198,659 Commits over 4,140 Days - 2.00cph!

6 Years Ago
updated minicopter collision mesh
6 Years Ago
Updated monument prefabs
6 Years Ago
[D11] merge 31600, 31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
6 Years Ago
ignore.conf
6 Years Ago
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
6 Years Ago
Skin update
6 Years Ago
Unity update
6 Years Ago
save++ protocol++
6 Years Ago
NRE fix heli work
6 Years Ago
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6 Years Ago
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6 Years Ago
touched more pickup prefabs
6 Years Ago
Fix deed shop asset ID
6 Years Ago
Working on a wrench for repairing doors (and maybe vehicles)
6 Years Ago
new RF items availability and cost changes compile fix
6 Years Ago
Do not play default locked sounds for touch doors Restored HL1 fix for when the locked sound is an ID rather than a soundscript
6 Years Ago
[D11][TUTORIAL] Added local server check for buoyancy update
6 Years Ago
HBHF pickuppable
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
RF broadcaster bugfix can not mount ladders from minihelicopter updated minihelicopter seats
6 Years Ago
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
6 Years Ago
Merging in batched characters
6 Years Ago
...
6 Years Ago
done.
6 Years Ago
merge from main
6 Years Ago
...
6 Years Ago
updated mini-copter sitting pose added co-pilot pose and added posetype in animator
6 Years Ago
Created batches for pedestrians
6 Years Ago
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
6 Years Ago
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
6 Years Ago
[D11][TUTORIAL] Tweaked timings for objective 10
6 Years Ago
Some batching going on
6 Years Ago
touched more pickups
6 Years Ago
Finished, all working!
6 Years Ago
[D11][Audio] Ongoing Reverb integration work and testing
6 Years Ago
touched pickups
6 Years Ago
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
6 Years Ago
[D11][TUTORIAL] Implemented objective 10
6 Years Ago
It's all working, just need to export...
6 Years Ago
[D11][UI] added the large player preview in the inventory screen added icons for stick horizontal and vertical into the sprite sheets
6 Years Ago
[D11] Camera aiming adjustments
6 Years Ago
Cargo ship destroys building blocks it encounters Removed player check from cargo ship that no longer did anything
6 Years Ago
[D11] merge 31322 from main (server cell size change)
6 Years Ago
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
6 Years Ago
Added script for calculating map stats
6 Years Ago
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
6 Years Ago
Shot in the dark to fix window and sleeping bag pickup
6 Years Ago
Minicopter collision mesh.