130,423 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Tweaked Scarecrow take-damage modifiers.
                
                
                
                
             
         
        
            
            
            
                
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                cargo ship style 2 end - prefab organizing, lighting pass
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed camera depth texture issues affecting water on macOS/metal
                
                
                
                
             
         
        
            
            
            
                
                Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized all swamp tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Optimized all oak tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Optimized all douglas fir tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Optimized all willow and spice bush impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Optimized all birch tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Optimized all american beech tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Custom impostor mesh warning fix
                
                
                
                
             
         
        
            
            
            
                
                Exclusive Fullscreen default (test)
                
                
                
                
             
         
        
            
            
            
                
                Optimized all pine tree impostor meshes
                
                
                
                
             
         
        
            
            
            
                
                Added custom mesh toggle to impostor component
Enabled mipmap generation by default
Added messages/warnings with generated mesh info
                
                
                
                
             
         
        
            
            
            
                
                Added support for custom/tight impostor meshes
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] More audio sound asset optimisation progress.
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11][UI] Crafting Queue is now acceasble and queued items can be canceled
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
                
                
                
                
             
         
        
            
            
            
                
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                [D11][UI] First pass of note panel
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Add the PS4 Common Dialog plugin before I forget
                
                
                
                
             
         
        
            
            
            
                
                bulkframe files and prefabs + texture variants
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixed class name for serialization
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Missed added file
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Highlighted equipment will now display changes to values
                
                
                
                
             
         
        
        
            
            
            
                
                forklift colour is determined in detail map layer of material - added mask texture
                
                
                
                
             
         
        
            
            
            
                
                material ID re-ordering fix for static bradley
                
                
                
                
             
         
        
        
            
            
            
                
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