239,707 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Merge from damage_materials
4 Years Ago
Auto assign damage renderer in BaseVehicleModule
4 Years Ago
Compile fix
4 Years Ago
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
4 Years Ago
Various cleanup Move Highlight handling to DamageRenderer component
4 Years Ago
Adjust wheel suspension vals
4 Years Ago
Merge from vehicles -> vehicles/damage_materials
4 Years Ago
Remove WheelPos gizmo
4 Years Ago
4 Years Ago
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
4 Years Ago
Merge from Vehicles
4 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
4 Years Ago
Remove a log
4 Years Ago
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
4 Years Ago
Another null check
4 Years Ago
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
4 Years Ago
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane The offset is calculated based on the camera near clip plane Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from main -> fov_viewmodel_scale
4 Years Ago
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4 Years Ago
Adjust steering, now easier to control for people like me with 300ms ping
4 Years Ago
Graduate collision effect placeholder to be not placeholder anymore
4 Years Ago
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
4 Years Ago
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
4 Years Ago
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4 Years Ago
Fixed some bad resource paths
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed bake error
4 Years Ago
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4 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
4 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
4 Years Ago
Fixed material swizzle on stone ramps LOD1
4 Years Ago
Fixed external wall and external gate (stone) UVs
4 Years Ago
[D11] Add time to demo metrics snapshots
4 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
4 Years Ago
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4 Years Ago
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4 Years Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
4 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
4 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
4 Years Ago
[D11] Remove missing script from a bunch of particle effects
4 Years Ago
Added PLAYER:Death hook (Community Contribution)
4 Years Ago
Added player class Death hook (#1186) * Add a player class hook for PlayerDeath * Add default func for death hook in player_default
4 Years Ago
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
4 Years Ago
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
4 Years Ago
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
4 Years Ago
Fixed ladder placement on construction
4 Years Ago
Also open blogs and stuff in the browser app if custom tabs aren't supported