192,951 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
6 Years Ago
updating icon font, CE buy button icon
6 Years Ago
Fixed NRE
6 Years Ago
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
6 Years Ago
oilrig progress backup
6 Years Ago
disable browsing of yesterday's DC table
6 Years Ago
[D11] Implemented left and right thumbstick dead zones Fixed issue with top display bar appearing on main menu
6 Years Ago
Fix for career mode unit rows not setting highlighted colour on mouse over
6 Years Ago
updated daily challenge UI panel added shadow matte shader/material updated career team UI panel
6 Years Ago
[D11] Fixes for missing CLIENT defines
6 Years Ago
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
6 Years Ago
initialize Senses.shouldTick with true (otherwise Senses doesn't actually tick until a UnitFlag changes). Added event on Facts component for when we evaluate a FactProvider.
6 Years Ago
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
6 Years Ago
Work in progress on improvements for AI at Military Tunnel.
6 Years Ago
[D11][TUTORIAL] Few server settings for the tutorial
6 Years Ago
[D11] Add D11_ANIM_FIXES
6 Years Ago
[D11] [UI] art pass on the options screen in the frontend
6 Years Ago
set buy button interactable state
6 Years Ago
[D11] Back to 2.3f1 unity
6 Years Ago
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
6 Years Ago
wip buy button stuff
6 Years Ago
Updated game mode folder structure
6 Years Ago
Disable the force wipe function
6 Years Ago
Stopped AIBehaviour allocating on setup Facts get evaluated in a queue with a budget
6 Years Ago
added AllowBrowsing bool to UIDailyChallengeTable
6 Years Ago
save
6 Years Ago
Remember last valid GPV on modules (allows tick rates to work properly)
6 Years Ago
request top entries if score table seed offset != 0
6 Years Ago
[D11][TUTORIAL] Added Todo List tutorial items to the language file
6 Years Ago
Added support for optional AI module tickratres
6 Years Ago
[D11] Enable console OSK on debug page - enter console command
6 Years Ago
buy button ui scene setup (not functioning yet)
6 Years Ago
Few little fixes. Chat not swallowing input, diagnostic not popping with key press...
6 Years Ago
[D11] Implemented and enabled camera.sensitivity option
6 Years Ago
Building editor updates preview asset correctly, fixed saving bad data for addon positions Removed Water from Unit.Navigation area mask (disables swimming)
6 Years Ago
Fixed scores menu not popping
6 Years Ago
options ui toolbar
6 Years Ago
Go To Sleep ability fails if the Unit is swimming.
6 Years Ago
...
6 Years Ago
Added a system that lets each game mode provide its own HUD elements
6 Years Ago
turn banner NRE fix
6 Years Ago
updated capture point FX
6 Years Ago
hide outcome panel
6 Years Ago
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
6 Years Ago
[D11] Method to convert a string from API calls to PlayFabId
6 Years Ago
use CareerUIUtils.IntToOrdinalString for league position stat
6 Years Ago
team stats for team view.
6 Years Ago
updated steam media updated icon font update amplify shader to get fresnel fix added standard fresnel shader update mortar FX updated menu ui fix offset in daily challenge ranking
6 Years Ago
[D11] Console OSK enabled for renaming sleeping bag
6 Years Ago
Removed entity arrays by type from Knowledge as this is handle by GroupKnowledge. Updated a couple of references to use GroupKnowledge instead. Invoke input changed event when someone starts using a machine to craft (in order to update the fact). Fixed accessibility not being set properly in Knowledge.