248,607 Commits over 3,928 Days - 2.64cph!
update jenkinsfile !redux !easy !nightmare
CEntitySpawner - spawn by name if spawning by name
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build !redux !easy !nightmare
Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fixed performance stats dumping from switch to PC
Fix colliding train not moving after side collision train moves away
WorkCart now handles side-on collisions with other trains at crossings
Working on writing performance stat dumps to host PC from switch
Minor edits to collision handling
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Increase collision damage, remove unused var
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Cleaning, vprof'ing ui
Cleanup, Fix Tests
border-left, -right, -top, -bottom
Unused
Moving as of yet unused old layout stuff into ui2
Manage.cs is unsued
Fix menu addon
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Disable panorama/clientui stuff in vpc
Don't include all this UI stuff
Added ErrorNoHaltWithStack( ... )
Fixed autorefresh not working when include is called from a C function
Added "volume_sfx" and "snd_musicvolume" to convar blacklist
Add some logic to prevent requesting the same texture more than once from the server
Added sound effect slider to Audio menu
Remove some neon sign backwards compatibility code left in to not break paddy's demos
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Always return true in RenderCoordination_EngineIsRenderingThisFrame to always render viewport when when not focused
Added text-align
Menu nav spacer
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Layout uses Yoga
Merge branch 'master' of sbox
Cache text measurements
Rect.Contract had left/top swapped
Added align-content, align-self, align-items
Re-textured sedan vehicle
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more wip oilrig behaviour
Disabled Xmas event
Disabled Xmas tree and icewall crafting
reverted airdrop
bah humbug
Add compiled version of construct blockin with water
S2P Compound and Bandit_town