198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Auto-select fists when prison takes your items
6 Years Ago
code cleanup
6 Years Ago
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
6 Years Ago
▍▇▉▋▆▊▅▋ ▇▊▆▍▄
6 Years Ago
merge
6 Years Ago
...
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fractional reloading low fps bug fix antihack
6 Years Ago
6 Years Ago
[D11] Checks in D11Mixer switching for Stafford to preview
6 Years Ago
revert scene file
6 Years Ago
A shit load of changes and improvements to the building system.
6 Years Ago
Fix for adding and then removing mesh instances in the same update
6 Years Ago
Fix for incorrect scaleOverride on GibbableAttributes (typo)
6 Years Ago
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
subtracting 33575 (server stall)
6 Years Ago
[d11][Audio] Started fixing unlinked Animal Sound Defs
6 Years Ago
[D11] Latest audio fixes
6 Years Ago
Some minor changes to Hammer including a buncha NULL checks
6 Years Ago
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
6 Years Ago
[D11] [UI] added a missing comma that was preventing the game from playing
6 Years Ago
[D11] stops spamming "ui_fe_tab_next.wav" and "ui_fe_tab_prev.wav" on the front end menu even though there are no more screens either far left or far right....
6 Years Ago
Fix for instanced mesh shadow culling WIP on instanced mesh texture streaming
6 Years Ago
[D11] Change to the UI Background images and compression
6 Years Ago
[D11] Hooks up back sound to PopUp menus
6 Years Ago
[D11] [UI] Fixed not being able to connect to servers.
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Puts the join game stinger on the MUSIC channel in the D11 Mixer
6 Years Ago
6 Years Ago
Pass on the 'Create Game' section, 60% complete
6 Years Ago
Merge from parent.
6 Years Ago
6 Years Ago
Bandit light fixture prefabs & related.
6 Years Ago
[d11][Audio] Fixed UI sounds being mixed through interior reverb spaces (All UI sound defs were using the default template rather than UI). Mix adjustments to footsteps ongoing (started in order to identify why some singular sounds of the same type are suddenly louder than others, this appears to be down to some kind of animation blend issue when walking in circles/turning on slopes)
6 Years Ago
[D11][UI] Adjustments to the PVE/pvp options in the create server screen
6 Years Ago
[D11][UI] stopped the ps4 controller overlaying on the xbox controller in the control screen
6 Years Ago
bolt rifle fractional reload anim fix
6 Years Ago
[D11] [UI] Fixed server list duplicating entries when refreshing without leaving the page. Fixed server ID list not clearing fully.
6 Years Ago
Oil filter silencer, materials and prefab setup.
6 Years Ago
[D11] [UI] Server Information now displayed correctly on Find/Join game page, and is now passed to the server info popup rather than being requested by the popup. Adjusted prefabs and classes with new functionality.
6 Years Ago
Changed LightEx to bake intensity into color updates; avoids interference w/ scripts modifying light intensity
6 Years Ago
[D11] Properly fixes the new music looping functionality and properly fixes the frontend loading music
6 Years Ago
6 Years Ago
[D11] Fixes title screen music looping
6 Years Ago
[D11] Checking in to snapshot WIP as I may need to rewind
6 Years Ago
[D11][Tutorial] Applied fix for floating boats on console versions
6 Years Ago
[D11] DTLS multiple connection support - removed the unencrypted UDP socket listener.