239,405 Commits over 3,837 Days - 2.60cph!

4 Years Ago
mixing table more forgiving deployment
4 Years Ago
phrases
4 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
4 Years Ago
merge from door_open_blockage
4 Years Ago
merge from mixingTable
4 Years Ago
Wooden buildings greybox scenes
4 Years Ago
art scenes backup
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
4 Years Ago
build fix?
4 Years Ago
build again
4 Years Ago
Cache temperature at position on the planter and access that from plants
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty
4 Years Ago
Fixed some refresh issues
4 Years Ago
Merge from main
4 Years Ago
Disable vehicle push boxes by default on double door prefabs
4 Years Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
4 Years Ago
Remove rainbow paddling pool skin description (wasn't used)
4 Years Ago
Merge from main
4 Years Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
super_phys_gun global state affects gamerules
4 Years Ago
Fixed Hammer crashing with model heavy maps
4 Years Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
4 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
4 Years Ago
Updated roof DirectionProperties parameters
4 Years Ago
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
4 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
4 Years Ago
Skin bundle update
4 Years Ago
check item types
4 Years Ago
Embed game window in console (probably pick this back up when we move to s2)
4 Years Ago
Skin update
4 Years Ago
Workshop definition update (new price tiers)
4 Years Ago
Skin update
4 Years Ago
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4 Years Ago
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4 Years Ago
merge resource dispenser changes in
4 Years Ago
merge from main
4 Years Ago
item type check prep
4 Years Ago
apply modifier to finish bonuses
4 Years Ago
Calculate artificial light and sunlight on the planter instead of the plant
4 Years Ago
ResourceDispenser rework wip
4 Years Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
4 Years Ago
Merge from main