239,700 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
[D11][UI] Changed method of getting top corner icons for item icons.
4 Years Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
4 Years Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
4 Years Ago
[D11] Added a check for added controller when attempting to add a new controller
4 Years Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
4 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
4 Years Ago
Only show server.url if it's https://
4 Years Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
4 Years Ago
Fix crash when pairing a server with an empty description
4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Define fix
4 Years Ago
Use the correct chat message length limit
4 Years Ago
[D11][UI] Missing File
4 Years Ago
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4 Years Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
4 Years Ago
[D11][UI][#4150] Fixed maintenance message overlap.
4 Years Ago
[D11] Cast demo id properly
4 Years Ago
merge from building_blocks_2020 (includes network++)
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
4 Years Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
4 Years Ago
network++
4 Years Ago
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
4 Years Ago
Physics test environment setup, not to be merged in
4 Years Ago
Fixed hbhfsensor placement issues
4 Years Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
4 Years Ago
Fixed heater placement issues
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
4 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
4 Years Ago
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4 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
4 Years Ago
Compile fixes
4 Years Ago
Merge from vehicles -> vehicles/push
4 Years Ago
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4 Years Ago
Merge from damage_materials
4 Years Ago
Auto assign damage renderer in BaseVehicleModule
4 Years Ago
Compile fix
4 Years Ago
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
4 Years Ago
Various cleanup Move Highlight handling to DamageRenderer component
4 Years Ago
Adjust wheel suspension vals
4 Years Ago
Merge from vehicles -> vehicles/damage_materials