248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
typoe on class woops
4 Years Ago
Private messages style
4 Years Ago
Water, WaterSea and WaterVolume Add TransmitState to managed Add TransmitState to Entity Re-enable Material.Create, let me know later why I shouldn't do this yet Merge branch 'master' of sbox Don't bind UpdateTransmitState since that's implicit Fix shader compiler progress spewing beyond 100% on consecutive compiles Gotta reinitialize these too Set custom material name on CreateRawMaterial Update shadertest map Update construct blockin with better computed lighting Add stub for Sbox VSCode extension Iterate on water Update gitignore Unbind Set/GetTransmitState, redundant as there is TransmitType Add sbox_water shader and screen aligned planes Warn when a shader file is empty when processing it Update test_water with our sbox_water shader Remove old code from WaterSea and WaterVolume Fix projection on sbox_toolgunball looking weird Merge branch 'master' of sbox
4 Years Ago
Guidelines BG
4 Years Ago
Fixed include() no longer having returns after recent changes
4 Years Ago
xmas content sitems
4 Years Ago
Viewing self profile header
4 Years Ago
user profile headers
4 Years Ago
fix staff counters
4 Years Ago
Profile tweaks
4 Years Ago
Badges view
4 Years Ago
Loading screen cleanup
4 Years Ago
Adding in the updated theme
4 Years Ago
Weapon cleanup
4 Years Ago
Moved ViewModel logic to BaseCarriable (should it be BaseCarryable????)
4 Years Ago
Don't recompute skeleton during entity deletion Added Entity.IsFirstPersonMode Gun adds effects to viewmodel only in first person mode
4 Years Ago
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
4 Years Ago
Fixed viewmodels not showing up in demos Clean up native viewmodel rendering code Only draw viewmodels if IsChildOfViewEntity
4 Years Ago
Fixed double viewmodel on start recording demo Added Panel.Delete() Delete HUD properly when HUD entity is deleted
4 Years Ago
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
4 Years Ago
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
4 Years Ago
▊▅▉▇ █▆▍▊▋▄█ ▇▊▍▌▌ ▌▊▋▆ ▊▉▆▊▌▍▆ ▄▇ ▊█▍█▊▇█▇
4 Years Ago
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4 Years Ago
▄▆█▋ ▅▊▊▅▇▍▆▄ ▉▇▋▄▉▋
4 Years Ago
Trying out some keyframing ideas
4 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
4 Years Ago
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
4 Years Ago
Splats & stuff around reworked compound
4 Years Ago
Merge from main
4 Years Ago
▍█▆█▇ ▇▍▅▊ ▋▌▇█ ▆▉▆▄▄ ▉▋█▇▋▉ ▍▅█▉▌ ▇▅▉▌█▆▄ ▌▋█▍ ▇▄ ▇▊ ▄▆▌ ▉▄ ▄▆█▍▌▌▉▋▊█ (▆▍█ ▇▇▉▆ ▉▄▄ ▉█▇▉▊▇█▄▅, █▋▆▍█▋ ▄▊ ▊▍▊▊▇▅▆ ▆▄)
4 Years Ago
drop effect balance changes changed starting shield amounts more easy balance cleanup powerupTriple can get powerups while intangible fix hunter powerup hard hunter balance
4 Years Ago
█▅▉▆ ▍▉▉▊▉▇▅▉ ▋▋▌▊▊█ ▉▇ ▇▅▉▅▌█▊▌ ▉▉▋▇ ██▌ ▄▄ ▄▇▇▉▋ ▋▉▉▇▉▉ ▍▍▅▄
4 Years Ago
Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
4 Years Ago
merge from main
4 Years Ago
▌▆█▊▉▌▅▅ ▅▆▌▆_▋▅▋▋▇▉█▅▍▇▄ ▅▉▉▄▄▋ ▅▊▉▆▇▌ ▍▉ ▄▋▊▆▍ ▄▅▍ ▋█ █▊▉▌ ▊▄▄▄█▆▆▄▄▌▅█▄ ▉▇ ▄▇▇▌▆▇▋▋▌▄▇▌
4 Years Ago
Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
4 Years Ago
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
4 Years Ago
Workcart merge ⛙
4 Years Ago
Fixed 72m trail tunnel stop spline not going all the way
4 Years Ago
All shared track section data now stored in automatically-generated separate ScriptableObjects
4 Years Ago
▋▉▆▇▌▊█▅ █▄█▉ ▉▄▉ ▄▌▌▆▌ ▅▌▄▄ ▍▊ ▌▇▄ ▆█▍▋ ▆▋▊▉
4 Years Ago
Rotated workcart and gibs 180 on the UP axis ;P
4 Years Ago
▊▍▌▍▍▌▉▅▅▆▍▍▆▍▅ ▋▄▊▆▄▍ █▋▇▌█▅▄ ▉▊▋█ ▍▅▄▉ ▍▉█ ▅▅▋█▆▋▊▋▇, ▌▉▌▄▆█ ▇▆▆█▅
4 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
4 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
4 Years Ago
New compound with properly linked prefabs.
4 Years Ago
Use prediction rules when broadcasting rpcs Only UsePredictionRules if GetPredictionPlayer exists Cleanup
4 Years Ago
Added IBaseInventory Added BaseInventory (in addon code) Added BasePlayer.TickActiveChild Added Entity.IsActiveChild() IBaseInventory takes care of dropping, picking up Update Viewmodel Positions in Gamemode's PostCameraSetup
4 Years Ago
sbox_game tier0 Stop thread console spew on startup
4 Years Ago
Merge from main