198,617 Commits over 4,140 Days - 2.00cph!
[D11] Remove duplicate translation entries
Fix for missing bundle tags
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[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
Merge from d11_console_version
[D11] Add a self destruct workspace option to Jenkins
Added some extra save data from facepunch
work in progress compute shaders for updating instancing lists
ugh, ignore .vscode properly
Reinstate the prefab warmup
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
Only batch the building blocks for now until the texture streaming issues are resolved
[D11][Tutorial] Updated manifest
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
Added menu option to write out the dependencies of the instanced meshes
Fix for GPU culling on PS4
Optimized item skin list loading (when selecting items in the crafting menu)
Updated Facepunch.Steamworks
Don't dynamically spawn power lines
Trying fix for quit crash
Fixed a couple of the building defs
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
[D11][Tutorial] fixing some errors found when switching defines
Added some bits to log the server errors.
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
[D11][Tutorial] updating branch
[D11][Tutorial] wip single player merge
Weed can't be sold in pawn shops any more
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
Fix compound static refinery one user
[D11] Add in some jenkins clean options, not done yet