198,616 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Missing occlusion.
6 Years Ago
Pillared lantern light fixture prefab & related
6 Years Ago
6 Years Ago
Profiling
6 Years Ago
Added console strings for the blueprint and hammer
6 Years Ago
[D11] Adds looping functionality (that actually works this time) to the FP music player.
6 Years Ago
[D11][Tutorial] Oil barrels in lighthouse prefab now use a spawngroup
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
engines posish
6 Years Ago
[D11] Removed debug line
6 Years Ago
Diesel engine progress
6 Years Ago
Fix for instanced foliage billboard scaling
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
[D11][UI] Sleeping bag assign changes
6 Years Ago
[D11] [#1415] changed name strings to match loc file [#1423] have blueprint button check for null name
6 Years Ago
Typo fixes
6 Years Ago
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6 Years Ago
[D11] Locker changed to allow input of individual items and to lock item icons during quip action. Updated locker loot panel navigation to work while selecting individual items in the locker. Increased locker capacity to allow for 7 gear items
6 Years Ago
[D11] Updated PS4 trophy
6 Years Ago
[D11] [UI] Admin username for server info.
6 Years Ago
[D11] Server/Client PlayFab/Achievements
6 Years Ago
Updated server hints. Bug #1427
6 Years Ago
[D11] [UI] fix for wrong icons showing on the code lock on ps4
6 Years Ago
brick and wallcap experiments
6 Years Ago
Going to prison now temporarily confiscates all your inventory items, and PERMANENTLY confiscates anything illegal (drugs). Needs some improvements, but it's working.
6 Years Ago
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6 Years Ago
6 Years Ago
Bandit town fixtures WIP. Standalone PropSway based on the chinese lantern sway.
6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
added fractional reloading to spas12 and BAR
6 Years Ago
[d11][Audio] Quite a few changes, see below: Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs Rebalanced levels of all footstep sound defs Made Vegitation Scrapes Quieter Made Low Pass Distance Muffling on Grenades more aggressive Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now. Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
Stripped out the old bandit town lighting. Optimized some things in it.
6 Years Ago
backup excavator core
6 Years Ago
merge
6 Years Ago
Added withdraw logic
6 Years Ago
[D11][Tutorial] Replaced cave campfire with tutorial campfire
6 Years Ago
[D11][Tutorial]crystal cave now has a scene,
6 Years Ago
[D11][Tutorial] Removed duplicate campfire in cave
6 Years Ago
[D11][Tutorial] Target will now be knocked down after single hit again, regenerated console commands
6 Years Ago
[D11] [UI] Server Info popup should now get correct info and skip admin name request entirely if playfab id stored in server info is null.
6 Years Ago
[D11] Updating a number of translation strings for world collectable items
6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Bank withdraws
6 Years Ago
Fix for incorrect stripping of PrefabAttributes
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves