248,580 Commits over 3,928 Days - 2.64cph!

4 Years Ago
update steamworks to 1.50
4 Years Ago
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4 Years Ago
Beachline height
4 Years Ago
update steam binaries for linux
4 Years Ago
update windows binaries to the ones from steamcmd
4 Years Ago
Updated steamworks SDK to v1.50
4 Years Ago
skin approval
4 Years Ago
separated scientist + heavy scientist designs
4 Years Ago
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4 Years Ago
Added NPC.Set/GetSquad, NPC.IsSquadLeader, NPC.GetNearestSquadMember, ai.GetSquadLeader, ai.GetSquadMemberCount, ai.GetSquadMembers
4 Years Ago
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
4 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
4 Years Ago
Fixed compile errors with multiple classes using ClientCommand
4 Years Ago
Optimized StaticGroup Transformation
4 Years Ago
Added Game.PlayerDisconnected( player, reason ) ClientCommand generated overload functions copy accesibility Join/Disconnect notices in chat
4 Years Ago
Added OnPlayerPhysicsPickup and OnPlayerPhysicsDrop hooks, which handle +use physics pickup Deleting an active player_pickup entity will now properly stop and cleanup the +use pickup stuff instead of leaving the player in an invalid state
4 Years Ago
cherrypicking 57430
4 Years Ago
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4 Years Ago
Merge from crafting_pebkac
4 Years Ago
Merge from main
4 Years Ago
Double corner b variant
4 Years Ago
Cleanup
4 Years Ago
Cleaning Don't compile addons on code changed if they're not active Added Compiler.BuildAsync MenuSystem doesn't use addon system, creates its own compiler Fixed Panels not hotloading (readonly fucked me again) If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go Text entry blur on escape Merge branch 'master' of sbox
4 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
4 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
4 Years Ago
Fix flickering on box probes
4 Years Ago
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
4 Years Ago
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4 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
4 Years Ago
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4 Years Ago
Fix several bugs with spline data generation
4 Years Ago
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4 Years Ago
Line endings
4 Years Ago
Compilation fix for editor vs build
4 Years Ago
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4 Years Ago
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4 Years Ago
Splat backup
4 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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