248,557 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Recyclers to both fishing villages. Terrain backup
4 Years Ago
Added debug_playercontroller Conver type conversion uses string.ToType() Fixed Color.Lerp being internal Unstucking
4 Years Ago
Viewmodel FOV is controlled by viewmodel
4 Years Ago
Radtown3 terrain integration WIP
4 Years Ago
Fixed dying by poison damage not showing on the death screen
4 Years Ago
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4 Years Ago
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4 Years Ago
Server compile fix
4 Years Ago
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4 Years Ago
Update entity.uploadsign so it works with photo frames too
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Satdish island splatting
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Satdish island tunnel revamp, loot and other fixes
4 Years Ago
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4 Years Ago
▅▅▌-▆▌/▌▍▇▋▉▊▊█ ▆▆▊▄▌▌▅ ▌▇▊▋▄ ▇▊▍▄▉ ▇▌ ▇▌▆▌ ▇▋▊▍█. ▍▋▄▄ ▉▌▇▌▋▋▅▋▌▆ ▋█▅▆ █▅▄▇ ▅▅ ▋▆▊▍▇▇▆▆▍▊▍▊▉▊█▉▇▅▇▌. +▆▅▉▉▉█▅▉
4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
4 Years Ago
fixed vanilla gamemode spawn issues
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Four way junction meshes, LODs, colliders and prefabs
4 Years Ago
Added fake "black" shader which fixes a bunch of l4d2 maps having wireframe textures in the skyboxes Adjusted color of water on L4D2 maps Added fixed versions of nuke_clouds materials
4 Years Ago
Fixed Switch build error Fixed ECS bullets having 0 mass by default Fixed possible exception when validating replays Fixed legacy bullet properties not being set
4 Years Ago
UserVar support
4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
4 Years Ago
autocomplete is a MenuCmd Added Global.IsListenServer Added Player.IsListenServerHost Added Player.HasPermission( string ) Made Command abstract Fix NRE Allow listen server hosts to run protected commands Replicated vars codegen etc Merge branch 'master' of sbox
4 Years Ago
Fixed Lua errors when giving a rope constraint an empty string as the material to use
4 Years Ago
initial outpost peacekeeper AI design
4 Years Ago
Fix typo
4 Years Ago
Handle GlowState if it's in an invalid state when setting GlowActive Merge branch 'master' of sbox
4 Years Ago
Add glow to grabbed physgun object
4 Years Ago
merge from main
4 Years Ago
merge from f1_tab
4 Years Ago
Bind and implement glow Change signature Merge branch 'master' of sbox
4 Years Ago
Basic wheel tool
4 Years Ago
merged from skins_recently_used
4 Years Ago
BaseFollowPathState pathing optimisation.