193,727 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fix duplicate tile under trims
7 Years Ago
Added ambience volume option
7 Years Ago
Added ambience audio mixed group. Moved crowd ambient track to ambience group.
7 Years Ago
button click audio for solo/multiplayer panel buttons
7 Years Ago
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
7 Years Ago
merge from main/soundpass3
7 Years Ago
Battle ambience Crowd sounds Improved music playback, main theme, and sub menu music Unit celebration and react anim sounds Lots of sound polish and mix tweaks
7 Years Ago
extra thick border line for rotation maps
7 Years Ago
Remove my start at putting Character Selection into a PlayerComponent. Decided not to move this after working on it a bit more. I think it's actually better off stay in game modes as they can check character selections for validity before they're allowed.
7 Years Ago
ReadyPlayerSelection, some conversion work, incomplete
7 Years Ago
disabled post exposure on avatar PP
7 Years Ago
separate material for single player world map
7 Years Ago
Only show opponent tile hovers when it's their turn (so it doesn't look wrong when playing bots)
7 Years Ago
Disable TAA on in-game avatar cams. Fix avatar portrait IDS in some matches. Fix avatar intro rotation directions in some matches.
7 Years Ago
Removed missing component from save overlay widget
7 Years Ago
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7 Years Ago
7 Years Ago
Split cargo ship hull interior into two separate meshes
7 Years Ago
PlayerBuildingPlacement tracks buildings currently being placed in order to trigger events correctly. GroupProgression correctly subscribes to building completed activity.
7 Years Ago
forcewipe++
7 Years Ago
bots don't try and load PR cache
7 Years Ago
mfm
7 Years Ago
Version++ Network++ CustomisationProfile++
7 Years Ago
merged to main
7 Years Ago
can now toggle rotation clamping, defaults of off, enabled for ball launcher.
7 Years Ago
BaseEntity bookkeeps children Entity highlighting optionally includes children, added On/Off methods to IEntity Player controller evaluates target entity children list (currently this only includes building addons)
7 Years Ago
Ball launcher rot speed tweak
7 Years Ago
clamp rotations
7 Years Ago
more
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
Merge from main
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
Fixed highlight mesh rendering
7 Years Ago
Enable preview mesh when loading unfinished buildings
7 Years Ago
DropItems in all held mode checks IsHolding instead of IsCarrying
7 Years Ago
Removed TODO that was actually done
7 Years Ago
Cache data asset tooltip text on warmup
7 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
7 Years Ago
fixed tree leaf fx having funny motion blur
7 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
7 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
7 Years Ago
[D11][UI] Crafting screen expanded queue
7 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
7 Years Ago
Prevent double-streaming of LODs
7 Years Ago
Set buildings to finished using the cheat to after the player building placement event to stop level up notifications from triggering incorrectly. Fixed leader's hut being placeable more than once.
7 Years Ago
merge from main
7 Years Ago
Added unlit cutout ASE template Fixed outline shader to work with transparency (BEF-464)
7 Years Ago
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7 Years Ago
Tile trim debris blasts off during unit explosions. (togglable per tileset)
7 Years Ago
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