239,420 Commits over 3,837 Days - 2.60cph!

4 Years Ago
build !redux
4 Years Ago
build fix !redux
4 Years Ago
tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
4 Years Ago
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
4 Years Ago
Don't skip hidden items when exporting for Rust+
4 Years Ago
TTT: fix duck key while spectating in roaming mode teleporting you to last spectated player (#1696)
4 Years Ago
Move root model providers to wrap everything (fixes ErrorBoundary crash due to inaccessible localization model)
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 52946
4 Years Ago
disallow photo frames to be locked
4 Years Ago
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
4 Years Ago
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4 Years Ago
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4 Years Ago
building blocks scenes backup
4 Years Ago
Automatically toggle between direct connect and proxying - should fix connection issues that only affect wifi or data, or people connecting to a locally hosted server
4 Years Ago
Disable automatic OTA update downloading - use the settings menu to manually update instead
4 Years Ago
Going through some keyboard avoider problems after upgrading
4 Years Ago
Adjusting item and vending machine text for some better contrast, fix Linking package warning
4 Years Ago
Update translations
4 Years Ago
Items update
4 Years Ago
WIP switch to sdk38's new softwareKeyboardLayoutMode instead of the other workaround
4 Years Ago
Minigun source files
4 Years Ago
Added Realmed accessor Entity.All is realmed
4 Years Ago
Tasks properly retain realm
4 Years Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
4 Years Ago
Generator output .cs files to disk so we can get intellisense
4 Years Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
4 Years Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
4 Years Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
4 Years Ago
engine.LightStyle doesn''t crash with style=64
4 Years Ago
Fixed possible NRE related to focus hint Fixed co-op replay divergence
4 Years Ago
Added Sandbox.ThreadSafe to check that we're on the main thread etc Added custom SynchronizationContext to always run tasks on the main thread Catch UnobservedTaskException Warning spam Chat cleanup boilerplate for networking commands
4 Years Ago
manual skin approval
4 Years Ago
merge from main
4 Years Ago
Fixed menu background color Don't show continue / exit prompt until gameover anim finishes Fixed cameras not starting merged when reviving partner
4 Years Ago
rooftop work scenes backup
4 Years Ago
merge from main - fixes only
4 Years Ago
cherrypicking 52940
4 Years Ago
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4 Years Ago
mark water guns as hostile
4 Years Ago
Added gibs for all the different panels that fall off modular cars as they take damage
4 Years Ago
Don't allow players to pickup boogie board and inner tube without building priv
4 Years Ago
cherrypicking 52926
4 Years Ago
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4 Years Ago
rooftop work scenes backup
4 Years Ago
tweaked engine panel gibs
4 Years Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement