193,847 Commits over 4,079 Days - 1.98cph!
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added .HasAnimatorParam extension function for Animator.
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
Added initialize method to facts so that they can update stuff when the parent entity is re-used via pooling.
BuildingRequirementFact now updates the entity grid on initialize.
Added Hovered anim state and Hovered trigger to all unit anim controllers.
merged TileTrim branch to main
UnitView listens to hover event, sets Hovered anim trigger
cargo ship style 2 end - prefab organizing, lighting pass
fixe turn banner anim
tweak temple a fog to reduce a bit the rim light flickering due to the reflection
Switched to using prefabs.
Moved trim generation to new BoardTrim class.
Added TrimEnabled option to tile definitions.
Various widgetry improvements.
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
updated post process
tweaked trajectory, tile highlight, space wall texture to reduce flickering
reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
Fixed camera depth texture issues affecting water on macOS/metal
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
Optimized all swamp tree impostor meshes
Optimized all oak tree impostor meshes
Optimized all douglas fir tree impostor meshes
Optimized all willow and spice bush impostor meshes
Optimized all birch tree impostor meshes
Optimized all american beech tree impostor meshes
Custom impostor mesh warning fix
Exclusive Fullscreen default (test)
Testing new health/sta colours.
Fixed pixel leakage on the belly gauge.
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
Add an option for chromatic abberation
Fix crowd confetti NRE at end of match
Optimized all pine tree impostor meshes
Added custom mesh toggle to impostor component
Enabled mipmap generation by default
Added messages/warnings with generated mesh info
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
Fix an exception on close, workaround GA taking too long when closing
Added support for custom/tight impostor meshes
Sort out all the drag and drop issues when compiling with IL2CPP
Activity notifications collapse
CommandWidget stroke tweaks.