4 Years Ago
Call PreRenderUI in menu too Added Time.Delta Remove panel from layout on delete Moving Panorama Tests to own window
4 Years Ago
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4 Years Ago
Merge from conditional_roof_corners
4 Years Ago
merge from main
4 Years Ago
Merge from building_blocks_2020
4 Years Ago
Merge from main
4 Years Ago
Subtracting 53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
wip
4 Years Ago
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