135,426 Commits over 4,293 Days - 1.31cph!

7 Years Ago
Cherry picked 37414, 37427 from main
7 Years Ago
Put export panel back together
7 Years Ago
Updated Cliff shader
7 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
7 Years Ago
7 Years Ago
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
7 Years Ago
Disabled mesh compression on all remaining models
7 Years Ago
Subtracted 37426
7 Years Ago
Changed player settings vertex compression mask to include everything
7 Years Ago
Disabled mesh compression and read/write on all excavator-related models
7 Years Ago
MM navbar teardown
7 Years Ago
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7 Years Ago
RustButton toggle mode
7 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
7 Years Ago
reduced building block size
7 Years Ago
Toolbar
7 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
7 Years Ago
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
7 Years Ago
Removed Ocean topology from excavator
7 Years Ago
Merge from main
7 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
7 Years Ago
TriggerForce baseline
7 Years Ago
RustWrapper Buttons can auto-resize to text
7 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
7 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
7 Years Ago
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7 Years Ago
Toggle control
7 Years Ago
ColorEx/VectorEx additions
7 Years Ago
Fix for server NGSS_Directional error
7 Years Ago
server fix
7 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
7 Years Ago
Slider fixes
7 Years Ago
progress
7 Years Ago
merge from main
7 Years Ago
Trainyard S2P
7 Years Ago
Excavator now harvests metal ore and not metal fragments
7 Years Ago
Fixed train wagon b missing mats
7 Years Ago
Fixed minecart missing mats
7 Years Ago
Centralised UI styles system
7 Years Ago
Scene backup. Some prefab & mat fixes.
7 Years Ago
Fixed water volume popping out of terrain with the new blend map
7 Years Ago
CraggyIsland clean up
7 Years Ago
Phrases
7 Years Ago
merge from giant_excavator_monument/excavator_fixes
7 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
7 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
7 Years Ago
Ship progress
7 Years Ago
More info
7 Years Ago
out of bounds blockers
7 Years Ago