193,508 Commits over 4,079 Days - 1.98cph!
Fixed old bugs with doors and their insideRoom/outsideRoom vars
removed collider from fog plane and simplified mesh
updated tile highlight shader to fix flickering problem at lower resolution ( as in the 50% render scale)
update menu avatar lighting, added placeholder platform
update post process, added bloom on avatar cam, removed from the UI
cargo ship has random layouts
cargo ship has 3 loot rounds notified by horn
sam site no longer stackable
sam site no longer placable on people
sam site only requires hqm to repair
sam site much cheaper to buy
sam rockets more expensive
can no longer shoot through sam bottom
network++
PCBuildingUnitOwner no longer needs to be always added
Testing modes support building ownership
fixed wake showing in cargo ship hull
fixed ambient light in cargo ship hull
alternate cargo ship spawn
fixed LOD issues with cargo ship set 2
tactical gloves provide 80% aimsway reduction instead of 100%
L96 cost increased
L96 durability decrease
pumpkins only have one season
disabled halloween pickups
sam ammo stack fix
static sam site fixes
static sam site repair convar
HAB buoyancy influenced by inflation level
fixed LookRotation error spam
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
Don't allow sending leaderboard requests while a previous one is still pending
updated skybox shader to avoid clipping in the squad editor
added WIP trim
Cargo ship / hull interior lighting pass
Changed gerstner displacement to affect all layers
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DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
Instanced rendering tests
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
Fix possible stack overflow in Steam avatar loader
[D11] Updated Game Options screen with new buttons and hints
[D11][TUTORIAL] Quick fix for respawn button losing focus
HL1 Turrets now react properly to Disable AI and Ignore Players
Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated
Changed HL1 Turret translations to not include the "Ceiling" part
Fixed prop_effect not being duplicatable
Prevented spawn console commands from generating errors when entered into dedicated server console
Added fixed chrome materials for the HL1 turrets
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Removed GA_AutoRun (update message spam)
oilrig progress backup + resolving flow/stairs between lower levels
Auto-generate gerstner waves when data is missing
Tidy up a little bit