198,696 Commits over 4,140 Days - 2.00cph!
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Merge in pedestrian pathing changes (no more entering buildings), better resetting solution for damaged + abandoned vehicles, and a fix for the 1HP health bar bug.
Increase building nav walk cost
Experimental fix works. Added a comment.
Experimental fix for NPCs still opening doors when they're going around a corner and their next point passes through the door's plane, but they don't actually want to enter the building
Tell pedestrians to only walk on footpaths to get to their destination
Fixed issues with unit ownership being unassaigned
Move car wreckage into resources since it's poolable
There aren't any IBootstrap objects anymore, which was causing Bootstrap to complain about missing scripts. Removing the code.
Let NPCs open doors again.
A couple more gc allocs removed
Remove gc allocs in PerformanceUI
Merge the latest from Main into my branch
Fixed the 1HP health bar bug (reported by several people).
Scientist Corpse error fix
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
Fixed shader-related cliff flickering
Fixed NRE on corp merge, stopping deed from showing on all clients, possible fix for request / deny UI logic fuckup
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[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
merge in new game mode to test some stuff
Fixed colour tint serialization
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
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[D11] Enbaled interactive on create server menu
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.