192,951 Commits over 4,049 Days - 1.99cph!
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
updating icon font, CE buy button icon
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
disable browsing of yesterday's DC table
[D11] Implemented left and right thumbstick dead zones
Fixed issue with top display bar appearing on main menu
Fix for career mode unit rows not setting highlighted colour on mouse over
updated daily challenge UI panel
added shadow matte shader/material
updated career team UI panel
[D11] Fixes for missing CLIENT defines
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
initialize Senses.shouldTick with true (otherwise Senses doesn't actually tick until a UnitFlag changes).
Added event on Facts component for when we evaluate a FactProvider.
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
Work in progress on improvements for AI at Military Tunnel.
[D11][TUTORIAL] Few server settings for the tutorial
[D11] [UI] art pass on the options screen in the frontend
set buy button interactable state
[D11] Back to 2.3f1 unity
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
Updated game mode folder structure
Disable the force wipe function
Stopped AIBehaviour allocating on setup
Facts get evaluated in a queue with a budget
added AllowBrowsing bool to UIDailyChallengeTable
Remember last valid GPV on modules (allows tick rates to work properly)
request top entries if score table seed offset != 0
[D11][TUTORIAL] Added Todo List tutorial items to the language file
Added support for optional AI module tickratres
[D11] Enable console OSK on debug page - enter console command
buy button ui scene setup (not functioning yet)
Few little fixes. Chat not swallowing input, diagnostic not popping with key press...
[D11] Implemented and enabled camera.sensitivity option
Building editor updates preview asset correctly, fixed saving bad data for addon positions
Removed Water from Unit.Navigation area mask (disables swimming)
Fixed scores menu not popping
Go To Sleep ability fails if the Unit is swimming.
Added a system that lets each game mode provide its own HUD elements
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
[D11] Method to convert a string from API calls to PlayFabId
use CareerUIUtils.IntToOrdinalString for league position stat
team stats for team view.
updated steam media
updated icon font
update amplify shader to get fresnel fix
added standard fresnel shader
update mortar FX
updated menu ui
fix offset in daily challenge ranking
[D11] Console OSK enabled for renaming sleeping bag
Removed entity arrays by type from Knowledge as this is handle by GroupKnowledge.
Updated a couple of references to use GroupKnowledge instead.
Invoke input changed event when someone starts using a machine to craft (in order to update the fact).
Fixed accessibility not being set properly in Knowledge.