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Add game managed UGC Items
Updated comment
Fix Typo
Merge pull request #509 from ambid17/feature/game-managed-ugc
Add game managed UGC Items
Waterfall area & fx facelift placeholder
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First pass at rendering ECS bullets with DrawMeshInstanced
More efficient ECS bullet rendering using DrawMeshInstancedIndirect
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard
Added scoreboard poc
Removed 5th argument usage for render.DrawSprite in Lamp/Light tools, as render.DrawSprite does not have a 5th argument
Undo renderFX copy for clientside ragdolls, it causes issues
gmpublish use consistent types for workshopID
Fixed exception getting Label.SelectionStart before it has a textBlock
No scrolling with OverflowMode.Hidden
Addons can use regex
Mouse input obeys overflow rules
Console stacktrace, code jumping
update steam binaries for windows/linux
merge from main up until steamworks update
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
Train tunnel pipe transition walls
Re-add menu_reload
Move DevTools
Fixed doubleclick going to active instad of hovered
Fixed TextEntry errors
Added RobotoMono
Ingame console wip
Open outgame console with F1 (for now)
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Test compile fix
Menu System cleanup
ci: Forget caching for now
more credits crawlers
some scores crawlers
rest of the score crawlers
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Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines
Defaults to NoListing (current behaviour)
Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden
Enabled this behaviour on the spacesuit
More spline data saving work
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Make WorldSplineSharedData actually update the prefabs properly when regenerating
More train track spline work
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Basic rendering of ECS-based bullets
Fixed despawning of example ECS-based bullet
Example ECS bullet jobs are now burst compiled
Add method to regenerate all spline shared data for the project at once
Add stub for sbox_sky shader
Add GetCurrentSceneWorld() to GameGlue
Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld
Add SkyboxObject to Sandbox.Game
Add C# reimplementation of env_sky
Stub for env_sky_atmosphere
update steamworks to 1.50