193,207 Commits over 4,049 Days - 1.99cph!
update steam badges source image
Increased signing bonus + rewards from sponsorships.
Made healing sponsorship a bit easier.
Added Arena_Platform_Snow and rebuilt custom DB
fix career market panel alignement
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.
disable news tab in scene
Increased unit ValuePerMark, ValuePerModSlot.
Increased mod values for all 3 types.
Market will now only offer units of Mark upto 1 league higher than player's current league
updated career market Ui
WIP jump pad tweak
updated career UI outcome panel
Fixed logo generator not being disabled when exiting of creating a logo, producing some weird AO glitch when trying to create 2 team in a row
Tweak logo generator team text default position
Stable sorting for leaderboard, update database indexes
Career saving uses a using block in case it throws an exception
Better flashing attack area fix
More mod/unit generation balance, less mods overall, mixed size modslots, etc
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
[D11] [UI] Removed client define for "ConnectToServer".
[D11] Fixed weapon name been set to player name
[D11][#82] Added missing translations
Fixed some UI indicator widgets breaking after switching to Paused UI
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
Goal.ChangeTarget uses fact provider for biggest threat
on changed methods, reordering children...
[D11] Crouch Toggle option enabled
DailyChallengeDatabase returns an extra bool to check if it's the user's first submission
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Senses and Knowledge only care about Units, Unit.Knowledge book keeps inaccessible entities
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
added ServerDefines.DailyChallengeCurrencyReward
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holdtype entity, 3rd person weapon attachments, vm dryfire anim update
Dropped Garlic size to 1800mb
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
Don't logerror squad generation when there's not enough career units, it's not an error
tweak texture setting, getting latest