248,612 Commits over 3,928 Days - 2.64cph!
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Fixed NRE in Stage_Song.DisposeAudioClips(song)
Don't play music during replay validation
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Better side hit detection
Can now find definitions of bullet aliases based on attributes
Set up my test map for bug repo
Fixed NRE in Stage_BulletPatterns
Per-update opacity, some more player aliases
Updated Facepunch.ExpressionStrings
Automatic chunk component codegen support
Added BulletPatternChunkData with alias
Added menu item to clear generated bullet systems
Automatically pass stage aliases to generated jobs, added more aliases
Unit.DespawnAddedPatterns
egg indicator arrow
egg arrow works with player respawning
respawn pod indicator arrow
trap arrows
tweaked arrows
arrow depth
Added foliage_procmap_v3 to World Setup prefab
Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss
Optimized spawn settings for temperate grass
Tweaked distance tiling on grass splat
enabled batching on more art
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Fixes for buoyancy sleep checks.
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Hammer: Fixed custom "detailmaterial" not showing in the editor
removing overgrowth scene from scene to prefab 'loop'
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Prefab nesting to preserve links and enabled batching on more props
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
orb shieldgen death powerup
simplified sponge/expanding player bullet check
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
added some ECS vibrateOnTouch
revert changes to buoyancy script
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
Viewmodel bob/sway
Scoreboard
Update Rpc names
Scoreboard
Fixed global RPC codegen namespace
Fixed static single Client RPC not being static
Spawnlist scrollable
GameTask test
Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎
Cleaned up network attributes
Rpc's use NetRead and NetWrite
CodeGen tests
Made scoreboard header accessible
Merge branch 'master' of sbox
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Added a bunch more aliases to bullet system codegen
Fixed some dodgy parameters for bullet system method codegen
Fixed some shapes properties not doing per-update dynamic stuff
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navigator tick experimental changes
Updated loading copyright string
Diamond length and cross distance, acceleration per-update support
Got rid of some duplicated using comments in baked code
Example vibrateOnTouch keyframe properties
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Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
Update animal AI design to now use StateError and StateFinished when roaming
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