248,575 Commits over 3,928 Days - 2.64cph!
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Remaining mountain pass area + splats + biome tweaks
Cleanup all manually created systems on stage exit
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New ECS bullets are now depth sorted correctly relative to old stuff
Add LightGlue
Split lightentity into a header
Update LightGlue
Bind LightGlue definitions
Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
Keep track of soft dependencies for later
ILMerge dependencies together so we only need to copy one file into HarmonyMods
Move namespace-less public things into Public folder
HarmonyLoader logging improvements
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Fixed new mountain road area that the terrain splines broke
When AddCSLuaFile refuses to add a file with bad symbols, it now displays an error message
Fixed lua\vgui\dcolorbutton.lua not being added to the clientside download list
merge the steam api change to pre release
Do not recreate Steam interfaces on dedicated servers every time they are accessed
Noclip drive type for cameras
Added Jump and Crouch bind actions to the default drive types
Got rid of the weird 40 HU 3rd person view from noclip drive type
Removed incorrect arguments from render.DrawSprite calls
Spawnmenu handles screen resolution changes in-game better
Removed dead wiki links
Loading screen fixes
Fixed Lua errors when default usergroups file is missing
Also cleaned up the file
Fixed DListView Lua errors when sorting mixed types
Fixed Lua errors with Spawnicons when Paint is overwritten
Create OptionsSubAudio.res
Adds volume_sfx slider
Adds OnRequestFullUpdate serverside gameevent
Rendering into MotionVector buffers
Fixed using mixed types (strings and numbers for example) within a single DListView column creating Lua errors when sorting
Adjusted the message "C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity X" to include the model name
For now: MarkSurroundingBoundsDirty
Add ModelEntity.EnableHitboxes
Add ModelEntity.SurroundingBoundsMode
Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer
ModelEntity default to CollisionLayer.Solid
Create SurroundingBoundsType.cs
Update collisionproperty.def
Removed SetupPhysicsFromUnscaledModel
Debug Shit
Merge branch 'master' of sbox
Better errors when gamemode/weapons/scripted_ents tables do not exist or are invalid types. (weps,sents errors also no longer close the game)
Implement physgun as a BaseCarriable
Disabling streaming for textures associated with the current view model.
Very basic implementation with a lot of stuff broken / missing.
slightly change lock position on tool cupboard to not clip with cupboard handle
Wooden shopfront default BP
Reduced wooden shopfront cost
Removed wooden shopfront from loot table
merge from redirect_vending
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Fixed building plan conflicting phrases and inconsistencies
Phrases
Remove name conflict dlls
Create citizen hitboxes
Add CollisionGroup.Prop
Fixed semiauto physics box size
DevCamera oobb highlight rotate properly
Trace is MASK_ALL by default
Merge branch 'master' of sbox
Fixed key lock "floating"
more accurate shotgun trap colliders
Fixed placing deployables on auto turrets
merge from bradley_fixes_2021