239,707 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly Also open blogs and stuff in the browser app if custom tabs aren't supported
4 Years Ago
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly
4 Years Ago
Fixed large wooden box been placed at impossible angles
4 Years Ago
Spinners no longer can be stacked + deployed on
4 Years Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
4 Years Ago
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4 Years Ago
Fixed triangle ladder hatch gibs errors
4 Years Ago
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4 Years Ago
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4 Years Ago
[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
4 Years Ago
Community Contributions: * Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode * base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities * Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
4 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
4 Years Ago
Added achievement progress on right-click remove (#1375) * Added achievement progress on right-click remove with the Remover tool
4 Years Ago
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4 Years Ago
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4 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
4 Years Ago
Use GetConVar() for mp_falldamage (#1616) * GetConVarNumber deprecated Updated to ConVar object. * Update player.lua * consistency fix
4 Years Ago
Make ent:GetPlayer() work after rejoins (#1529) * Allow unsetting the founder of an entity ie ent:SetPlayer(nil) * Make GetPlayer support rejoins If a player disconnects and then rejoins generally entities want to continue as normal.
4 Years Ago
▆▉▍▆▊▉▌▋▆▆▍▆▌ / ▅▄█▆▅▋▌▄ ▆▉█▆ ▋▆▊▇▉▆ ▄▅ ▇▌█ ▉▍▍▉ ▆▍▌▊ ▉█▇▄▉▍ / ▄▌▉█▊ ▄▄█ ▍▍▆▅▇▊ ▍▍▄█▆▉ / ▍▇▆▅▉▅▇ ▌▌▋ ▇▆▅█▉█
4 Years Ago
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4 Years Ago
[D11] Adds null check to xb1 headset mixer
4 Years Ago
[D11] Adds null check to xb1 headset mixer
4 Years Ago
picking 51423 51424 51425
4 Years Ago
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4 Years Ago
fixed a material assignment in toptier landing prefabs
4 Years Ago
better looking gibs for wood and stone floor blocks
4 Years Ago
▉▌▊▆▊ ▊▋▅▅▍▇▅▊ █▋▌█▊█▇ ▍▄▍▆▇▍▉▅ ▍▇▍▊▉▅▊ ▅▅▋▇█ ▇█▋▊▋▉▇ ▌▊ ▋▍▌▄▉▌▉▍▇▍▊▅ ▊▆▌▍▋ ▊▉▋▊ ▋▋▆ ▄▄▉▇▇█ ▌▊ ▊█▅▇▅▉▍▇
4 Years Ago
Show the Rust+ option on the main menu
4 Years Ago
Fix the legal section trying to shrink when opening the dev menu
4 Years Ago
4 Years Ago
Probably fix error when removing servers
4 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
4 Years Ago
Roof conditional pieces (greybox quality) + prefabs
4 Years Ago
Toast margin
4 Years Ago
Toast message
4 Years Ago
[D11][UI] Fixed Death location not been set.
4 Years Ago
Phrases
4 Years Ago
[D11] Removed popups for full servers, to lay ground work for automatic queues.
4 Years Ago
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop Put in an addition case which I wasn't aware of when I was testing it.
4 Years Ago
[D11] [UI] Fixed raise foundation translation issue.
4 Years Ago
merge from sav193
4 Years Ago
[▆▋▌][#▇▆█▉] ▅▇▌▄▆▄ ▅▍ ▅▊▍▄▍ ▄▉▊▇▄▍█ █▄▄▌▍▍▌ ▌█ ▉▆▍█▊ ▉▊▄▇ ▆▉ ▊▇▍
4 Years Ago
Fixed some oilrig NPC spawn positions
4 Years Ago
save++ network++
4 Years Ago
merge from building_blocks_2020
4 Years Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
4 Years Ago
Hooked up damage renderer on scrap transport helicopter and hot air balloon
4 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
4 Years Ago
Abstract the damage material management into a new component: DamageRenderer Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
4 Years Ago
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.