248,581 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Removed postit note (again?!) included headlights in export.
4 Years Ago
Merge from main/Workcart
4 Years Ago
The propagating static collision system for connected work carts is preventing work carts from pushing barriers via other work carts. Rather than complicate an already complex system further, I've simplified it to only look at the frontmost work cart pushing the barrier for now. Will come back to this when there's more time.
4 Years Ago
Trying out some more ways to bypass hold/deploy animations
4 Years Ago
Server list now defaults "Show Empty" to off Server list "Show Empty" filter will now ask Steam to do the filtering Server list favorites and history tabs will now always show empty servers Side effect of this change is toggling will refresh the community and modded tabs to get the filtered servers Improves server browser usability by not wasting time on empty servers unless needed, so more active servers show up by default Also made the server tags look better
4 Years Ago
Added three slot machines to bandit town
4 Years Ago
Cache connection count
4 Years Ago
Fixed two trains colliding with each other causing both the trains and the Unity editor to crash
4 Years Ago
Fix not logging scrap spent on failed spins Pulse emission material after a win
4 Years Ago
Added ability for trains to destroy barricades by pushing on them
4 Years Ago
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4 Years Ago
Slots emissive effect 2/2
4 Years Ago
Reworking slot machine mats/textures to support emissive 1/2
4 Years Ago
Add: - float Entity:GetAnimTimeInterval() [CBaseAnimating] - void NPC:SetMoveVelocity(Vector vel) - void NPC:UpdateTurnActivity() - bool NPC:HasObstacles() - bool NPC:AutoMovement(float interval, Entity target = NULL)
4 Years Ago
I tried to improve the TunnelDweller AI but made it worse for now
4 Years Ago
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4 Years Ago
Fix artifacts on the train tunnel overlay
4 Years Ago
Adjust sprite material on payout widgets to change intensity based on time of day, they were getting way too shiny when lit by light sources at night
4 Years Ago
Rework the map rendering so we can specify the renderers to use (because the 4-way intersection is set up differently) Fix map views showing dark mode when they have it disabled
4 Years Ago
If a workcart explodes, kill the driver.
4 Years Ago
Hammer: Model Browser now scrolls to the selected model
4 Years Ago
Art Drop
4 Years Ago
Merge from main
4 Years Ago
Hook up new jackpot particle effect Spawn particle effect parented to slot machine so it gets aligned properly
4 Years Ago
Merge Workcart -> Experimental
4 Years Ago
Set RunOnCache to true for CollateTrainTracks. Looks like this should get it to run when loading saves.
4 Years Ago
Backlit signs / meshes / textures / prefabs
4 Years Ago
Fixed progress bar when generating bullet systems Removing when out of bounds / clamping to bounds support
4 Years Ago
Automatically render the tunnel map
4 Years Ago
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting Hammer: Increased the text fields width for many things in the first tab of Object Properties window
4 Years Ago
Converter tool replaces HTN scientist prefabs with new versions. Relocated new MT scientist prefabs. Manifest.
4 Years Ago
Redirect Console View BUILD
4 Years Ago
New military tunnel scientist prefabs using new AI setup. Initial MT ai design setup.
4 Years Ago
Replaced "Select Folder" dialogs in Options menu with the more modern ones
4 Years Ago
movement fixes
4 Years Ago
Allow placing weapons in hammer Use custom inventory Fix GiveAmmo Ammo/Weapon pickup sounds Respawn map placed weapons
4 Years Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
4 Years Ago
Made sure DynamicEaseTo is burst compilable Facing modes, sizeMultiplier support
4 Years Ago
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
4 Years Ago
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
4 Years Ago
Add spacers to DComboBox's DMenu (#1543)
4 Years Ago
Shader Build
4 Years Ago
MonumentSign will now automatically find the closest tunnel entrance and then find the monument closest to that MapView switch to tunnel mode in EnvironmentType TrainTunnels instead of Underground
4 Years Ago
AI converter tool now handles HTN spawners/npcs
4 Years Ago
Merge from network_tick_optimization
4 Years Ago
Compile fix. Also fixed NRE for missing rigidbody
4 Years Ago
merge in
4 Years Ago
ai fixes
4 Years Ago
Renamed "Darkness" environment type to "TrainTunnels" so it can be used to specifically identify train tunnels (we can add other environment types that also darken directional light, but they should all have their separate names so they don't toggle the train tunnel map overlay)
4 Years Ago
Merge from network_tick_optimisations