198,696 Commits over 4,140 Days - 2.00cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge in pedestrian pathing changes (no more entering buildings), better resetting solution for damaged + abandoned vehicles, and a fix for the 1HP health bar bug.
6 Years Ago
Merge in NPC pathing.
6 Years Ago
Increase building nav walk cost
6 Years Ago
Experimental fix works. Added a comment.
6 Years Ago
Experimental fix for NPCs still opening doors when they're going around a corner and their next point passes through the door's plane, but they don't actually want to enter the building
6 Years Ago
Tell pedestrians to only walk on footpaths to get to their destination
6 Years Ago
Fixed issues with unit ownership being unassaigned
6 Years Ago
Merge
6 Years Ago
Move car wreckage into resources since it's poolable
6 Years Ago
Merge
6 Years Ago
There aren't any IBootstrap objects anymore, which was causing Bootstrap to complain about missing scripts. Removing the code.
6 Years Ago
Let NPCs open doors again.
6 Years Ago
A couple more gc allocs removed
6 Years Ago
Remove gc allocs in PerformanceUI
6 Years Ago
Merge the latest from Main into my branch
6 Years Ago
Fixed the 1HP health bar bug (reported by several people).
6 Years Ago
Fix a few GC allocs
6 Years Ago
Scientist Corpse error fix
6 Years Ago
Rest of L4
6 Years Ago
Flashlight warning fix
6 Years Ago
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
6 Years Ago
Fixed shader-related cliff flickering
6 Years Ago
Removed logs
6 Years Ago
Fixed NRE on corp merge, stopping deed from showing on all clients, possible fix for request / deny UI logic fuckup
6 Years Ago
Backup
6 Years Ago
progress
6 Years Ago
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6 Years Ago
Merged shader updates
6 Years Ago
Building error fixes
6 Years Ago
One more
6 Years Ago
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
6 Years Ago
[D11] Fix for missing define, and some translation strings added/fixed
6 Years Ago
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
6 Years Ago
[D11][Audio] Added detailed reverb to cave_large_hard
6 Years Ago
[D11] forgot these new files from last commit.
6 Years Ago
merge in new game mode to test some stuff
6 Years Ago
Fixed colour tint serialization
6 Years Ago
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
6 Years Ago
Small shader fixes
6 Years Ago
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Enbaled interactive on create server menu
6 Years Ago
Mergers
6 Years Ago
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
6 Years Ago
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
6 Years Ago
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.