248,612 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
Fixed NRE in Stage_Song.DisposeAudioClips(song)
4 Years Ago
Don't play music during replay validation
4 Years Ago
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4 Years Ago
Better side hit detection
4 Years Ago
Can now find definitions of bullet aliases based on attributes
4 Years Ago
Set up my test map for bug repo
4 Years Ago
Fixed NRE in Stage_BulletPatterns
4 Years Ago
merge from main
4 Years Ago
Per-update opacity, some more player aliases Updated Facepunch.ExpressionStrings Automatic chunk component codegen support Added BulletPatternChunkData with alias Added menu item to clear generated bullet systems Automatically pass stage aliases to generated jobs, added more aliases
4 Years Ago
Unit.DespawnAddedPatterns egg indicator arrow egg arrow works with player respawning respawn pod indicator arrow trap arrows tweaked arrows arrow depth
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
enabled batching on more art
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixes for buoyancy sleep checks.
4 Years Ago
▆▄▊ ▍▊▆██▊█ ▊▌▇ ▅█▉ ▊▋▇▊▌▅▍ ▋▌▇▌ ! ▍█▇ ▇▆▌▇▌ ▊▊▆ ▇▋▆▅▄█▍▅ ▋▆ ▌▄█▄ ! ▉▄▍▅▄▍▄ ▇▇▉▄▇▅▇▍ ▍▆▋▌▇█▉ █▊ ▄█▌▊▉
4 Years Ago
potential AI stall fix
4 Years Ago
Hammer: Fixed custom "detailmaterial" not showing in the editor
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
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4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
4 Years Ago
merge from main
4 Years Ago
orb shieldgen death powerup simplified sponge/expanding player bullet check Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity added some ECS vibrateOnTouch
4 Years Ago
revert changes to buoyancy script
4 Years Ago
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
4 Years Ago
skin approval
4 Years Ago
Viewmodel bob/sway Scoreboard Update Rpc names Scoreboard
4 Years Ago
Fixed global RPC codegen namespace Fixed static single Client RPC not being static Spawnlist scrollable GameTask test Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎 Cleaned up network attributes Rpc's use NetRead and NetWrite CodeGen tests Made scoreboard header accessible Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Added a bunch more aliases to bullet system codegen Fixed some dodgy parameters for bullet system method codegen Fixed some shapes properties not doing per-update dynamic stuff
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
navigator tick experimental changes
4 Years Ago
Updated loading copyright string Diamond length and cross distance, acceleration per-update support Got rid of some duplicated using comments in baked code Example vibrateOnTouch keyframe properties
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▉▆▆: ▋▍▉█▍ ▇█▊ ▆▋▄▋█▅▋▅ ▍▋▆ ▄&▊▅▍ ▆▇▊▅: █▄▌▅▊ ▇▆▉▆▇▄█▍ ▇▌▇ ! ▌▊▅▌▄▉ ▉▉▄▇ ▆▉▉▄▇▄ ▇▅▍▊ █▉▇▇▅ ▉█▌▌▆▆ '▋▌▌▄▉▅' ▋▅▍█ ▆▄▇▅▋▄-▆▄▍▅▌▇▅▌
4 Years Ago
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
4 Years Ago
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4 Years Ago
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Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
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4 Years Ago
Update animal AI design to now use StateError and StateFinished when roaming
4 Years Ago
merge from main RC
4 Years Ago
Merge from main
4 Years Ago
▉▊▆▅: ▅▆▅▇▊ ▊▄▌ ▇█▄▉▅▍█▆ ▉▆▉ ▉&▋▋▇
4 Years Ago
Shadow proxies - part 5