193,847 Commits over 4,079 Days - 1.98cph!

7 Years Ago
new atmos piece
7 Years Ago
▆▍▅▍▅▅▇ "▌▄▆▄▄▉ ▅▍..." ▇▅▅▅ ▄▋▋▌▅█▍ ▌▊▇▅ ▋▅▅▋█ █▆▍▋
7 Years Ago
added .HasAnimatorParam extension function for Animator.
7 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
7 Years Ago
Added initialize method to facts so that they can update stuff when the parent entity is re-used via pooling. BuildingRequirementFact now updates the entity grid on initialize.
7 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
7 Years Ago
merged TileTrim branch to main
7 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
7 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
7 Years Ago
merge from main
7 Years Ago
fixe turn banner anim tweak temple a fog to reduce a bit the rim light flickering due to the reflection
7 Years Ago
Switched to using prefabs.
7 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
7 Years Ago
More
7 Years Ago
Various widgetry improvements.
7 Years Ago
offset by 1
7 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
7 Years Ago
updated post process tweaked trajectory, tile highlight, space wall texture to reduce flickering reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
7 Years Ago
Fixed camera depth texture issues affecting water on macOS/metal
7 Years Ago
fix for tutorial emotes
7 Years Ago
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
7 Years Ago
Merge from impostor-opt
7 Years Ago
Optimized all swamp tree impostor meshes
7 Years Ago
Optimized all oak tree impostor meshes
7 Years Ago
Optimized all douglas fir tree impostor meshes
7 Years Ago
Optimized all willow and spice bush impostor meshes
7 Years Ago
Optimized all birch tree impostor meshes
7 Years Ago
Optimized all american beech tree impostor meshes
7 Years Ago
Custom impostor mesh warning fix
7 Years Ago
Exclusive Fullscreen default (test)
7 Years Ago
Testing new health/sta colours.
7 Years Ago
techtree rough wip
7 Years Ago
Fixed pixel leakage on the belly gauge.
7 Years Ago
Fix
7 Years Ago
Crafting panel improvs.
7 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
7 Years Ago
Add an option for chromatic abberation
7 Years Ago
Fix crowd confetti NRE at end of match
7 Years Ago
Optimized all pine tree impostor meshes
7 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
7 Years Ago
rest avat controller to default neutral expression
7 Years Ago
adding WIP customisation platform definition/icons adding idle anim to fix turn banner
7 Years Ago
Fix an exception on close, workaround GA taking too long when closing
7 Years Ago
Added support for custom/tight impostor meshes
7 Years Ago
Merge from main
7 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
7 Years Ago
Mask halo issue.
7 Years Ago
Activity notifications collapse
7 Years Ago
More fixes.
7 Years Ago
CommandWidget stroke tweaks.