193,785 Commits over 4,079 Days - 1.98cph!
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Updated Savas Koth DM loot tables
Added L96 to Savas DM loot tables
Merged the hull interior into the cargo ship
[D11] [UI] Added a few textures needed for the inventory and crafting screen
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
moved cliffs down in testbox so it doesn't start in shadow
Give the NetworkUser a proper serializable struct
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn).
Also started work on some character selection stuff, but not much there yet.
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
Disable TAA on menu avatar render
Change all DateTime usage to UTC
Added ToolTips layer, wip worldspace UI tooltips, excluded ToolTips layer from all collisions.
added game option and functionality to always show the health bar of the active unit (selected/moving/attacking) defaulted to enabled.
Dmg overlay / remaining HP fix (I think) for when you do less dmg than the max range.
Improved context radial WIP.
New radial script.
fixed tile with mirror uv
updated WIP ice tile / ice shader
Changed master server address to use the real one.
Standalone builds now default to connecting via master server.
Customisation database now init's on demand if need be.
Added input.WasMouseReleased( key )
Fixed ViewModelFlip stopping worldclicker aiming animation for view models
wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
Clients can connect using a server list loaded from a website
Downgrading to Unity 2018.1.4f1
[D11] [UI] Added "D11_NEWHUD" define to update call in DeathScreen.
[D11] [UI] Misc bug fixes for errors in ConsoleUI, ReflectionProbeEx, and KeyCodeEntry. Added Scroll Bar Materials to repo. Set up test scrollbar graphics. Death/Respawn menu updates scroll target regularly until a way to make it work on first selection is found (currently bugged and returns incorrect value).
Added AA overtide to PPSettingsModifier.
Override AA for menu coach avatar cam.
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height
Added PANEL.OnSizeChanged( newW, newH )
Fixed SpawnIcon's SetSize affecting the child element's size too late
Fixed a crash issue with ModelImage.SetSpawnIcon
ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
More tutorial panel wip.
Added a Reset trigger to Avatar anim controller.
Added Avatar.ResetEmoteState()
[D11] frontend/bootstrap integration WIP. Fix some lumpy sections which were not yielding enough time to make the frontend responsive.
[D11] yet another defines fix
Show tutorial prompt at startup if never played tutorial.
Don't show what's new panel if the player has never played (or declined) the tutorial.
[D11] [UI] Added new Death Screen to build settings scene list.
Stockpile requirement fact first draft
Added BaseEntity.InStockpile ref